Blog Archives
Mini Tutorial on rendering occluded actors using Post-Process
This is a mini screenshot tutorial based on a project i did a few days ago.
First of all create a new material in Content Browser and set the material domain to Post-Process. Then follow below steps:
To make it work, set “Render Custom Depth” flag to enabled and set the Bounds scale to higher (10) otherwise mesh sometimes will not render properly when behind.
And here is a screenshot of my Material Parameter Collection.
Rendering occluded actors in UE4
I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.





