
Resident Evil is the game that all other Capcom games are measured. I mean Dino Crisis was essentially Resident Evil “with dinosaurs”. Onimusha was Resident Evil “with demons”. And Devil May Cry was originally intended to be a Resident Evil game, until it became Resident Evil, but with “different demons”. So you’d expect a company that diversifies its product with minimal conceptual alterations to struggle in retaining a player base that is not only fickle, but somewhat demented. This is of course a very sweeping statement, but one aimed at those that appear to savor the acrimony of a negatively reviewed game. And though Capcom has taken a few missteps with Resident Evil, they always seem to take note of the criticism. Analysing what went wrong. Whether it’s the sterility of the experience of Resident Evil 6, that allowed Capcom to maneuver back to its horror roots with the exemplary Resident Evil 7. Or pivot from the antiquated controls of Resident Evil 3 or “Code Veronica”, and reinvent the genre they helped popularize, with the beloved Resident Evil 4. And I think that’s why Capcom is the only reliable game developer left.
I think it’s important to note however that they remain the independent publisher they are. The last thing we need is Capcom being “acquired” by the likes of Sony or Microsoft. Consolidated into their militarized contingent of acquired IPs, that are ultimately butchered, monetized or left to rot. Capcom has always been the one impartial uniformity. Boasting success on almost any console they release for. Sure they develop the occasional exclusive for one console or another, but moreover these “exclusives” are usually timed. They understand the importance of diversifying their products to maximize player availability and as a result, greater consumer interest. They stick to their vision too. Whether it’s Resident Evil, Monster Hunter or Devil May Cry, there is always a clear direction, that may not always be original, but it is always engaging. And it’s not like they rush out sequels either. There are substantial sabbaticals between sequels. A lesson Ubisoft should have learned!
There are scant few developer’s I trust to release a game that isn’t broken, boring or motivated by some socially inflammatory agenda. Even a game as monumental as GTA, that has always been a reliable series for me, strikes a sense of uncertainty I’ve never experienced before. Capcom I, neigh, WE need you to continue on this path of autonomy that has allowed you to release games players want to play, and developer’s feel passionate about!



