Maschinengewehr aus jeder galaxie, heilen wir allgemeine agonie (Insurgency, 2014)

I should stop writing about Counter-Strike: Global Offensive, I’ve said too much already. But thinking about it makes me a bit concerned about so called survival* games being developed these days. Not only Counter-Strike, in my experience, from 1.3 to Global Offensive, was never riddled with cheaters but, over time, good ideas about players/community management we’re directly melt into the game user interface. For instance, someday /votekick was modded: now it is a just click away. Since internet is no longer a thingy for a chosen few, these players/community managements features are a must have, there is no way around. … Continue reading Maschinengewehr aus jeder galaxie, heilen wir allgemeine agonie (Insurgency, 2014)

One end, you know there is some fire out there (Arma 2/Arma 3 zombie mods 2012-2014; Rust α, 2014)

We definitely reached the time where all the survivalist/zombified games are coming out, few years after the trend was set, either as a full public release or, sometimes after a kickstarter collect, at least alpha playable stage. Here’s my pick regarding pure FPS in openworld, with no RPG element: I enjoyed Arma 2 Day-Z mod for a few hours. I won’t describe this mod here, because it’s kind of famous. But let just say it was more or less one year ago and it was much too buggy to be enjoyable: especially when bugs were occuring after one hour of … Continue reading One end, you know there is some fire out there (Arma 2/Arma 3 zombie mods 2012-2014; Rust α, 2014)