hexes
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Making Hexes With your Players
Reflections on building collaborative hexcrawls in Daggerheart, and a first draft of the generic Swamp environment. Part 2 of Daggerhex, after the hex traversal rules.
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Daggerheart Hexcrawl Rules v1.0
Elegant rules for running a hexcrawl or traversal in Daggerheart, and a report on the first playtest.
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Why Go Hexcrawling?
Why should the party explore the lands round about? Here are 12 hexcrawl hooks and a random table to generate many more.
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Prepping a published Hexcrawl – The Djurum
How to prepare to run a published hexcrawl, in this case Shadowdark’s Djurum desert from Cursed Scroll 2.
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Speedcrawls
In which I attempt to run a hexcrawl in less than 10 minutes per hex, using the Shadowdark system and hexes from the Hexcrawl Toolbox, and succeed somewhat.
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Mythic 5e
This post shows how you can use the realm creation and myths of Mythic Bastionland in 5e.
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Playtime: Dungeon Time, Wilderness Time, and Journey Time
This post reviews how to track and use time in different adventure settings. TL;DR: don’t handwave time! Use a turn tracker and a calendar.
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Hexcrawl 25 – Add some hexes to your life
A link to the #Hexcrawl25 “Three hundred and nineteen hexes in a year” challenge and a downloadable hex-y Obsidian vault for you to manage it all.
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Writing Interesting Encounters
A method to create a better encounter table for creating varied random encounters that tie to your adventure.
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Journey systems and exploration systems
A discussion of the virtues of the featureless hex, and a comparison of journey systems versus exploration systems.
