12-31-2017
As we last stood, our enemy sprites, move at one speed toward the player. However, most games will over time start to speed up the enemy movements. Doing this is rather simple, but it needs to be done in order to increasingly change the difficulty.
We don’t really want to change how the main game loop runs, what we want to concentrate on is how the enemies move. Quick hint, it will not be with a pause statement of any sort, that will just freeze everything with each run of the loop.
What we want to do is vary the number of times that the enemy is called to pursue you. Continue reading “I’m feeling a movement part 4 – Hurry up and slow it down”