Description
Debug++ 25.10 explores the evolving realities of indie game development, from discoverability and publishing challenges to the personal journeys of developers and creators across the industry.
The issue opens with a look at Galaxies, a rapidly growing digital showcase aiming to help games stand out in an increasingly crowded marketplace. Founder Chris Thomas discusses the thinking behind the event, its focus on tightly produced showcases, and how it helps developers gain visibility through large audiences and Steam promotion.
We celebrate ten years of The Battle of Polytopia with Midjiwan, exploring the strategy gameβs enduring appeal and its player-friendly monetisation model. The team reflects on sustaining a long-running indie title and offers practical advice for developers starting out today.
A Q&A with Vince Pavey, co-founder of Hologram Ghost and editor of MCV/Develop, examines the unusual balancing act of running a games magazine while building an indie studio. We touch on industry connections, funding opportunities and the realities of transitioning from media into development.
Plus a conversation with Silver Script Games about their narrative project The Quiet Things, alongside regular columns from industry voices Jackie Mulligan and Steve Bromley, covering topics like regional industry growth and practical playtesting strategies.
We conclude with End Credits, a behind-the-scenes look at the eerie narrative game The Horror at Highrook, and Simon Byronβs closing column reflecting on the games industry with characteristic candour.


