Locations
-
Locations, ttrpg, brightshore, hautesalme, ashkarland, windborne-groves, white-sand-sea, deep-marketMy Unfinished Worlds
Introducing my unfinished worlds, candidates for my starter boxes: Brightshore, Hautesalme, Ashkarland, The Windborne Groves, The White Sand Sea and Deepmarket. Come tell me which one to do first!
-

Making Hexes With your Players
Reflections on building collaborative hexcrawls in Daggerheart, and a first draft of the generic Swamp environment. Part 2 of Daggerhex, after the hex traversal rules.
-

Prepping a published Hexcrawl – The Djurum
How to prepare to run a published hexcrawl, in this case Shadowdark’s Djurum desert from Cursed Scroll 2.
-

Trade and Be Blessed!
Welcome to Deepmarket, a collection of little adventuresome shops. This week, the temple or Vault of the Coinmaiden beckons, as part of the blog conclave.
-

Hexcrawl 25 – Add some hexes to your life
A link to the #Hexcrawl25 “Three hundred and nineteen hexes in a year” challenge and a downloadable hex-y Obsidian vault for you to manage it all.
-

Waystation 621
Welcome to Waystation 621, an ancient hostelry in the mountains. At its truth-telling table deals are struck and enemies become friends (or vice versa)? Magical teas and ancient secrets add to the vibe. A location for 5e but easily converted for other systems.
