Blog Archives

Rendering occluded actors in UE4


I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag.  Here is a video.

Attaching Actors WITHOUT UnrealScript or Kismet


This quick video shows you how to attach actors (meshes, lights etc) together right inside the editor without touching UnrealScript or Kismet.

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