Hive NYC Meet-Up: Teens and Seniors Put Ads on Notice

global kids video still2The February meet-up took place at the offices of long-time Hive NYC member, Global Kids. Online Leadership Program Associate, Joliz Cedeño, kicked things off with an insightful survey of Global Kids’ diverse programming and deeply-rooted connections to youth development and social justice. Watch Joliz’s funny and info-packed Popcorn Maker video, highlighting what Global Kids is all about.


Katherine Fry, Co-Founder and Education Director of The Learning About Multimedia Project (The LAMP), then led a deep-dive into the Intergenerational Media Literacy Program, a Fall 2012 Hive Digital Media Learning Fund collaboration in partnership with Hive NYC member Museum of the Moving Image and Older Adults Technology Service (OATS). Katherine explained the nature of this unique partnership and its connection to two LAMP projects: the LAMPlatoon initiative and the group’s extensive fieldwork in critical media literacies. This particular collaboration brought together 30 teens and 30 seniors for a series of hands-on workshops that culminated in a screening at the Museum. The workshops combined media production and critique, and small working groups of teens and older adults. These sessions sharpened the critical thinking and media literacy skills of these often overlooked, misrepresented groups. Participants used simple editing techniques to deconstruct commercial codes and messages. As the participants presented their “broken commercials” at the final screening in December, their testimonies and videos offered proof of their transition from consumers to media-savvy producers. Check out the aptly named talkbacktomedia Tumblr for more commercial remixes.

Christopher Wisniewski, Deputy Director for Education & Visitor Experience at Museum of the Moving Image, was on hand to describe the Museum’s role in the collaboration. In the weeks preceding the Intergenerational Media Literacy Program, the Museum curators combed through more than 100 options to create a short list of 40 commercials and media clips with varying depictions of older adults. Next, a second team went to work, screening the selections through an educator’s lens, narrowing down the list to a final group of 25 clips. These commercials and sequences became the building blocks of the workshop, providing the source material for the media analysis and production components.

Mad Men characterEven though Mad Men‘s portrayal of the bumbling secretary Miss Blankenship was problematic, it was ultimately rejected for inclusion in the workshop, owing to the show’s historical context and tone.

During the meet-up, Chris offered Hive NYC a sneak peek into the selection process by exploring the different concerns of the Museum’s educators and curators. As Hive NYC guessed which media clips made the Museum’s final cut, the subtle (and not so subtle) representations of older adults as child-like and out-of-touch became strikingly clear. Pulling chairs into small groups, Hive NYC then broke down some commercials in real-time, using a recent Super Bowl spot to discuss the role of humor, the complexities of representation, and the importance of fair use.

Finally, D.C. Vito, The LAMP’s Co-Founder/Executive Director, and Emily Long, Director of Communications and Development, announced the recent award of a Knight Foundation Prototype grant to develop the Oven—an online, open-source video editing platform—in partnership with the Seidenberg Creative Labs at Pace. Learn more about the Oven here.

January Meet-Up: Looking Back, Planning Ahead

Date: January 17th, 2013 (third Thursday of the month as usual!)
Location: Parsons The New School for Design

Each month, we set aside two hours to convene our membership (usually around 35 attendees) and provide a platform and community for members to share their work and learn from one another. Each meet-up is hosted by a different member organization, which usually leads off with an activity or info session on a topic of its own choosing. For the past few months, we’ve worked to evolve these monthly member meet-ups to be more participatory and more akin to professional development workshops, where attendees have an opportunity to do, make and learn something together.

In January, we hacked our own system, combining a brief Hive NYC historical overview with a planning and sharing activity facilitated by Hive HQ. The result was a retro-futurist meet-up that took us down memory lane and gave us a glimpse of what lies ahead.

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To help situate our focus on Hive NYC past and future, we asked one of the founding members of Hive NYC, Parsons The New School for Design, to help us understand the genesis of the network. They did that and more, reflecting on some of the early intentions and goals of the proto-Hive NYC, then known as New Youth City Learning Network (NYCLN), and its design-based approach. Louisa Campbell, adjunct professor in the Design + Technology program at Parsons led us through a bit of the history.

