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Vertical triptych showing three stages of a performance or installation setup combining projection, fabric screens, and costumed figure interaction. The top frame depicts a draped black backdrop spanning the width of the space, against which lighter cloth panels are suspended from a wooden pole structure. A humanoid figure in light-colored costume stands beside the hanging textiles, extending an arm toward them. The middle frame introduces projected imagery: the phrase “WALKING BREAD” is cast across the central cloth surface in bold lettering, illuminated in bright cyan and red tones against the darkened environment. Red light floods the surrounding space, intensifying the theatrical effect. The lower frame shows continued interaction between the figure and the suspended cloth, with the projection shifting to abstract shapes and patterns across the black backdrop.

The installation combines static physical staging—wooden support poles, draped cloth, costumed performer—with dynamic light projection, creating layered visual fields where text, pattern, and fabric overlap. Spatial contrasts emerge between the heavy black backdrop and the illuminated projection zones, reinforcing the dual presence of physical material and transient digital imagery. The piece situates itself at the intersection of performance, projection mapping, and experimental scenography.
Complex pen-and-ink and watercolor-style composition integrating natural, mechanical, and symbolic motifs into a continuous illustrative field. Lower foreground dominated by multiple elongated hands extending from bottom margin, fingers splayed across dense network of interlaced lines resembling electrical wiring or neural circuitry. Lines curve, intersect, and branch, punctuated by circular nodes distributed across surface, suggesting schematic map or circuit-board pattern. Flow of these linear trajectories converges toward central ground plane where they merge with parallel plowed-field textures, blending technological abstraction with agricultural motif.

Midground depicts tilled farmland rendered through cross-hatched lines forming rhythmic diagonal grids. From left emerges large tree with circular canopy densely textured by spiraled hatching and interlaced branches. Its roots merge into linear current flowing into plowed ground, symbolically linking organic growth with systemic circuitry. To right, architectural structure resembling a clock tower or rural schoolhouse stands upright, walls shaded through parallel linework, roof capped by triangular gable, clock face positioned centrally. In front of building, solitary seated figure rendered in simplified outline appears engaged with book or device, body facing forward, posture compressed. Nearby four small humanoid forms march in linear procession, heads rendered as bulbous red spheres, torsos simplified and uniform.

Upper region contains abstract cosmological motifs: orbital arcs, geometric constellations, and satellite-like object with solar panels rendered in dark ink, positioned against pale sky with circular radiating waveforms suggesting transmissions or cosmic mapping. Intricate spirals and geometric tracings occupy background, overlaid with subtle pastel washes of pink and ochre, emphasizing atmospheric dimension.

Stylistic execution relies heavily on cross-hatching, stippling, and layered line densities, creating textured depth. Chromatic application remains muted, emphasizing earthy browns, ochres, and grays, with select accents of red for humanoid heads and faint blue in orbital patterns. Overall composition synthesizes natural, mechanical, and symbolic registers, merging landscape drawing with schematic diagram, mythic procession, and cosmic mapping. Spatial hierarchy progresses from tactile immediacy of grasping hands to agricultural midground and finally to abstract celestial register, producing layered depth with symbolic continuity.
Photograph captures panel session held in conference environment with five speakers seated in front of projection screen. Session is part of MAPP PRO program dated 28 September, scheduled from 10:30 to 12:00 at Mila (Quebec Artificial Intelligence Institute).

Projection screen behind panel displays event details. Title indicates focus on augmented creation, examining how artificial intelligence transforms artistic practices and reshapes perception of digital culture: “Création augmentée: comment l’IA transforme l’expression artistique et la perception culturelle numérique.” Speaker images and names are arranged on right side of slide, while event branding and partner logos are visible at edges.

Panel composition includes five individuals seated in single row with handheld microphones. Participants wear casual to semi-formal attire. Rightmost speaker, dressed in dark jacket and glasses, is actively speaking while holding microphone. Central figures are seated with neutral postures, one clasping notes or device. Leftmost participant wears patterned shirt, contrasting with darker clothing of others.

Foreground includes Mila logo in large semi-transparent purple lettering projected digitally onto photograph’s corner, linking event to host institution. Surrounding environment includes exposed ceiling infrastructure, suspended lighting fixtures, and minimalist industrial-style interior common to academic or research venues.

Overall, the photograph documents public discourse on intersection of artificial intelligence and artistic expression within institutional framework, highlighting collaborative exploration of cultural and technological integration.
The photograph, rendered in monochrome, captures a studio or exhibition environment where two individuals are engaged with a technical workstation. In the foreground, one person leans over a desk illuminated by a strong directed light source, working with paper or drawing surfaces. Overhead, a mounted camera or projection device is rigged on an adjustable stand, pointing downward at the workspace. This suggests a live capture setup for animation, projection mapping, or documentation of drawn imagery.

