Exploritary support programs

Your spectrum game is created using the fase.bat file as we discussed earlier, but the actual batch file calls a number of programs which build each individual section. This entry is a summary of these programs.

Continue reading “Exploritary support programs”

Further examination of the Fase.bat

Your spectrum game is created using the fase.bat file as we discussed earlier, but the actual batch file calls a number of programs which build each individual section. This entry is a summary of these programs.

Continue reading “Further examination of the Fase.bat”

Redo, restart, relearn

11-11-17 I have been away from the build of the game for far too long. The madness of completing my other game Xelda is starting to come to a close.<!–more–>

It has been occupying almost all of my free time to get the thing out. I am completely worn out from the game, I’ve played it time and time again and it’s starting to feel like a chore rather than a fun game. I promised a release on November 16<sup>th</sup>, and it will be. I foresee that I will be answering questions on Xelda for at least a month or more and perhaps be fixing bugs that my beta testers and myself didn’t see.

In summary, I just need to relearn what I have already done.

Installing and setting up FASE

I originally installed FASE from the Mojon Twins forums. I found a number of different versions as Antonio Villena was writing the engine. I downloaded them all, however, the latest version is found on Antonio’s GITHUB page. Continue reading “Installing and setting up FASE”

Inital Fase Setup

This first part to setting up FASE, is a bit of a bore, but needs to be done.  Program setup.  Gasp for your breath, it’s not horrible.

First, everything built here is built with C. Of course with C, you can intermix assembler, but I try to leave that alone.  The logic should be spelt out.  Besides, I’m rather fond of C. Continue reading “Inital Fase Setup”

Design a site like this with WordPress.com
Get started