Making a game with FASE

This will be my new blog on creating a game for the ZX Spectrum using FASE (Fantastically Awesome Sprite Engine) or perhaps it goes by another name, either way, it a fast sprite engine for the ZX Spectrum. FASE was developed by Antonio Villena.

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Blog for my next game – title still not important

After my almost year-long venture with Xelda, its time to work on something else.  An arcade shooter with a few twists.
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