This stop-motion or frame-based animation presents a head-like form rendered in a pale, sculptural surface that oscillates between plaster, marble, and organic skin. The contours are elongated and distorted, with subtle folds suggesting an ear collapsing into the curvature of the skull. As the animation cycles, the volume of the cranium pulses with slow transformations, hinting at an inner force pressing outward.At the base of the neck appears an inscription, faintly resembling a handwritten signature or technical annotation, reinforcing the sense that this is both a clinical specimen and an authored artwork. The pristine whiteness of the material contrasts sharply with the surrounding void, situating the head as an isolated object of study. Subtle shifts in texture — smooth planes disrupted by creases — animate the tension between idealized anatomy and mutation.
The suggested “turbine” enters conceptually through the implied rotational force of the head’s structure: the surface seems wound, torqued, or pulled by an unseen mechanical drive, as if bone and muscle were displaced by turbine-like dynamics. This gives the head an aerodynamic, engineered quality, as though human anatomy were reconfigured into a mechanical blueprint. In the broader research context, this relates directly to the recurring motif of turbine-faces and anthropotechnical hybrids, where the boundaries of body, machine, and material are dissolved into new ontological forms.
This animated sequence functions not only as a surreal portrait but also as a meditation on propulsion, deformation, and the pressure of invisible systems acting upon organic matter. The work situates itself in a lineage of experimental animation where anatomy is both celebrated and dismantled, recast through the language of engineering and aeronautics.
This animated GIF captures a surreal public intervention staged under the Walking Bread project banner. The looping sequence splits into four mirrored quadrants, reinforcing the repetition of the absurd spectacle. At the core of the scene is a costumed figure wearing a sculptural bread head, drifting with uncanny slowness through a public indoor space. The uncanny presence recalls both street performance and living sculpture, collapsing distinctions between character animation and embodied action.
Composite arrangement consisting of three panels documenting animated sequence and spatial layout. Upper left frame shows anthropomorphic bread-headed character seated at wooden table within domestic interior. Character rendered with rounded cranial form, simplified facial geometry, and bulbous nasal protrusion. Surface reflective, metallic-like, contrasting with surrounding wooden textures. Table populated with phonograph and secondary object. Camera timestamp “00:29:58:43” visible at upper edge, marking sequence position.
Digital screenshot depicting a professional non-linear video editing software environment, showing export settings panel superimposed over main editing workspace. Central dialog box labeled “Export Settings” includes multiple fields specifying format, preset, output name, and encoding configurations. Selected format displayed as H.264, with output path assigned to user-defined directory. Preset options indicate standard video encoding profiles. Beneath format and output fields, subsections include summary of output file parameters such as resolution, frame rate, aspect ratio, and target bit rate. Configurable sliders and numeric entry boxes allow user-defined customization of bitrate encoding, keyframe distance, and audio export options. Buttons at lower right provide “Export” and “Queue” functions, enabling direct rendering or deferred processing.





Représentation tridimensionnelle d’une tête anthropomorphique constituée d’une miche de pain lisse, dorée et arrondie, intégrant des éléments faciaux stylisés. La surface supérieure montre une texture parsemée de grains rappelant des graines de sésame, accentuant l’aspect panifié. Les yeux sont formés de cercles concentriques blancs et noirs, accentués par des sourcils foncés arqués. Le nez est conçu comme un anneau circulaire creux intégré à la croûte, au centre du visage. La bouche adopte une forme semi-circulaire souriante, taillée directement dans la pâte. Les oreilles, placées latéralement, sont exagérément larges et sculptées à partir de volumes arrondis dérivés de pain. L’ensemble combine langage graphique de caricature et matérialité boulangère. L’image se situe sur fond neutre clair, isolant la figure et permettant une lecture directe de ses caractéristiques formelles et matérielles.
Vertical wall surfaces fully covered with pinned sheets containing sequential panel illustrations and printed photographic reference material. The majority of sheets display hand-drawn comic-style storyboards arranged in grids, with rectangular frames illustrating progressive narrative action. Each page contains multiple panels organized in linear rows, with inked outlines, shading, and occasional text elements. Adjacent to these, strips of printed monochrome photographs depict staged sets, objects, and lighting references, functioning as visual comparison material for cinematic or animated translation. The sheets are affixed using clips and adhesive pins, overlapping slightly to maximize surface coverage. Organization follows a grid-like alignment, with rows stacked across both adjacent wall planes, suggesting chronological order or scene breakdown. Lighting from above illuminates the wall uniformly, allowing visibility of both photographic contrast and pencil line density. The space operates as a project planning zone where visual narrative is mapped in full scale for review, sequencing, and production synchronization. The layering of graphic sketches with photographic material emphasizes integration of concept development and practical imagery within a unified visual workflow.
Looped animated image depicting a stylized human head rendered with surface textures resembling bread crust and dough. The cranial surface displays mottled coloration in tones of golden brown, beige, and pale yellow, with irregular patches of porous detail suggesting baked material. Facial structure is simplified but retains anatomical proportion, including nose, lips, chin, and ear forms, though softened by the bread-like surface rendering.
'We’re live from Hothouse alumnus Alex Boya’s NFB studio for a special live draw as he discusses his latest work.' TURBINE GetAnimated Production Co: National Film Board of Canada (NFB). Directed by Alex Boya. Writing Credits: Alex Boya. Produced by Jelena Popovic, Producer. Michael Fukushima, executive producer. Music by Judith Gruber-Stitzer. Film Editing by Theodore Ushev, editing consultant. Sound Department: Olivier Calvert, sound designer. Technical Specs: Runtime: 8 min Color: Black and White. Details Official Sites: National Film Board of Canada (CA). Country: Canada. Release Date: 27 September 2018 (Canada). Storyline Plot Summary: A pilot crash-lands into his home. His face has been replaced by a turbine and he's fallen in love with a ceiling fan. To save their marriage, his wife must take drastic action. One-word title Genres: Animation Short
