Blog Archives

Mini Tutorial on rendering occluded actors using Post-Process


This is a mini screenshot tutorial based on a project i did a few days ago.

First of all create a new material in Content Browser and set the material domain to Post-Process. Then follow below steps:

Line Render. (Re created from Google)

Scanlines (Ignore this if you dont want scanlines

And finally connect the last node to Emissive Color

To make it work, set “Render Custom Depth” flag to enabled and set the Bounds scale to higher (10) otherwise mesh sometimes will not render properly when behind.

Set Custom Depth and increase Bounds Scale

And here is a screenshot of my Material Parameter Collection.

Material Parameter Collection

Rendering occluded actors in UE4


I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag.  Here is a video.

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