Blog Archives
Rendering occluded actors in UE4
I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.
Attaching Actors WITHOUT UnrealScript or Kismet
This quick video shows you how to attach actors (meshes, lights etc) together right inside the editor without touching UnrealScript or Kismet.
