Description
Debug++ 26.01 opens the new year with a wide-ranging look at the people, ideas and studios shaping the modern indie development landscape.
Our first feature of 2026 spotlights The Game Bakers, the French studio behind Furi, Haven and the upcoming climbing adventure Cairn. In a detailed interview, co-founders Audrey Leprince and Emeric Thoa discuss their philosophy of building bold, genre-shifting games rather than repeating past successes, and the technical and creative risks involved in developing Cairnβs complex climbing system.
We explore Lunar Software, the team behind the psychological horror series Routine, examining the long and sometimes turbulent path of bringing ambitious indie projects to life. A further Q&A with VOID Interactive reflects on the extraordinary journey of Ready or Not, from a small indie passion project to a hugely successful tactical shooter that now competes with major AAA releases.
The issue also looks at Chief Rebelβs MMO Fellowship, discussing the studioβs approach to designing an online experience aimed at players with limited time by focusing on tight dungeon-based gameplay rather than sprawling systems.
Follow the development of the acclaimed puzzle adventure Paper Trail, with developers and collaborators reflecting on the design, testing and artistic challenges behind its origami-inspired mechanics.
Plus regular columns and commentary, offering perspectives on funding, marketing and the realities of sustaining an indie studio.



