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Natalya Tatarchuk 🇺🇦
@mirror2mask
Activision CTO. ex-Unity Gfx/Wētā Tools. Prior to that graphics lead and engineering architect at Bungie. A long-time rendering enthusiast.
Seattle, WA
Joined October 2009
Posts
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    I’m thrilled to share some exciting news – I’m stepping into the role of Chief Technology Officer at Activision! It’s truly an honor to join this trailblazing team. I’m excited to be a part of a team that continues to push the boundaries in the gaming industry!
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    @siggraph Advances in Real-Time Rendering in Games course line up here: advances.realtimerendering.com/s2021/index.ht… - awesome program this year, themes of efficient upscaling, handling dense geometry, RTGI and large-scale worlds lighting, to name a few.
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    After seven years at Unity, I am moving on, for a rare opportunity that doesn’t come around frequently. The decision wasn't easy, both because of the opportunity to help creators on the scale of Unity's impact and because of incredible teams of amazing people in our teams.
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    This year we're cooking up something new for @siggraph with @stevemcauley @kenpex and Michael Vance from Activision - organizing a brand new (hopefully) series of courses on Rendering Engine Architecture in Games - …inearchitecture.realtimerendering.com
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    Slides for the #SIGGRAPH2020 #rtradvances posted: advances.realtimerendering.com/s2020/index.htm for all the talks! Note: you can still view presentation videos on SIGGRAPH's Hubb until October 27 if you're registered; after that point they will be posted on YouTube.
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    Best phrase in today's tech discussion: 'this is computationally irresponsible'. If only this was used more often!
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    Fabian Bauer's slides from the detailed and excellent presentation on @RockstarGames Red Dead Redemption 2's atmospheric world rendering are posted on advances.realtimerendering.com/s2019/index.htm @ChrisOat
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    If you haven't seen Instant Neural Graphics Primitives with a Multiresolution Hash Encoding paper: nvlabs.github.io/instant-ngp/as… - take a look, truly groundbreaking work. This changes the equation for NERF rendering in a significant way. nvlabs.github.io/instant-ngp/ (@mmalex damn!)
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    Slides from @Guerrilla #rtradvances talk by @decarpentier_nl and Kohei Ishiyama on lighting and AA in Decima engine: tinyurl.com/y7eup8du
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    #rtradvances from #SIGGRAPH2023 - presentation on the Rendering of The Callisto Protocol from @iryoku1 and @miguel_oenp from @sd_studios is now online - enjoy! advances.realtimerendering.com/s2023/index.ht…
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    The first SIGGRAPH 2021 Rendering Engine Architecture talk videos are live on YouTube: youtube.com/playlist?list=… @stevemcauley @MichalDrobot @kenpex @SebAaltonen and Tim Cooper and Michael Vance