12-9-2017
So the game will not have a map using the map software included in the engine, rather I’m going to generate a map using arrays, so I want to explore this in software.
My adventures and insights on game coding for the ZX Spectrum
12-9-2017
So the game will not have a map using the map software included in the engine, rather I’m going to generate a map using arrays, so I want to explore this in software.
12-7-2017
How do we get tiles to stick on the game screen? By using some Quickset, you can try use mastic, no not really. What we might discover is that the process is much easier than trying to lay actual tile.
I do want to post some clarifications sent to me by the author of the FASE engine Antonio Villena.
I was having some issues with the edge detection so I had to ask Antonio since I wasn’t feeling all that smart.
Continue reading “Clarification from Antonio Villena”
This is nothing more than a alert, if you have been following this blog, the entries and links have been changed. It seems I’ve missed a step in the whole game making process; installing and setting up Z88dk. It was an assumed knowledge, but you know what happens when you assume. You make an ASS out of U and ME. Love that saying, even after all these years.
12-5-2017
Be prepared to be dazzled by images Continue reading “Changing the map size”
12-4-17
I wanted to quickly test to see if the character is being detected hitting an edge. This will come in usage a little later in the development. Again, this is a quick test. Continue reading “Quick edge test”
My next goal for this game is to reduce that size by messing with the map.tmx and configuration. Defmap.asm seems to be the area I want to concentrate on.
12-4-2017
Memory leaks are kinda like the vegetable leek, they both need to be cleaned prior to usage, otherwise, you leave with a bad taste in your mouth. Continue reading “Cleaning up a Leek (leak)”
12-2-17
The prior solution to moving the character off screen worked for exactly one round of the game and then corruption happened. Took me a little while to find out what was happening, but it’s a classic memory leak. Every time the movecharacter function was called it made itself just a little larger. Eventually, it corrupts other parts of ram and on the next launch, it crashes.
Continue reading “My memory is taking a leak”
I am always on the hunt to improve my own code, I want to make sure the main game loop is fairly clean, it help me with not only troubleshooting but also helps me to be able to read the code quickly.
Continue reading “Functions and Pointers to clean out the main loop”