Placing your main character

12-23-2017
While looking at the code example within the FASE demo, I came across these lines of code.

x = 0x3000;
y = 0x1000;

I don’t know what to think about this line, so I have to call out the big guns – Antonio.
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How to tell if you’ve stepped in something

12/15-2017 to 12/16/2017

This next bit took me two days to write because I struggled a bit to write it as I was trying to code. It is, however, an important subject.

Let’s say you get up in the middle of the night and are wandering about in a room. Let’s also say that you have a young child that loves to play with legos and left some on the same floor you are walking on. Let’s also say that you have bare feet. Other than the intense pain when you step on a lego, do you tell that you have stepped on one.

Now let’s think about that computationally. Kinda hard.
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Testing charcter placement

12-14-2017

After drawing a blank for the last 2 days (in my defense, I haven’t been up to the silly challenge), I made a bit of a breakthrough on the main character placement.

All due to a silly error.

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A little tester routine

12-12-2017
Sometimes during the process of coding, you need to drop in a little tester routine to see what numbers are actually popping up.  Such is the case with some of the variables I am using with this game.

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Post found in the Mojon Twins Forum

Sometimes I give in to reposting already discovered conversations and posts. This entry was found on the Mojon Twins forum regarding tilepaint in the FASE engine.

This Quote would be from Antonio Villena….

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