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CRT Pixels 📺
@CRTpixels
Celebrating and comparing retro games on the displays they were designed for! Have fun, be nice, play how you like. by @jackal27 | FAQ: bit.ly/3wceznw
Aperture, Grille
Joined February 2021
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    Hey folks. This month my partner of 19 years @mitzommar was diagnosed with metastatic (stage 4) breast cancer. We’re devastated, but hopeful that modern treatments can give her many more years. It will be a long road and if you’re able, we could use your help. Link below.
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    Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 This could be my new favorite. Notice the way composite color bleed turns a single pixel into red eyes, or the way the scanlines give definition to Dracula's lips and teeth.
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    Another misinformation post using my photos without credit. Yes, 80s, 90s, even 2000s games were designed for CRTs, knowing 99% of consumers would be using RF or composite. Yes, devs accounted for it. But pixels existed, on PC & Arcade monitors, over RGB, and on handheld LCDs.
    How old were you when you realized the retro pixel art aesthetic is based on a total lie and false nostalgia Digital artists of the 8 and 16 bit eras were drawing for a CRT on composite video, their work is almost unrecognizable with crisp edges
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    Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. SNES Composite via Sony KV-14M10 Rest well Toriyama. Thank you for everything.
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    Super Mario RPG (1996, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 Love the difference in Peach's hair and dress here especially.
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    Kirby 64: The Crystal Shards (2000, HAL) - N64 Raw Polygons vs. N64 S-Video via Sony PVM-20L2MD Round.
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    Chrono Trigger (1995, Squaresoft) - SNES PC Emulator vs. SNES S-Video via Sony PVM-20L2MD I know we've been looking at a lot of portraits and S-Video this week, but I just grant me one more!
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    Mega Man X (1993, Capcom) - SNES Raw Pixels vs. PVM-20L2MD S-Video Mega Man X is quickly becoming another one of my favorite CRT examples.
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    Final Fantasy VI (1994, Square) - SNES Sharp Pixels vs. SNES S-Video via Sony KV-27S42 This is the same TV I first played FF6 on and the softer brush strokes of Terra's portrait immediately feel so right to me.
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    Streets of Rage 2 (1992, Sega) - Genesis PC Emulator vs. Genesis Composite via Sanyo DS-13320 Trying to think of thing to point out, but I really just love everything the CRT is doing here!
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    Final Fantasy Tactics (1997, Squaresoft) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-27S43 FFT is actually THE game responsible for this blog. When I got an HDTV in 2012, I hooked up my PS2, but when I saw FFT’s dithering for the first time I thought my console was broken!
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    Whoever gutted the CRT in the #NintendoLive vintage display, dropped in an LCD TV, and stretched Super Mario Bros 3 to 16x9 I just wanna talk.
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    Castlevania: Symphony of the Night (1997, Konami) - PS1 Sharp Pixels vs. PS1 Composite via Sony KV-13M51 This has to be one of my all-time favorite sprites, period. The almost painterly nature lends it really well to a CRT display.
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    Super Mario 64 (1996, Nintendo) - N64 Sharp Polygons vs. N64 S-Video via Sony PVM-20L2MD Been really enjoying revisiting this game lately and while I think its visual style actually works really well in HD, I think it also works great with the N64's anti-aliasing.