TL;DR – 10K capsuleers in local turn Asher’s cunning plan into a disaster.
Edit: Title changed to 33 titans to reflect addition kill reports showing up.
The Imperium’s attempt to deploy a Keepstar in Atioth was set to be the first real struggle in the conflict between them an WinterCo. The gauntlet had been thrown down. Asher asked if WinterCo was a sleeping dragon or a paper tiger and so it was on yesterday morning.
We did move ops on Friday and through the weekend into Monday morning to get people lined up for this fight and the coming campaign.

Docking up in Atioth on Friday
We had Fortizars in system already, but a Keepstar was necessary to keep the supers and titans safe, giving them a place to dock up and resupply from. The Keepstar had been deployed and was going to come out and start anchoring at just shy of 19:00 UTC.

Three days to come online… from when I arrived on Friday
On our end pings went out over the weekend saying that we would be forming up at 16:00, well in advance of the timer and that WinterCo was also planning to line up in a big way for this.
There were a last few move ops, but come 15:45 UTC the pings went out for fleets, two for our carrier doctrine, and two for smaller support doctrines. Then on capital coms, more pings went out for all the remaining capital ships.
I had already been logged in for an hour at that point. I got up, logged in my client, then got ready for the day. There were 3,350 people in local at 14:10.
That had jumped past 4,000 by 14:49.
At 15:36 I saw the numbers in system pass 5,000, and slowly rose to close to 5,500 as people got in fleets and undocked to get into position. A host of bookmarks had been laid out on the Keepstar grid and we warped off to our assigned positions.

Or fleet bookmark array
By 16:15, when the supers and titans started gating in the number rose to 6,000, which rose to 7,000 by 16:30 as we got ourselves arrayed around the Keepstar.

The might of the Imperium arrayed about the Keepstar
And that was before WinterCo had started to show up. At that point I was wondering if they would bother to show up, remembering the second battle at M2-XFE where PAPI made the mistake of jumping titans into us for the Keepstar timer when we were already there in huge force.
But I was wrong, WinterCo did begin to show up. By 17:20 they were coming in and local was up to 8,500, and another ten minutes got us past the 9,000 mark.
At 18:25, less than ten minutes before the timer was set to finish, I saw local move over the 10K mark.

10K spotted at 18:25
That said, local counts get notoriously unreliable in these situations where the server is straining and people are getting disconnected. People were reporting local counts of nearly +/- 500 users when I saw that. Still though, a lot of capsuleers in system.
As time counted down WinterCo began landing on grid, ready to start the battle.

Fleets landing with three minutes to go
There was an enormous amount of rubber banding, with fleets landing, then suddenly back and landing again. Also, people began to disconnect, with my local count dropping by almost 500 as WinterCo landed on grid. But even ~9,600 people in system and tidi firmly at 10%, it was still pretty amazing that the game was playable at all.
And then the timer hit zero and we started to try and shoot at each other and the whole server took a dump, kicking everybody out.

The dreaded message
There were 38,605 accounts logged into the game… pretty big for a weekday, with about 25% of the game in and around Atioth… and then, splat, suddenly there were only 27,414 according to EVE Offline.

The evening dip visible
The server that Atioth had been hosted on for this battle was down, and remained so for about an hour, giving people trying to get back in a very specific message.

