My enthusiasm for playing Diablo II builds that I’ve been wanting to push to the endgame for decades, but for some reason or other never did, is still going strong.
While the Blade Fury Assassin is a lot of fun, after having her beat Hell difficulty I concluded that she’s not going to become one of my go-to farming characters after all. I’d really like to have another one of those though, not so much for boss killing, but for density-farming in terror zones. As my last visit to Uber-Tristram netted me my second Necro torch I decided to finally try a Poison Nova Necromancer in earnest. And good thing that I did, because holy crap, that dude rocks!

As the name suggests this skill is the venomous version of the Sorceress’s Nova and Frost Nova, and like all kinds of poison in DII it deals its damage over a set period of time. Luckily, in this case we’re only talking about two seconds, so while not nearly being “instant”, enemies lose health quickly enough to not die of old age beforehand.
I don’t know why, but it’s strangely satisfying to get in, spray two quick bursts of green goo all around me, get out again, and then watch my enemies drop dead like flies without me doing anything at that particular moment.
Now, I remember giving up on this build at around level 50 many years ago, mainly because its damage just couldn’t keep up with the monsters’ health and resistances anymore. While that would be bad news for any kind of character, it makes the life of a poison based one absolutely miserable. You just can’t afford to wait until the venom has done its thing, then reapply, wait again, so on and so forth…the monsters will rip you to shreds long before their own life runs out.
I guess what I’m saying is, this is definitely one of the more gear-dependent builds. Fortunately I’m not as poor anymore as I was during most of my Diablo II career – mainly due to my characters not getting deleted every time I take a break anymore – so this time around I was able to push things much further.

Aside from getting Poison Nova itself to as high a level as possible and maxing out its synergies the most important thing to increase the effective damage output is lowering the enemies’ poison resistance.
Of course the most obvious method is to use the Lower Resist curse the Necro has access to anyway. That alone doesn’t cut it for very long though, especially once poison immune monsters become more common, which happens as early as Act IV on Nightmare. I won’t go into the exact math of immunities here, all we need to know is that an immunity has to be broken before damage of the respective type can have an effect at all, and then gear with stats like “-x% to Enemy Poison Resistance” can take its full effect.
So what I usually do is to try and break any poison immunities with Lower Resist, and if that’s not enough I fetch the appropriate sunder charm from the Horadric Cube and put it in my inventory. I’ve talked about what those do here, keep in mind however that they are much harder to acquire nowadays (it’s quite bad, honestly, but that’s a topic for another day).
Once the immunity is broken the aforementioned gear can do its thing.
Specifically, my Necro wears three pieces of the Trang Oul’s Avatar set, most importantly the shrunken head (i.e. shield), which grants -25% to Enemy Poison Resistance when worn with at least two more pieces. The gloves give +20% Faster Cast Rate as well as +25% to Poison Skill Damage, and the belt has the all-important Cannot Be Frozen, so this is a lot of bang for only three bucks, so to speak.
Even more important is the weapon he wields, a Death’s Web unique wand. Its most impactful stat is -40% to -50% (rolled randomly) to Enemy Poison Resistance. Unfortunately that thing is one of the rarest pieces of gear in the game, and I’ve never seen one drop myself.
Which is one of the main reasons why I’ve always played online, despite only rarely teaming up with other players – I can trade for stuff I can’t find.

Obviously a perfectly rolled specimen is worth an arm and a leg, but compared to not having one at all a -40% piece is already a huge damage boost, so I got myself exactly that for the low price of one Ist rune.
I also asked Larzuk to punch a hole in it and plugged in a decently rolled Poison Rainbow Facet, and now this Necro kicks some serious ass indeed.

There’s one last piece of gear that I feel is almost a necessity, and unfortunately there’s no cheap version of this one: the Enigma runeword armor.
It’s the one pretty much every DII player at least knows about, because it grants its wearer one level of Teleport, regardless of class. It also sports +2 to all skills, loads of magic find and more…calling it overpowered would be an understatement. It’s no surprise then that quite a few players use it on every high level character they play – even Sorceresses.
I’m not such a big fan, but its usefulness can’t be denied, and for Poison Nova in particular it really is extremely strong. The ‘go in, cast once or twice, go out’-approach mentioned above just doesn’t work all that well without it.
It’s very worth the investment though. The build has exceptional clearing capabilities, on my account only surpassed by the Bowzon, and even she gets slowed down considerably by physical immunes, whereas the Necro can farm quickly anywhere. Also, with Poison Nova there’s no aiming required whatsoever – killing monsters like leapers and blood hawks, which can be very annoying to deal with for many builds, is easy as pie.
I also dig that I rarely feel the need to use Corpse Explosion. When the screen is chock-full of monsters, and/or they get constantly healed or revived, then, yes, I blow everything up. But usually I get by without it no problem.
Lastly, I’m glad to finally play a caster class that doesn’t have to rely on their mercenary wearing an Insight polearm for its mana-regenerating aura. I mean, he does spend quite a lot, but many of his gear pieces have either mana or some form of mana regeneration on them, and if push comes to shove I just quaff a potion once in a while. This freed up his weapon slot, so I gave him an Obedience socketed into in an ethereal Mancatcher.
With that he really slaps, and he also leeches enough life to die very rarely, which is obviously great.
So, yeah, if you’re tired of boss rushing and are looking for a build to clear whole zones with efficiently, one that requires an active and fun playstyle while not being completely overpowered – you can still die very easily if you’re not careful – look no further.










































