Part One: Set The Way Back Machine to 2009, New Youth City Learning Network

A few years into the Digital Media & Learning initiative, Connie Yowell from MacArthur Foundation asked three principal investigators to write a proposal for starting a learning network:

  • Diana Rhoten, an organizational sociologist, a researcher in edtech and currently Chief Strategy Officer at Amplify
  • Phoenix Wang, entrepreneur and strategist who worked with The Hewlett Foundation and iVillage and is currently Director of Strategic Investments at William Penn Foundation
  • Colleen Macklin, Associate Professor in the Department of Communication Design and Technology at Parsons The New School for Design in New York City and Director of PETLab (Prototyping Education and Technology Lab)

The reality that the Learning Network was designed to recognize was that kids were pursuing their own interests and paving their own learning pathways by piecing together multiple sources of information and sites of interaction largely on their own—both in physical and virtual spaces.

Here’s some of what they heard straight from the youth they interviewed during the discovery and proposal writing phase:

“I explore the outside world to learn the things I can’t learn in school”

“I can learn from the media and the Internet”… but I “need resources” and “need people too.”

“But museums and all those institutions are controlled environments that only teach you what they want you to learn and what they decide to teach.”

In 2006, Mimi Ito published “Hanging Out, Messing Around, Geeking Out,” the result of a three-year ethnographic study of how youth engaged with technology. One important development it revealed was that kid-driven digital activity was often messy, chaotic and socially-driven. In terms of actual knowledge acquisition, it was largely the responsibility of the individual learner. The really motivated learners, or geeks, stood out for their stamina and investigatory skills—they found the physical or virtual sites that spoke to their interests and made connections between them, either on their own or with the help of a peer, mentor, parent or guardian.

Rhoten, Wang and Macklin proposed that a network with a focus on learning could help more kids make these vital, “geeky” connections. In return, a coalition of institutions that recognized the impact of digital media, could distribute and partner on the creation of content and programs to enable hands-on learning with kids in their digital and physical lives. Inspired by the porous movement of kids across boundaries, content providers, and brick and mortar divisions, the investigation suggested that institutions operate in a similar manner—collaborating, sharing resources, distributing best practices—with the goal to connect to the learning pathways of youth.

Along with MacArthur, this group of investigators curated six NYC-based, youth-serving organizations to become the founding members of The New Youth City Learning Network:

Parsons was identified as the design and technology production node, established to assist the other organizations in creating new, relevant learning products for a connected and networked environment. Manahatta: The Game, was a pilot project developed by PETLab which aimed to recreate the ecology of NYC in 1889. The design process started with paper prototyping with New Youth City Learning Network members, then moved to a digital prototype. Through this process, the PETLab designers and network collaborators also prototyped the process of a networked learning and distribution space. They explored how the network could not only help bring youth together, but also nurture new identities—as citizen scientists, citizen journalists and designers.

Several design charrettes were held to discuss and dissect some larger questions: How does learning differ from education? How does digital media differ from technology? What do we mean by the terms youth-centered and interest-driven? The network focused on four core competencies: geo-literacies, system thinking, spatial orientation, data interpretation and presentation, and stewardship.

After a formal request for proposals, three initial projects were chosen. The projects were asked to adhere to the following guidelines.

  • At least three organizations serving as collaborators
  • A commitment to the Citizen Scientist, Designer, Journalist paradigm
  • A readiness to leverage ideas about neighborhoods and local, situated learning

The team was especially proud of how the organizations came together to understand the value of collaboration—even institutions once considered rivals put aside some of their differences to explore the networked learning approach.

A 2010 article in Spotlight on Digital Media and Learning noted:

“The NYCLN is promoting a new form of collaboration among New York City cultural institutions that do the vital work of extending learning beyond the classroom. Rather than a “build it and they will come” approach to youth programming, the NYCLN is encouraging these institutions to start where kids are at—because kids learn best when they follow their own noses. NYCLN is creating a platform that helps youth explore their own interests and, at the same time, taps the insight and mentoring skills of the city’s leading scientists, designers and artists.”

