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Update build version to 3.8.1.xxxx
Fix broken links
[DesktopGL] Fix setting backbuffer size not working in constructor
[Templates] Update FSharp projects
Turns out, wget does not come with macOS by default.
- Some code formatting/improved readability for Mac and Linux FileAssociation files - Removed all messages about association except the final result message - Failed registration now always gives a stacktrace - Unassociation is now always called before Association
fix Texture.GetSharedHandle()
[MGCB Editor] Update registration handling files
Co-authored-by: Roman Shapiro <roman.shapiro@grapecity.com>
* Support MSAA in SwapChainRenderTarget * make Texture._texture private Co-authored-by: Jesse <jessegielen@hotmail.com>
Updated link for the XNA 3.1 to XNA 4.0 cheatsheet
Updated and added links to latest MonoGame 3.8 content in tutorials.md
Explicitly document BackToFront and FrontToBack use an unstable sort.
Ensure that env variables always get added to the new line
* Apply Multisampling to the SDL window * Call DoPreparingDeviceSettings before Init in GDM
* Auto versionning of VS extension * Fix cake script
* Added RollForward directive * Removed rollforward from libraries
currently I am getting the following output during startup (emulator) ``` Device Supports Red:5 Green:5 Blue:5 Alpha:5 Depth:5 Stencil:5 SampleBuffers:5 Samples:5 Red:8 Green:8 Blue:8 Alpha:8 Depth:8 Stencil:8 SampleBuffers:8 Samples:8 Red:8 Green:8 Blue:8 Alpha:8 Depth:8 Stencil:8 SampleBuffers:8 Samples:8 ``` The corrected output: ``` Device Supports Red:5 Green:6 Blue:5 Alpha:0 Depth:24 Stencil:8 SampleBuffers:0 Samples:0 Red:8 Green:8 Blue:8 Alpha:0 Depth:24 Stencil:8 SampleBuffers:0 Samples:0 Red:8 Green:8 Blue:8 Alpha:8 Depth:24 Stencil:8 SampleBuffers:0 Samples:0 Red:8 Green:8 Blue:8 Alpha:8 Depth:24 Stencil:8 SampleBuffers:0 Samples:0 ```
Issue brought to our attention by @mort8088. Thanks!
* Added Buttons.None #7634 * comment fix Co-authored-by: Rust <savage@speccy.su>
* [Actions] Build VS for Mac addin * Maybe specify the full path so it directly downloads
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This PR currently requires #7798 to be merged first. We also need to update the deploy task to retrieve the VS extensions (or directly having the deploy task to create a release with the extensions in it). |
* Started to rework documentation * Documentation update * More documentation updates * Minor formatting and language use updates * Additional updates * Fix mac extension link * Added action badge to build status Co-authored-by: Simon Jackson <darkside@zenithmoon.com>
* Create a release when pushing a tag * Fix condition and add nugets to release * Missing permission * Download missing artifacts
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This is the release of MonoGame 3.8.1
Please note that this PR being merged is only the first step toward the release. After its merging, we will have to publish the nugets, build & publish the VS extensions, update the documentation, and only then creating the release & announcing it.
The test server being out-of-date, I have run the tests locally for the time being (we will need to update teamcity and also to clean up the teamcity script to only run the tests since all the publishing jobs are now done by github actions).
WindowsDX tests:
DesktopGL tests:
Tools tests: