user avatar
Striking Distance Studios
@sd_studios
Striking Distance Studios, the developers behind The Callisto Protocol and REDACTED. Follow @Play_Redacted for regular updates.
San Ramon, CA
Joined September 2019
Posts
  • user avatar
    Excited to reveal the official gameplay trailer for @callistothegame!
  • user avatar
    The Callisto Protocol: Helix Station audio series won the People's Voice Award at @TheWebbyAwards for Best Scripted Fiction Podcast! Our sincerest thanks to the talented team at @godfrey_dadich for expanding The Callisto Protocol universe. Thank you everybody! #Webbys
  • user avatar
    We officially turn 2 today! Since this time last year, our team has nearly doubled in size, we opened a studio in Spain, and we revealed @CallistoTheGame to the world at The Game Awards. We're still growing, and looking forward to showing you more of The Callisto Protocol.
  • user avatar
    We just released an Art Blast on @ArtStationHQ, a behind the scenes look into just some of the incredible work that our art team has put into @Callistothegame.
  • user avatar
    We are proud to finally give you the first glimpse at what #StrikingDistanceStudios has been working away on. More on @Callistothegame next year. Until then what did you think of our reveal?
    From Striking Distance Studios and the creators of Dead Space, comes The Callisto Protocol – a terrifying, story-driven, survival horror game set in a prison colony on Jupiter’s dead moon Callisto. Coming 2022. #CallistoTheGame
    00:00
  • user avatar
  • user avatar
    This week marks 4 incredible years of Striking Distance Studios! Thank you to our team, and to you all, for joining us on our journey. 🎂 Here's to many more years of pushing boundaries and creating unforgettable gaming experiences!
  • user avatar
    SDS Founder @GlenSchofield recently sat down with our friends at @GamesVillageITA for an interview covering his horror influences & his next big project: The Callisto Protocol. Check out the full, translated article here. sds.com/news/gamepro-i…
    Page 1 of the GamePro Italy interview with Glen Schofield.
  • user avatar
    Having an internal mocap stage allows us to bring characters and creatures to life in real time.
  • user avatar
    Happy New Year from all of us here at Striking Distance Studios! We're all looking forward to showing you more of @Callistothegame in 2021.
    GIF
  • user avatar
    We're excited to continue our holiday tradition of donating gifts to #toysfortots. The team came together with a great haul this year as we head to our local drop-off.
  • user avatar
    It's fun to take a trip down memory lane here in our San Ramon studio, looking at some of global press coverage and marketing efforts that our team took on during the @CallistoTheGame launch campaign.
  • user avatar
    Meet Glauco Longhi, Character Director here at Striking Distance Studios. He supervises all character-related aspects on @CallistoTheGame, has extremely cool horror-inspired tattoos, and is the subject of our latest developer profile. sds.com/news/glauco-lo…
  • user avatar
    It's time for you to meet the next member of the #StrikingDistanceStudio team! Jorge Jimenez is our Director of Creative Engineering and he's helping us to achieve photorealistic horror on @CallistoTheGame. sds.com/news/jorge-jim…