After her presentation, Louisa went on to share her own reflections, noting that the biggest difference she sees between the proto-Hive and its current incarnation is its relatively flat, fluid, and collaborative nature. Other members from the early days chimed in too, commenting on the marked shift from an earlier perception of the network as a funding opportunity (marked by top-down decision-making), to finding real value in a community of practice that supports a more meaningful association between peers.

Music to our ears.

Part Two: RFP 5 Pre-Game aka Hive NYC Speed-Geek

As we segued back into the present day, our goal was to do a quick charrette to explore how to help foster connections within the network. In advance of the fifth round of the Hive Digital Media Learning Fund RFP, we came up with a process to help members share program ideas, match needs with expertise and identify potential partnerships. Our long-term goal was to seed relationships and build on the commonalities to create richer collaborations that result in meaningful learning innovations.

First we heard from Dave Carroll, associate professor of media design and Director of the MFA Design and Technology graduate program at the School of Art, Media and Technology at Parsons. He talked briefly about the role Parsons might serve as a collaborator for current/future Hive  projects. For instance, Collaboration Studios is a type of studio course within  the AMT curriculum, that pairs teams of students with industry partners  to undertake real-world projects. Mozilla is embarking on creating one of these courses, which we’ll share more details on soon. In addition,  Dave mentioned that Parsons can be a resource for graduate students as mentors for Hive projects, and especially during the summer when students  are seeking engagement opportunities. These students are studying everything from creative coding, physical computing and fashionable technology to game design, data visualization and mobile and web app  development. They can build and make, but also love to teach about the  process of building and making.

Then we moved into a go-round where each person in the room had 60 seconds to share either 1) a program idea (something they were imminently planning to submit for the latest RFP or for sometime in the near future), 2) a need for resources or technology or expertise, or 3) expertise or resources they have to offer.

Some themes emerged: community mapping, portfolio development and career prep, in-school and out-of-school connections, game design, girls in STEM…

Then, each person spent a few minutes writing out their idea on giant Post-its hung around the room, including a top line synopsis, some key features like target audience, technology and program duration, and any specific resources that might enable them to realize their projects fully.

Then out came the thorns! IMAG2422Each person was given a handful of pink (Rose), blue (Thorn) and yellow (Bud) Post-It notes and was asked to provide feedback or identify potential collaborations based on the ideas posted around the room.

  • Rose – to mark solid interest and imminent collaboration opportunities
  • Thorn – to mark questions, suggestions and things to consider
  • Bud – to mark interest in potential discussions around future partnerships, perhaps not directly related to the project idea posted. Something along the lines of “Hey, you seem interesting, I’d like to talk and learn more!”

IMAG2398The room was buzzing (like a good Hive should), many stickies were stuck, conversations were had and we think even a few new partnerships were forged! Insta-feedback told us that it was a valuable activity, that it enabled us to learn more about what everyone else was working on, what organizations and educators care about, and who we might want to work with to build innovative learning experiences together.

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We won’t give away too many details yet, but we fully expect to see the benefits come to fruition when the next round of grantees is announced in the Spring. Until then, we’ll continue exploring new and effective ways for the network to develop its learning laboratory approach and share its progress as it grows.

December Meet-Up: Research and Pedagogy

Our last member meet-up of 2012!

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A key question to consider for all the work we do is, “What are we doing in our programs to help youth move forward, take risks and learn?” This meet-up was an opportunity to explore research and pedagogy that help us get there. We met at Bank Street College to discuss some potential topics for future research as well as how we might align our work to progressive learning theories. We even wove a classroom-sized web of yarn!

The future of Hive NYC research
Rafi Santos and Dixie Ching kicked things off with a recap of their efforts to identify potential areas of research for The New York Community Trust, based on the interest of Hive NYC members. It was a bottom-up approach that sought to address the interests and needs of members for research that could/would improve their work and the work of the network as a whole.

