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Releases: Nexus-Mods/Vortex

1.16.7

17 Mar 11:51
f444eca

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Added

  • Ability to link profiles to specific collections (#21283)

Changed

  • Upgraded libloot from 0.27.0 to 0.29.0 — plugin sorting ~2x faster
  • Re-apply installer choices/preset on manual re-install of a mod

Fixed

  • Confusing "No instructions found" error dialog when toggling mod instructions during a race condition — now logs silently instead (#21300)
  • Crash in file-based load order when external entries were not stored as arrays (#21309)
  • editCollection callback being wrapped incorrectly, causing crash when editing a collection (#21319)
  • Crash in dependency graph view when the graph component wasn't initialized yet (#21327)
  • Crash in collection overview when the collection's game domain was undefined (#21328)
  • Error messages showing empty file paths for ENOENT/EPERM errors when path/filename was an empty string instead of undefined (#21337, #21343, #21377)
  • Crash when accessing modInfo on a null download reference during mod installation (#21338)
  • minimatch throwing on invalid patterns in the dependency blacklist — now catches and skips bad patterns (#21352)
  • winapi.GetPrivateProfileSectionNames crash on non-Windows platforms by skipping WinAPI ini format on Linux/Mac (#21355)
  • Crash when load order contained circular rules — now shows a user-friendly notification instead (#21356)
  • Crash from stale OAuth callback arriving after the login flow was already completed or abandoned (#21362)
  • __MACOSX resource fork directories not being excluded during deployment — case-sensitive match was missing (#21364)
  • Win32 GetLastError code of 0 (ERROR_SUCCESS) overwriting real error messages with "The operation completed successfully" (#21366, #21375, #21380)
  • Crash when importing collection plugin rules/groups that weren't exported (#21381)
  • Collection overview not re-rendering correctly on install complete

1.16.6

02 Mar 10:48

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  • Fixed gamebryo plugin group filter crashing the renderer process (#20436, #19848)
  • Fixed attempts to modify readonly error fields (#20971)
  • Fixed GitHub SAS tokens not preserved when decoding download URLs (#20133)
  • Fixed skipped optional dependencies showing as error notifications (#21108)
  • Fixed extension manager error handling for invalid or uninstalled extensions
  • Fixed grouping key generation not sanitizing custom file paths
  • Fixed version detection when installing different versions of the same mod
  • Fixed fomod installer blocking the UI during unattended collection installs
  • Batched mod-completion Redux dispatches to reduce expensive re-renders
  • Removed superfluous collection mod state dispatches
  • Deferred mod dependency rule sorting during collection installs
  • Fixed stale progress notifications lingering after install completion
  • Improved testModReference matching robustness
  • Fixed React state-after-unmount warning in SuccessRating component

1.16.5

25 Feb 12:12

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  • Fixed stub extensions not downloading correctly through the games page (#20967)
  • Fixed collection stalling indefinitely in some cases
  • Fixed file id/inode precision loss when purging files (hardlinks)
  • Fixed unsolved conflicts notification reporting resolved conflicts (#20702)
  • Fixed logicalFileName false positive reference checks for downloads (#20870)
  • Ensured the numeric game id cache is populated before generating UIDs (#20819)
  • Added download removal confirmation dialog wrapper/barrier (#20957)
  • Improved UI stutter/responsiveness during collection installation
  • Improved hash based on stack to better de-duplicate GitHub tickets

1.16.3

17 Feb 10:18

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For curators: Collection metadata now persists when cloning, and unowned collections no longer show up in the workshop tab.

For users: We've sorted out mod installation failures prerequisite checks, and collection install tracking now correctly reports installed mods. VR variants of Bethesda games can update and install mods again. We've also addressed an issue where archives could be incorrectly removed, improved how shared mods are handled across collections, and resolved corrupt downloads. Plus a handful of crash fixes.

Full changelog

  • Fixed collection react components not re-rendering correctly
  • Fixed history events causing crash if failed to set light flag
  • Added error handling for unhandled errors when starting/resuming download
    (#20306, #20036)
  • Added protective code to validate potentially invalid download entries
  • Fixed race condition causing file assembler to close file prematurely
  • Fixed installerChoices potentially not persisting on collection clone
  • Fixed myCollections query potentially returning unowned results (#20257)
  • Fixed deleting custom themes (#19324)
  • Populate pluginList on collection installation
  • Fixed mod installations not working for SkyrimVR/FalloutVR (#19808)

1.16.2

12 Feb 10:14

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This hotfix resolves a few bugs reported since the last stable release, including the QUERY_TOO_COMPLEX error that was affecting most users. We recommend updating to get the smoothest experience.

