That is absolutely refreshing to see this take.
YES, designing a game should not only be a matter of rational decisions all along the course of development, gut feeling, mood, vibes, THAT is the thing that resonates with players.
People are not machines, they deserve better.
Fallout: New Vegas director reveals that game balance is "mostly vibes based", says he only used a weapons spreadsheet "for maybe a couple of months". trib.al/WecHK2D
Unreal Engine 5.2 has been released, I tried to use the new PCG framework to generate cliffs by simple shapes, maybe level artists would be interested in it?
#gamedev#3dart#UE5
There's a special trait specific to Slav culture that reflects on its game developers and I love it.
They are EXTREMELY good at making the player deal with the idea of scarcity and loss. 🧶
THRESHOLD is OUT.
It's time for you to experience the THRESHOLD in this short atmospheric horror game with a unique country-based difficulty system.
BASED ON A FUCKING TRUE STORY.
New game goes trending...
Its Developer "This is what happens when you let us make the games we want to make, we hope it's gonna inspire the whole Indust.."
Every other Publisher: "See that new trend? Can you just make this but with our IP?"
There's still around 10.000 people who bought this game and haven't started it yet. I appreciate the support but also: Do play it!
There's something you have never seen in a game before and a difficulty system based on the country you pick at start. 🫰