We split into small groups to read and discuss the main research areas of interest that emerged, and then shared some initial reflections:

  • Some struggle with the purpose of gathering demographic data. Funders want to know whom programs are reaching, but there’s sensitivity regarding how and when those details are gathered.
  • There’s a difference between info gathering for funders and for the network. We know of anecdotes of youth moving through the network, but need to do better at understanding how they learn about other opportunities within Hive NYC, and what conditions make it possible/impossible for them to participate.
  • Macro vs. micro research–perhaps we start with topics that are immediate to the network (such as organizational participation patterns) that then help us articulate our understanding of the network from a macro level. For instance, first explore what it means to participate in a network culture before we begin to map youth trajectories within the network.
  • How can we access and leverage other information that’s available beyond Hive NYC? Research on in-school/out-of-school connections, external issues/problems we might be able to help address, and other relevant research or programmatic curriculum that already exists.
  • Finally, we discussed if and how youth might be involved in their own research. What can we learn from organizations involved in youth participative action – where students receive credit for college and/or become owners and designers of data.

A few next steps re: research
Some members may consider how they might base future projects on existing research to test theories in practice, vs. implementing their programs first and then considering assessment. Rafi will compile the key areas of interest into a document that members can review collaboratively, share further insight, and link to existing resources or research. Then we can review this new, crowd-sourced document to determine how it might be facilitated with further research resources supported by The New York Community Trust.

Examining progressive pedagogy
Next, we were led through a workshop and discussion around the Developmental Interaction Approach that underscores much of Bank Street College’s work. Simply stated, the idea is to be mindful of where learners are in their learning and to provide vehicles for interacting with other people (adults and/or youth) and with the environment to foster and grow knowledge. One goal for this meet-up was for members to begin to consider how they might build a bridge between this approach and our projects.

Bank Street College founder Lucy Sprague Mitchell discuss her views on teaching the whole child.

“We hope to imbue students with an experimental, critical, ardent approach to their work and to the social problems of the world. If we can do this, we are ready to leave the future to them.” – Lucy Sprague (1878 – 1967)

We had all read a chapter from Bank Street faculty member Sal Vascellaro’s book, Out of the Classroom and into the World, and also watched an interview with him in which he described in detail the experience of one teacher in her quest to teach her students about bridges, a topic for which she had no prior expertise. He explained how she wove together varied components to engage her students (and herself) in a connected learning experience.

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Following this, each person raised their hand to 1) share a phrase or word from the interview that resonated with them, and 2) catch a ball of black yarn that began to trace the web of connections between us.

  • Interests of youth
  • Desire to be competent
  • Thrill of discovery
  • Become experts
  • Wonder
  • Context
  • How things work
  • Experiential
  • Overcoming obstacles
  • Authenticity
  • Multidisciplinary
  • Risk-taking
  • Play
  • Learning by doing
  • Danger
  • Guided
  • Collaboration
  • Storytelling
  • Fun
  • Shared experiences
  • Tension
  • Agency
  • Design thinking
  • Reimagining

We looked at the list above, finding common ground and major themes. While there were very clear points of differentiation between this specific example and our work (out-of-school, with teens, etc), we began to talk as a group about what themes might be missing from the list above. How do we work with youth to explore what is new and different, what is real and needed? How can we take the lead from youth to explore what interests them most? How do we balance a maker ethic or exploration approach with a desire from funders to draw explicit connections to careers and higher education? When can learning experiences allow for experimentation even if there are high stakes for failure?

What’s next?
We want to recognize and share the innovative practices happening within Hive collaborations, and provide case studies and further context to Connected Learning principles. The example we dissected at this meet-up is a model for how we might workshop one of our own projects in the future–if someone offers to be the guinea pig! Members have already populated a new thread and started sharing resources in our online forum around assessment, specifically around Participatory Action Research. And the folks at Bank Street are of course available for follow-up, to further discuss how programs might intersect with developmental interaction and connected learning.

Thanks so much to the team at Bank Street (Bernadette Anand, Steve Goss and Jenny Ingber) for hosting and facilitating these important conversations!IMG_0505

All photos courtesy of Bank Street College of Education.