  • Fixed race condition when attempting to generate file UIDs (#19602 and several others)
  • Added handling for transient EBUSY errors when starting loot (#19609)
  • User cancelled error suppression (#19619)
  • Fixed linking issues on mod extraction/install (#196101, #19626, #19700 and several others)
  • Suppress error report for user derived FOMOD-IPC timeout errors (#19641)
  • Fixed FOMOD native errors when installing XML FOMODs with BOM characters (#19718)
  • Fixed attempts to install corrupted/failed downloads (#19627)
  • Fixed broken icons on Browse Collections page
  • Fixed nested revision queries on collection install and workshop startup (#19757 and several others)
  • Added error handling for fatal extraction errors

1.16.1

10 Feb 10:18

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What's New

This one's been cooking! We're excited to bring you speed and reliability improvements across the board, a new way to browse Collections, and important security and platform updates under the hood.

🚀 Speed & Efficiency

We've overhauled the installation pipeline. Collection installs are around 50% faster, turning what used to take 15 minutes into 5-6 minutes. Downloads are faster too, with up to 10 mods downloading simultaneously and installation happening in the background while your remaining downloads finish. Failed downloads now automatically retry, meaning fewer manual restarts. All users will notice a significant increase in speed and reliability with fewer stalls and errors.

⚡ Integrated Collection Browsing

You can now browse collections directly in Vortex, with Premium users being able to take advantage of our single click install, installing 100’s of curated mods faster than ever before.

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🛠️ Quality of Life

We've tidied up the notification system with new Toast-style notifications that stay out of your way, meaning less distractions while you mod. Under the hood, we've upgraded to Electron 37 and .NET 9, bringing massive improvements to the stability of the core of Vortex, as well as specific improvements for some of our most popular games like Fallout New Vegas and Stardew Valley.

Take a look below for the technical details. We hope you enjoy and let us know what you think with the new feedback form which can be found in the top nav menu.

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Full Changelog

Stable release based on 1.16.0-beta.5

Major Features

  • Complete Download/Install Pipeline Refactor - Decoupled downloads from installations, raised concurrency limits, improved phase gating for collections (#18211)
  • Phase deployments are no longer required at the end of each phase for mods where the curator has pre-defined the fomod installer choices (#18467)
  • Complete FOMOD Installer Native Port - Split FOMOD installer into shared logic and native implementation modules for better performance, reliability, and maintainability (#18465)
  • Added Collection Browsing feature - Browse and install collections directly in Vortex (#18596, #18563)
  • Upgraded to Electron 37 with Node.js 22 (#18221, #18311)
  • Migrated to .NET 9 runtime (#18220)

Collections Improvements

  • Added fully automated/headless installation to FOMOD installer module (#18466)
  • Fixed collection install hanging forever when installs are deferred (#19477)
  • Fixed collection instructions data being lost on cloning (#19476)
  • Fixed Collection Workshop visually defaulting to "Exact Only" but setting "Prefer Exact" (#19469)
  • Improved tool comparison when installing collections (#19370)
  • Fixed several issues causing collection installations to stall (#19319)
  • Fixed UI slowdown when installing recommended/optional mods (#19318)
  • Fixed failed download installation lookup for bundled mods (#19315)
  • Fixed downloads getting erased incorrectly on rename failure during collection installation (#19313)
  • Fixed skipped/ignored mods being downloaded/installed (#19248)
  • Fixed bundled mods causing collection installation to hang (#19217)
  • Fixed optional mods failing to install due to incorrect dependency reference check (#19183)
  • Fixed bundled mods not applying collection mod rules (#18977)
  • Fixed critical TypeError crash when resuming collection installation from previous version (#19125)
  • Fixed potential crash when collection becomes unavailable during installation (#19063)
  • Fixed collection progress tracking bugs (#18503, #18520)
  • Fixed collection tracking not highlighting collection as complete (#18652)
  • Fixed various collection bugs (#18651)
  • "Exact" matching now defaults when creating collections (#18214)
  • Added indication of total mod count during collection installs (#18217)
  • De-duplicated collection notifications (#18306)
  • Improved free user journey with new download/install workflow (#18215)
  • Allow users with correct permissions to edit collections (#18453)
  • Fixed installation skip of manually downloaded mods that are missing the referenceTag when installing a collection (#18736)
  • Fixed ability to export "dead" collection rules when uploading a new revision (#18709)
  • Updated to collectionsV2 API for collection browsing (#18817)
  • Fixed optional mods not installing correctly for FO4 Anniversary collection (#18864)
  • Fixed stalled collection installation when mod archives are present (#18889)
  • Fixed race condition causing mods to lack metadata during installation (#18930)
  • Added adult content preferences support for collection downloading (#18777)
  • Fixed collection conflict check incorrectly blocking new revision uploads (#18980)
  • Fixed Install as Variant not being prompted when installing a collection where mods already exist with different FOMOD options (#18979)
  • Fixed Mod Configuration Menu (MCM) for Fallout New Vegas failing to install during collection installation (#18975)