A laptop is visible on the right side of the desk, its screen displaying a circular line drawing consistent with the visuals being created or projected. Additional articulated lamps and structural supports surround the workspace, emphasizing precision control and documentation. In the background, another person stands near a secondary rig, silhouetted by projected imagery on a wall, reinforcing the layered interaction between manual drawing and digital projection.

The black-and-white tonal treatment enhances the technical and experimental atmosphere, highlighting contrasts between light, reflective surfaces, and shadowed figures. The image conveys the hybridization of analog and digital practices in a creative or research-driven context.
The image is presented in a dual circular fisheye perspective, characteristic of immersive 360-degree photography or virtual reality capture, dividing the studio space into two hemispheric views side by side. Both spheres provide distorted yet comprehensive panoramas of an artist’s working environment densely layered with pinned, taped, and stacked sheets of paper.

In the left hemisphere, a workstation occupies the foreground, including a desk scattered with documents, sketch materials, and technical apparatus. The back wall is covered almost entirely with pinned drawings, reference clippings, and large-scale illustrations arranged in overlapping layers. The papers extend across nearly every vertical surface, turning the walls into a continuous collage of visual information. The fisheye distortion curves the room’s geometry, exaggerating the ceiling height and compressing spatial depth, reinforcing the immersive nature of the capture.

The right hemisphere emphasizes another wall almost fully wallpapered with drawings, diagrams, and printouts. The circular lensing bends the horizon, wrapping the wall surface around the field of view. Numerous sheets display anatomical sketches, architectural forms, and surreal compositional studies, functioning as a live archive of ongoing research and experimentation.

The dividing line between the two hemispheres creates a stereographic duality, allowing a viewer to perceive the environment as both split and continuous. Surfaces like tables and desks run across both halves, further linking the dual perspectives into a coherent whole. The immersive format situates the viewer in the center of an information-saturated studio, emphasizing the density of references and the integrative workflow between physical sketches and spatial surroundings.

The photograph as a whole operates as both documentation and spatial mapping, highlighting the studio not only as a place of production but as an architectural container of images, notes, and visual research. The distorted fisheye view accentuates the overwhelming scale and recursive logic of the creative process, making the room appear as an enveloping dome of references.
This image captures a laptop screen showing an experimental VR environment prototype under development, combining 3D spatial mapping with a live webcam feed. The virtual space displayed features a mesh-like structure defined by bold blue polygonal lines forming an interconnected grid. These lines outline the contours of an enclosed environment, suggesting the simulation of an architectural dome or organic cavity. The textures filling the mesh areas are muted green and beige, resembling terrain or layered topography.

At the center of the composition, a live webcam feed window shows a participant (sitting in front of a workstation) testing the interface. The participant is actively engaged with the software, visible through the live insert as if embedded within the digital environment itself, symbolically merging physical and virtual presence.

The software interface includes navigation and control buttons along the bottom of the screen, typical of immersive or 3D collaboration platforms. The Wacom branding on the laptop indicates the use of specialized creative hardware, reinforcing that this setup is tailored for digital art, animation, and prototyping rather than general VR gaming.

This prototype exemplifies hybrid workflows where live human interaction intersects with simulated environments. Such experiments are foundational to immersive storytelling, interactive animation pipelines, and virtual production methodologies. They also highlight how creators can directly inhabit and manipulate digital architectures in real time, creating a feedback loop between physical gestures and computational rendering.

From the perspective of the Walking Bread and broader Genomic Animation research context, this setup demonstrates how immersive frameworks can be used to spatialize concepts, test audience perspectives, and prototype narrative spaces that blend hand-drawn or sculpted assets with real-world interactivity. It serves both as a technical exercise and as an aesthetic exploration of how digital and analog creative practices converge.
The image is a multi-panel composite bringing together exterior architecture, interior convention documentation, and schematic exhibition mapping. In the upper left quadrant, a digitally manipulated photograph shows a modern convention center clad in multi-colored glass panels, surmounted by an enormous bread loaf replacing the rooftop structure. The bread mass, golden brown and textured, looms absurdly over the urban setting, transforming the building into a hybrid of civic architecture and food parody.

To the right, schematic diagrams depict floor plans of exhibition layouts. The top diagram focuses on a zoomed-in section of booths with labeled rectangles marked by numbers and vendor names such as “Tuhi” and “Holo,” while the lower schematic provides a comprehensive plan of an entire convention floor, mapping aisles, exits, and zones in dense architectural coding.

