Advice
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The Daggerheart Meatgrinder
Our Daggerheart game kills off characters on the regular. Surprising, but I encourage you to embrace the death, danger, and destruction.
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Monster, Map, and Hook Adventures
A critical look at the new WoTC short form adventures which I’m calling “monster, map, and hook.” I review The Tenebrous Stone and my ideas for how to run it.
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A Tale of Two Combats
This post compares two very fun combats in two very different styles: one in Daggerheart and one in Shadowdark.
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Why Go Hexcrawling?
Why should the party explore the lands round about? Here are 12 hexcrawl hooks and a random table to generate many more.
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Daggerheart Fear Moves
Don’t start combat with 12 Fear! Many suggestions for moves in Daggerheart to help you spend Fear freely to keep the story moving. Also in audio format.
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Close and Distant Playstyles
I compare two styles of the “conversation” that is a ttrpg game, looking at how players represent their characters at the table, using 5e and Mythic Bastionland examples.
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Prepping Myths in Mythic Bastionland
In this post I outline how to expand a Myth from Mythic Bastionland into something that highlights player choices and interaction.
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The Goblin Ambush
The very same goblin ambush can be infuriating, boring, or a highlight. This post uses the goblin ambush to show how you can avoid bad choices and create good choices that maximise player agency.
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Making Good Choices
A list of eight kinds of choices you can put in front of your players.
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How to Read Blogs
How to find and subscribe to ttrpg blogs, instructions for using a feed reader and importing blog lists, and saving good posts for later. Your key to the blogosphere!
