Game bits
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New Release: Alone and Palely Loitering
My new release, a solo journaling game about longing and waiting, about fairy and mortal, and about making a life in uncertainty. And some thoughts on how poems inspire me.
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Exquisite Chimaera
A little monster-making game for you today, based on combining the Exquisite Corpse art game with lore blocks and quick stat lines.
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Making Oz monsters for Cairn
How to convert monsters from Kolb’s Oz book to Cairn, plus finished stats for six monsters: a Wheeler, a Nome Mason, an Outfit Soldier, an Outfit Underboss, an OZUltra Researcher and and OZUltra Test Subject.
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Locations, ttrpg, brightshore, hautesalme, ashkarland, windborne-groves, white-sand-sea, deep-marketMy Unfinished Worlds
Introducing my unfinished worlds, candidates for my starter boxes: Brightshore, Hautesalme, Ashkarland, The Windborne Groves, The White Sand Sea and Deepmarket. Come tell me which one to do first!
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Monster, Map, and Hook Adventures
A critical look at the new WoTC short form adventures which I’m calling “monster, map, and hook.” I review The Tenebrous Stone and my ideas for how to run it.
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Making Hexes With your Players
Reflections on building collaborative hexcrawls in Daggerheart, and a first draft of the generic Swamp environment. Part 2 of Daggerhex, after the hex traversal rules.
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Daggerheart Hexcrawl Rules v1.0
Elegant rules for running a hexcrawl or traversal in Daggerheart, and a report on the first playtest.
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AI for Wizards
An AI-inspired mishap table for your magical mishaps. Will your wizard try to cast something they don’t know but can get their Arcane Intensifier to help with?
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Daggerheart Environment for you
If you’re running Daggerheart, you might like this environment – a cursed lake where a giant’s heart rots. In lots of formats!
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New Release: The Norn’s Judgement
I made a micro-megadungeon (with 23 levels!) for old-school style games, now out on itch.io. Part of the Appendix N jam. Enjoy!
