Falco Engine is a free 3D game engine with C# scripting capabilities. It has a simple and user-friendly scene editor that allows users to create and customize scenes by placing and editing objects. The engine includes components such as physics, sound sources, colliders, C# scripts, and more. The graphics are powered by a modified Ogre3D engine, physics by Bullet, and sound by OpenAL. It also features a built-in editor UI and real-time shadows of all types.
Falco Engine is a free 3D game engine with C # scripting. The engine has a simple and convenient scene editor.
It allows you to create scenes by placing and editing objects. Built-in editor
Object properties can extract variables from C # scripts and allow the user to customize them visually.
The user can add various components to objects, such as: physics, sound source,
different type colliders, C # scripts, etc.
The graphics are based on a modified Ogre3D graphics engine, physics on Bullet physics, and sound on OpenAL.
There is a built-in editor UI.
Real-time shadows from all types of light sources are supported.
The engine also supports FBX format of 3D models. It is possible to import both geometry and animation.
At the moment, the engine is at an early stage of development, the list of engine capabilities will be updated.
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