our dungeon crawler gridder game THREE VERSES always had a fixed head-on camera, but the game is too beautiful to restrict to one angle.
so now there's camera tilt allowing you to look observe and explore way more of the environment
Greatly improved NPC interaction polish (inspired by Majora's Mask).
* NPC and cat now look at each other
* NPC dude finally has a face
* Fixed cat blinking
* New font
* Rotation and head turn happen in parallel now, not after each other.
I have two types of Indie Dev Friends:
Godot ones. (they seem to be really efficient and fast at making stuff, always joyful about the future)
Unity ones. (they struggle with the tech and always seem super depressed about the future)
I have no explanation for this.