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Rendering occluded actors in UE4
I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.
Posted by Satheesh (ryanjon2040)
I modified the WatchDogs project and added rendering of occluded actors via Blueprint and Post-Process. This is achieved using “Render Custom Depth” flag. Here is a video.
Posted in Unreal Engine 4
Tags: Actors, Blueprint, occluded, post, Post-Process, process, render, UDK4, Unreal 4, Unreal Engine, Unreal Engine 4
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