Bug Fixes

  • Fixed Dashboard Tools not refreshing on deployment (#19479)
  • Fixed crash when path argument is null (#17771)
  • Fixed spawn EFTYPE error on Linux (#19127)
  • Removed error codes and messages from Mixpanel events (#19437)
  • Fixed mod variants not being created for binary patched mods when mod already exists (#19184)
  • Fixed installation error when invalid override instructions present (#19143)
  • Fixed download failure with "Cannot convert undefined to a BigInt" error (#19144)
  • Fixed crash when no groups are available for FOMOD installation (#19209)
  • Fixed crash when reading undefined 'data' property (#18910)
  • Suppress user-cancelled error reporting during dependency installation (#19174)
  • Fixed downgrade dialog text grammar (#18727)
  • Fixed master groups showing reversed arrows in plugins view (#19072)
  • Fixed stack overflow when resolving external changes during deployment (#19048)
  • Fixed extraction failures when archive files are temporarily locked (#19049)
  • Fixed conflicting LOOT sort notifications appearing simultaneously (#18985)
  • Fixed user cancellation error in Kingdom Come: Deliverance (#19043)
  • Fixed master groups showing reversed arrows in groups graph view
  • Fixed event listeners executing for unrelated games (#19043)
  • Fixed error when updating mods from 'site' domain (#19011)
  • Added proper IPC chunking to loot forks (#19014)
  • Fixed error handling of 40x errors on free user skip ([#19012](ht...
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1.16.0-beta.5

03 Feb 11:48
c82033c

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1.16.0-beta.5 Pre-release
Pre-release
  • Fixed collection install hanging forever when installs are deferred (#19477)
  • Fixed collection instructions data being lost on cloning (#19476)
  • Fixed Collection Workshop visually defaulting to "Exact Only" but setting "Prefer Exact" (#19469)
  • Improved tool comparison when installing collections (#19370)
  • Fixed Dashboard Tools not refreshing on deployment (#19479)
  • Fixed crash when path argument is null (#17771)
  • Fixed spawn EFTYPE error on Linux (#19127)
  • Removed error codes and messages from Mixpanel events (#19437)

1.16.0-beta.4

20 Jan 11:58
d3dda3a

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1.16.0-beta.4 Pre-release
Pre-release
  • Fixed several issues causing collection installations to stall (#19319)
  • Fixed UI slowdown when installing recommended/optional mods (#19318)
  • Fixed skipped external downloads not registering correctly as "skipped" (#19317)
  • Fixed bundled mod status getting reverted to "downloading" incorrectly (#19316)
  • Fixed failed download installation lookup for bundled mods (#19315)
  • Fixed collectionsInstallWhileDownloading toggle not functioning (#19314)
  • Fixed downloads getting erased incorrectly on rename failure during collection installation (#19313)
  • Fixed skipped/ignored mods being downloaded/installed (#19248)
  • Fixed bundled mods causing collection installation to hang (#19217)
  • Fixed optional mods failing to install due to incorrect dependency reference check (#19183)
  • Fixed mod variants not being created for binary patched mods when mod already exists (#19184)
  • Fixed bundled mods not applying collection mod rules (#18977)
  • Fixed critical TypeError crash when resuming collection installation from previous version (#19125)
  • Fixed installation error when invalid override instructions present (#19143)
  • Fixed download failure with "Cannot convert undefined to a BigInt" error (#19144)
  • Fixed crash when no groups are available for FOMOD installation (#19209)
  • Fixed crash when reading undefined 'data' property (#18910)
  • Suppress user-cancelled error reporting during dependency installation (#19174)
  • Allow "Check for Updates" functionality for disabled mods (#19250)
  • Fixed downgrade dialog text grammar (#18727)
  • Improved INI Tweaks help message clarity (#18729)
  • stardewvalley: Fixed mod configuration sync restoring config file to wrong location (#19197)

1.16.0-beta.3

16 Dec 10:46

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1.16.0-beta.3 Pre-release
Pre-release
  • Fixed master groups showing reversed arrows in plugins view (#19072)
  • Fixed stack overflow when resolving external changes during deployment (#19048)
  • Fixed extraction failures when archive files are temporarily locked (#19049)
  • Fixed potential crash when collection becomes unavailable during installation (#19063)
  • Fixed conflicting LOOT sort notifications appearing simultaneously (#18985)
  • Fixed user cancellation error in Kingdom Come: Deliverance (#19043)
  • Fixed master groups showing reversed arrows in groups graph view
  • Fixed event listeners executing for unrelated games (#19043)
  • stardewvalley: Fixed exception when checking SMAPI version (#19046)

1.16.0-beta.2

11 Dec 13:38

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1.16.0-beta.2 Pre-release
Pre-release
  • Fixed error when updating mods from 'site' domain (#19011)
  • Added proper IPC chunking to loot forks (#19014)
  • Added dialog multi-dismiss for instructions (#19001)
  • Fixed error handling of 40x errors on free user skip (#19012, #19009)
  • Fixed loss of error stack information on dep install failure (#19007)