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Showing results for tags 'priority'.
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Version 1.0.2
91 downloads
Priority Queue redefines the vanilla queue skip with a brand new permission based system. Previously queue skips would allow players to bypass the max player limit of a server. Priority queue gives you full control of which players move to the front of the queue or can skip the queue. You can also offer players a new system of saving their spot when they disconnect from the queue or the server. Priority Queue - Skip Players to the front of the queue Bypass Queue - Skip the entire queue Hold Queue Position - Holds your position in queue if you disconnect Bypass Queue on Disconnect - Allows you to bypass the queue if you just dc'ed Noob Bypass or Priority - Allows first time players to skip or priority queue priorityqueue.bypass - permission for queue skip priorityqueue.priority - permission to skip all non-priority players in the current queue priorityqueue.bypassDC - permission to bypass the queue if you have recently disconnected priorityqueue.hold - permission to hold your position in the queue if recently disconnected { "Bypass Queue on Disconnect Timeout (minutes)": 5, "Hold Queue Position on Disconnect Timeout (minutes)": 5, "Disable native slot reservation": true, "Noob Queue Priority": false, "Noob Bypass Priority": false }$9.99- 1 comment
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Version 1.0.0
35 downloads
This plugin allows you to trigger commands based on the server entity count. Usage Check interval In Seconds - The amount of seconds the plugin check the server entities count. Execute One Trigger Per Check - Executes only one trigger every entities count check. Triggers [Count] - The server entities count for the trigger. Triggers [Enabled] - The trigger state. Triggers [Priority] - The trigger priority the lower the number is the higher the priority is, meaning it will run first if the conditions are met. Triggers [Type] - The type of the trigger "Equal" to the set entities count or "Equal Or Greater" than the set entities count. Triggers [Run Once] - Runs the trigger only one time if the conditions are met, meaning it will not run again even if the conditions are met. Triggers [Commands] - The commands that will be executed when the trigger conditions are met. Configuration { "Check Interval In Seconds": 60, "Execute One Trigger Per Check": true, "Triggers": { "100000": { "Enabled": true, "Priority (The lower the higher)": 1, "Type (0 = Equal, 1 = Equal Or Greater)": 1, "Run Once": false, "Commands": [ "say Server has reached 100,000 entities!" ] }, "120000": { "Enabled": true, "Priority (The lower the higher)": 2, "Type (0 = Equal, 1 = Equal Or Greater)": 1, "Run Once": false, "Commands": [ "say Server has reached 120,000 entities!" ] }, "135000": { "Enabled": true, "Priority (The lower the higher)": 3, "Type (0 = Equal, 1 = Equal Or Greater)": 0, "Run Once": false, "Commands": [ "say Server has reached 135,000 entities!" ] } } }Free