Yeah, you’re in Atioth, you’re screwed
This would have been very much to our advantage had we been able to put the core in the Keepstar to start the final timer. However, we had not gotten the core installed.
After about an hour people were able to log back in. I got in and found that I had lost my fighters, which had been launched and ready for a fight, so I spent 45 minutes getting another set of fighters loaded in the launch tubes and out into space again. Then my client lost connection again and I seemed to be done for the day.
As the post crash fight wore on, we found ourselves in a difficult situation.
Usually in these fights, being there first with the most is the key to success. However, we were now in a situation where people getting disconnected in Atioth could not log back in, but reinforcements that could log in elsewhere in the game were seemingly able to jump into Atioth and join the fight. This started to very much favor WinterCo as they had not initially committed so heavily, while we had put everything on grid right away and now people were reporting sitting at a black screen waiting to get logged in for hours.
We had something of an M2-XFE in reverse… including a dead, unfit ghost titan… with those trying to log back in ending up stuck while those jumping in were getting the kills.
Asher started calling for any alts or anybody not currently committed in Atioth to log in and jump into the fight because that seemed to be the only path to get into the system. Those stuck in the system were hosed.
The Keepstar went down. We were never able to get a core in it. With that done WinterCo saw an opportunity to get some titan kills. Past 01:00 there were still between 6-7K people in system.
Overall, a bad day for the Imperium. Even my meager goal… to actually use my 13 year old carrier in combat and get on a kill mail… fell short. I mean, technically there were kill mails. The first batch of fighters I launched were killed.

My fighter losses
And even those were blown up by our side, with smart bombing capitals and supers doing them in.
Of course, all of this is nothing new. I was writing about this sort of thing back in 2014 when the battle of HED-GP was another server straining exercise. That post links out to a bunch more that would mostly apply to what happened yesterday. And the whole issue wasn’t new back in 2014.
And the responses to the battle over on Reddit are nothing new as well. There is the usual blame cast at players, calls for CCP to break up large player blocs, calls for CCP to make the servers run better, and the rest of the usual suspects that always show up when server problems turn a battle into a fiasco. Oh, and TEST trying to make it all about them.
This has all happened before. It will all happen again. CCP isn’t going to break up blocs or re-introduce scarcity or upgrade their servers. We’re just going to have to be aware of the technical limitations and deal with them… and maybe not pile 10K people into a single system.
But the headline is that the Imperium lost and WinterCo won.
However, the Imperium generally doesn’t get going until they’ve screwed something up. On the move ops there were questions as to who would end up sacrificing a titan to the blood god. Well, we gave up two.
Wait… I am being handed a new report… make that 31 33 titans as early battle reports this morning begin to reveal the magnitude of the setback. [Edit: Alternate graphical report here]

