Maschinengewehr aus jeder galaxie, heilen wir allgemeine agonie (Insurgency, 2014)

I should stop writing about Counter-Strike: Global Offensive, I’ve said too much already. But thinking about it makes me a bit concerned about so called survival* games being developed these days. Not only Counter-Strike, in my experience, from 1.3 to Global Offensive, was never riddled with cheaters but, over time, good ideas about players/community management we’re directly melt into the game user interface. For instance, someday /votekick was modded: now it is a just click away. Since internet is no longer a thingy for a chosen few, these players/community managements features are a must have, there is no way around. … Continue reading Maschinengewehr aus jeder galaxie, heilen wir allgemeine agonie (Insurgency, 2014)

It’s a long road up ahead of us, let’s forge on while we’re strong and leave our mark of honor once again (The Tudors, 2007-2010 ; Chivalry: Medieval Warfare, 2012 ; War of the Roses, 2012)

Seems to me that each few years after a great series was on TV, you almost always get video games that put you in the same ambiance. The Tudors was great: lot of violence and sex, stimulating enough, and depicting IMHO convincingly a the specific period of Henri VIII’s troubled reign. This short period is of obviously major importance in Europe, at the origin of anglicanism for fuck/god sake, and so was portrayed in many great books, most notably the well documented Christopher J. Sansom’s series of Matthew Shardlake crime novels -this guy makes good use of his PhD, read … Continue reading It’s a long road up ahead of us, let’s forge on while we’re strong and leave our mark of honor once again (The Tudors, 2007-2010 ; Chivalry: Medieval Warfare, 2012 ; War of the Roses, 2012)

Don’t you know that love and understanding go together? (Dear Esther, 2012)

I dont care much for horror-based stuff: why would I punish myself by drawning deliberately into unpleasantness? Some psychological horror oriented games are interesting though. I enjoyed the slow-paced video game The Path during which you reenact the fairy tale Little Red Riding Hood. In The Path, you are not provided with a set of instructions. You just move the character you play with and see what could happen. And stuff happen. I won’t say more in order not to spoil anything but it worth a shot. The other day (steam summer sale guilty as charged!), I gave a try … Continue reading Don’t you know that love and understanding go together? (Dear Esther, 2012)

Its not in your head, you’re a living dead (L4D & L4D2 & The Walking Dead, 2006-2012)

Zombies are hip. Don’t ask me why they are, or to prove it (hint: specific blatantly-off-topic game mods). Seems to me people talk about it everyday, or almost. I don’t know when the current trend started exactly. The Road? I Am Legend? I guess it is related to the fascination of post-apocalyptic world ; after all, eschatology is a major issue of most monotheims. Anyway, before that, I had in mind that zombies was somehow result of witchcraft. But now, it looks like an experiment that went wrong, a biohazard that went wild. It’s the case of the Infected in … Continue reading Its not in your head, you’re a living dead (L4D & L4D2 & The Walking Dead, 2006-2012)