Clarification from Antonio Villena

I do want to post some clarifications sent to me by the author of the FASE engine Antonio Villena.

I was having some issues with the edge detection so I had to ask Antonio since I wasn’t feeling all that smart.
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Rearranging the Blog Post entries

This is nothing more than a alert, if you have been following this blog, the entries and links have been changed.  It seems I’ve missed a step in the whole game making process; installing and setting up Z88dk.  It was an assumed knowledge, but you know what happens when you assume. You make an ASS out of U and ME. Love that saying, even after all these years.

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My memory is taking a leak

12-2-17

The prior solution to moving the character off screen worked for exactly one round of the game and then corruption happened. Took me a little while to find out what was happening, but it’s a classic memory leak. Every time the movecharacter function was called it made itself just a little larger. Eventually, it corrupts other parts of ram and on the next launch, it crashes.
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Functions and Pointers to clean out the main loop

I am always on the hunt to improve my own code, I want to make sure the main game loop is fairly clean, it help me with not only troubleshooting but also helps me to be able to read the code quickly.

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