Atioth Battle Report Header
It was two titans down when I went to bed at 4:00 UTC, but the battle carried on to downtime at 11:00 UTC. And the killboard still hasn’t finished resolving. I was in the system again with an alt from 2:30 to 3:45 UTC that got on a half dozen kills, only one of which has registered so far.
Just pulling capital ships and the Keepstar off of the report, here is the tally of losses so far:
| Hull |
Lost |
Cost |
| Keepstar |
1 |
172.5b |
| Azariel |
2 |
1.6t |
| Erebus |
8 |
1.3t |
| Leviathan |
8 |
1.4t |
| Avatar |
8 |
1.3t |
| Ragnarok |
7 |
1.1t |
| Vendetta |
1 |
132.2b |
| Hel |
3 |
180.2b |
| Zirnitra |
17 |
114.3b |
| Naglfar Fleet |
2 |
8.32b |
| Revelation Navy |
6 |
31.6b |
| Moros Navy |
4 |
19.5b |
| Naglfar |
2 |
9.63b |
| Archon |
5 |
26.3b |
| Thanatos |
13 |
64.9b |
| Nidhoggur |
10 |
46.4b |
| Apostle |
5 |
32.8b |
| Minokawa |
3 |
18.4b |
| Ninazu |
1 |
4.14b |
EDIT: Table updated to reflect further kills showing up. Now 33 titans destroyed.
That isn’t all that much when you consider what we had on grid, but we lost it in exchange for a lot of very cheap ships. WinterCo won the objective and had a landslide in the ISK war.
Again, early results. More may show up later.
I do wonder if we’re in Guinness Book World Records territory. Back in October of 2020 at the second battle of FWST-8 a record was set for “8,825 players taking part overall and 6,557 playing concurrently.” We seem to have surpassed that. We shall see.
Now we’ll being doing rescue and extraction operations, probably into the weekend, so the war will slow down for a bit. 31 titans may have died, but there were a lot more on grid that were logged out at downtime or that could never get back in after the first crash.
As usual, the losses were not the frustrating part. You don’t risk assets without the expectation of loss, and losses in a standup fight, or even a trap, you get used to and learn from. It was the fighting the servers for half a day that made people angry. And what did we learn from that?
Well, maybe don’t park all our expensive toys on grid when there are already 5K people in system? That might be a starting point. Expect to see different tactics going forward.
Asher posted a statement after downtime hit and logged everybody off. It was posted to Reddit so I feel okay repeating it here:
Post DT report: We held the line against an incredibly stacked situation. We brought our super and titan fleet in to defend the keep. We had a strong feeling that WC would try to cheese the objective and not look for a fight so we prepared to be there early with more ships to defend against the cheese. We got in with an amazing form and spent 2 hours carefully launching our fighters in waves per fleet, per birth month. WC formed a few HAC fleets and a huge amount of vexors. The system was actually pretty snappy, then WC warped in all their vexor fleets and dropped drones simultaneously and the server crashed.
We relogged but the server was deeply broken on the grid we were in which contained the anchoring keepstar, our staging fort, and the K-I gate. Many ships were black screened with aggro that never dropped and could not be fixed. Personally my carrier got blackscreened and I spent the next 13 hours trying to log back in but was never able to. Many of us had the exact same story. Basically what happened was if you were on that grid and you got DC’d you could never log back in successfully until your ship died. Unfortunately for us many of us were in titans, supers, and caps and many of the other side were in vexors.
We lost half the titan and super fleet to black screens immediately after the system crash never to return. I want to be clear that no amount of relogging, killing the client, warping them, visiting the NES, adding and dropping fleets, or any of the other tricks would bring them under control. During the keep fight we were unable to ever core the keep, but we knew at this point we were in far deeper trouble.
Because the grid was deeply broken if you were able to cyno in or enter the system off the grid you could load fairly normally. However if you came in through the K-I gate which was on the grid you would load the grid just like a disconnected ship with no overview ( https://i.imgur.com/d2oknD5.png ) although others could see you on grid you could not see anything or target any ships or initiate warp.
Because of this the only reinforcements we could bring in had to go through lowsec, around into Geminate, and enter through the D-I gate from WC space. This meant that anything we logged into the system was already on the grid either in space or in the fort and we had no way to log in any reinforcements. At this point we made the call that if we warped off the working half of our titan/super fleet the entire other half would die so we decided to stay in system as a deterrent.
What WC didn’t know was that as you had the normal kind of deep tidi disconnects or server hiccups we kept losing titans who could log back in but could never control their ship again. By the time the enemy attacked us we only had 15 pilots in control of their titans and able to fire guns. Thankfully by bluffing them we delayed them coming in and turkey shooting half the fleet, but if they had come we had essentially no defense. The “faithful fifteen” stayed and shot till the end, helping lower DPS on our unpiloted titans.
Also, Goon hero FC Sir Yohnny took a flycatcher fleet around and through the backdoor of Geminate to be able to actually load in system and his fleet landed the moment Casadorr’s hictor died on top of the WC titan fleet. Yohnny’s fleet was able to hold the enemy titans for another 45 minutes of real time, delaying more DPS from hitting our fleet. Another commendation to Dragonfleet for staying here practically DT to DT and forming huge numbers.
Because of the clever thinking of our leadership team we were able to delay the enemy enough that our losses, while frustrating, are not in any way debilitating and it won’t stop us from pushing forward. I also want to point out that I don’t in any way believe that WC attempted to knock the server offline, I think they had a strategy and they pursued it without malfeasance. Please do not go out publicly and complain about the server weather, you wouldn’t complain to God that he rained on your parade, you would just throw another parade. We got quite unlucky here but that is Eve. Sometimes you get unlucky and you adapt the best that you can, so we praise our enemy for fighting us, this is what we always wanted. We praise our leadership team for making the very best of a bad situation, and we move forward to the next fight. I’ll see you all extremely soon!
So it goes. We’ll be back.
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