The lower right quadrant features a wide-angle interior photograph of a convention hall filled with rows of tables, vendor booths, and a dense crowd of attendees. Structural lighting rigs hang from the ceiling, and the aisles are populated with people browsing, shopping, or engaging with exhibitors. This documentation situates the bread-architecture exterior and floor plans within a real-world scale of human participation and mass cultural gathering.

Together, the collage juxtaposes fantasy and practicality: a surreal bread-topped civic landmark with the logistical realities of booth mapping and the lived density of convention culture. It emphasizes the interplay between imagination, spectacle, and infrastructure that underpins cultural events, while humorously reframing bread as both architectural symbol and absurd cultural signifier.
Enclosed interior space configured with white painted walls exhibiting expansive graphite and pastel line drawings covering surface area. The drawing features large biomorphic forms resembling anatomical contours, with sweeping arcs, elliptical curves, and intersecting linear strokes rendered in subdued tones of gray, black, and pale yellow. The composition extends across the wall plane at left, continuing toward adjacent surfaces where proportional enlargement suggests macro-scale figure fragments. Lines vary in density, with some areas appearing faintly outlined while others intensify into darker tonal accumulations, establishing volumetric impression and layered structural definition.

At the right side of the image, an open door reveals a mounted vertical mirror reflecting a continuation of the same drawn subject. In the reflection, curved organic shapes are duplicated, including a prominent teardrop-like form occupying the central axis of the mirrored surface. Text overlay within the reflection appears partially visible, presenting lines of printed words, though legibility is obscured by angle and shadow. Lower portion of reflection reveals a container holding multiple small boxed units, placed along the floor, suggesting storage of supplies or packaged items.

Illumination originates from overhead fixtures outside the camera frame, distributing diffuse light across surfaces. The absence of windows or exterior light indicates full reliance on artificial lighting, which enhances the flatness of white walls while accentuating the subtle gradations of pencil and pastel markings. Floor is coated with dark finish material, contrasting with pale vertical walls. Door hardware consists of a round metallic knob affixed to right edge.

Spatial arrangement establishes layered perception where primary drawings are visible directly on the wall and secondarily within the mirror reflection. The dual presence reinforces the immersive scale of the graphic intervention, situating the viewer within a room-sized composition. Integration of reflective surface creates recursive spatial effect, extending drawn lines into virtual continuation beyond the physical wall. The artwork utilizes architectural envelope as drawing substrate, transforming conventional wall surfaces into oversized pictorial field combining anatomical suggestion with abstract contour mapping.
Screenshot from a professional 3D animation software environment (Autodesk Maya) showing a workspace divided into multiple panels. The central viewport contains a flat circular geometry textured with a simplified cartoon-style face. The face includes two small black circular eyes, curved line eyebrows, a short nose, and a minimal line mouth, all drawn in a basic illustrative style.

To the left, a dialog box labeled with material or texture settings is open, displaying options for importing skin shaders and image-based textures. Two reference images of a realistic human head with detailed skin are shown within this window, suggesting tools for realistic rendering, though the central object applies a stylized flat texture instead.

On the right side of the interface, a long outliner panel lists hierarchical scene elements, including numerous nodes, groups, and geometry layers, each organized under expandable menus. The naming convention indicates structured asset management across multiple components of the project.

The overall layout reflects a hybrid workflow where advanced 3D rendering tools capable of photorealistic shading are repurposed for stylized, minimal character design. The contrast between the realistic skin material options and the deliberately simplistic cartoon face highlights experimental flexibility within digital animation pipelines.
Composite arrangement consisting of three panels documenting animated sequence and spatial layout. Upper left frame shows anthropomorphic bread-headed character seated at wooden table within domestic interior. Character rendered with rounded cranial form, simplified facial geometry, and bulbous nasal protrusion. Surface reflective, metallic-like, contrasting with surrounding wooden textures. Table populated with phonograph and secondary object. Camera timestamp “00:29:58:43” visible at upper edge, marking sequence position.

Upper right frame presents close-up of bread-headed figure, emphasizing enlarged facial structure and hand gestures. Character’s exaggerated cranial curvature and compressed vertical features dominate frame. Timestamp “00:30:09:33” situates shot sequentially after left frame, indicating continuity of animated narrative.

Lower panel depicts full overhead view of interior room. Space furnished with wooden table, chairs, stove, and storage cabinet arranged across tiled floor and paneled walls. Light source emanates from open doorway at far end, producing saturated green illumination that contrasts with neutral tones of interior. Floor marked with black directional lines and “X” symbols, diagramming paths of movement or camera blocking for animated sequence. Perspective slightly distorted, emphasizing staged environment as mapped set for production.

Overall composition juxtaposes close-frame animation stills with wide-angle spatial mapping, providing both character detail and production context. Integration of timestamps, diagrammatic marks, and multiple framing scales identifies composite as part of technical documentation workflow for animated installation.
 
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