Description
Debug++ 25.07 begins our deep dive into the art and business of indie game development, bringing together the voices, ideas and experiences shaping todayβs games industry.
Leading the issue is an in-depth conversation with Arcen Games founder Chris McElligott Park, who discusses the evolution of indie development from the early days of AI War to his latest project, Heart of the Machine. From discoverability challenges to the realities of modern publishing, itβs a fascinating look at how the indie landscape has changed over the past two decades.
Ustwo Gamesβ Jennifer Estaris explains how Monument Valley 3 became more than just a puzzle adventure, exploring how games can support humanitarian causes and why even small studios can make a meaningful impact. We also speak to the team behind the Future Games Show about how developers can get their projects in front of millions of players, while publisher Fireshine Games shares its perspective on nurturing indie talent.
Our regular columns tackle the practical realities of making games today, from funding models and studio sustainability to smarter playtesting and community building.
Packed with interviews, insight and practical advice, Debug++ 25.07 offers developers and industry watchers alike a thoughtful snapshot of where indie games are today and where they might be heading next.


