Finished the legendary spear two days ago.
Now squarely in that flailing around moment after completing something big, wondering which of the less attractive things on the “should still get this done” list is next.
But let’s briefly talk about the spear. Klobjarne Geirr is an interesting legendary. It’s got six skins which vary the spear head slightly. The other not-selected skins follow behind the user in a ghostly array.
It’s a very animation-based legendary, which makes it hard to show off in screenshots. It’s got draw/stow animations – where the ghostly spears materialize or gather themselves back into the one spear.
It makes for a fun look blended together with the heavy legendary armor which also does the transforming thing.
My main’s look is becoming less original and creative with each legendary in the arsenal, but hell, they cost a lot and it’s nice to enjoy the effort put into making it (from both dev and player sides.)

Amusingly, it also changes the projectile effect on my harbinger. Instead of big green globs, it now shoots bright ghost-blue spears when I go into shroud and autoattack.
I’m not 100% sold on it. It is nifty, the way it changes skills. But I kinda like the dark puke green bolts too. It’s just about which weapon I’m holding when I hit shroud. On the greatsword it’s normal, on the spear it does this spear thing.
It’s still new and shiny so I may use it for a while, and then maybe go back to the simple bone-look from the Godskull Impaler I was using before. There will be plenty of other alts who use spears that can still use Klobjarne skins eventually.
Ironically, I haven’t swapped to the actual purple legendary on both the mains yet. Too tedious to think about pulling sigils off the pink ascended spears both are using. I’ve got 410+ transmutation charges banked. Pretty sure I can spare a few for vanity at this point.
I’m about 100 liquid gold poorer than I ought to be, though. I made the mistake of seeing 100 “runestones” for 100 gold on the item list and went straight to Rojan to buy icy runestones. Then did a double take when I figured out Klobjarne actually wanted 100 Mystic Runestones, also conveniently priced at 100g from yet another merchant.
*sighs*
So I drained the other 100g in my pocket and went down to double digits in the wallet. The personal guild bank has emergency stashes but not necessary for now.
I could contact Support and go through the rigamarole of explaining not-reading-properly mistakes, but seeing as the next legendary is likely to be one that uses icy runestones anyway, I’m just treating it as a forward investment.
The surprise “content” – or functionality drop rather – in GW2 has been the fractal incursion event and quickplay fractals.
I quite like it.
From the perspective of someone who has always trundled around a little slowly in instanced content, higher tier fractals get a bit too stressful for me. They demand a bit more speed and practiced knowledge from each player, and I’ve never found the time or will or enjoyment to play them enough to learn mechanics until they’re innate.
I know Swampland on paper, but my charr’s not really making those weird stone jumps over the top if the gates close on me.
(As for the newer fractals, ugh, even less familiarity nor desire to do them. Some friends from my raid static once upon a time dragged me through Shattered Observatory, and while I appreciated the experience and someone walking me through voice exactly when to do what, it was also nerve-wracking as hell. Not sure how I would do that in a PUG without getting summarily kicked.)
Quickplay fractals are even lower demand than joining a Tier 1 group on lfg (who may wish to go through sequences of fractals or whatever.) Just in and out of one fractal, already randomly picked for the group, and poof, the group forms and disbands without too much effort on anybody’s part.
They’re picked from an easier lineup of fractals – most of which are probably soloable on Tier 1 difficulty. So there’s no staring at Siren’s Reef and going oh dear lord and wanting to run away from the gauntlet of encounters.
The mist stranger rezzes, and there’s portable waypoints that pop up as the first member of the group progresses, so you don’t have to worry about being abandoned or left behind.
It’s a decent way to kill 5-10 minutes of waiting time, wherever, and score one or two fractal encryption boxes and dip a toe into a gold source I’ve usually just ignored because groups are too annoying to deal with.
It’s easy no-stakes group-ish content where, as I’ve stated before, more veteran players who don’t mind carrying others with less experience can do so.
(I’ve done the colossus hammer thing multiple times now for groups where it’s obvious three people have no clue how the hammer works as yet. I’ve seen a mesmer speed through molten boss so damn quickly a waypoint was ready before some of the newer players had even gotten through the first molten protector.
It doesn’t matter. They’ll learn eventually. The randomness is part of the low stakes fun. Eventual everybody learning becomes unfun because then it becomes only one “right” way to do things.)
I’m still not as fractally-inclined as some others. Belghast has already hit 500/500 fractalline dust, apparently.
I’m at like 320/500. I figure there’s a week more to go, so I better not overdo it lest it overstay my tolerance for fractals.
I’ve also been slooowly making my way through the rest of the Janthir Wilds story.
Got past Mistburned Barrens, though I screwed up a story achievement by mounting while carrying a rotten meat item (so I’ll have to redo it again at some point, ugh).
Now into Bava Nisos. Slowly trying to get through a chapter or two each time I log in.
I did catch the Bava Nisos meta for the first time today. It’s… not as bad as I feared, from the stories?
The Goreseval copycat was interesting, though I screwed up all the animation timings to get the dodge stuff achievements and will need more repeats and study of its mechanics and animations to get it.
I went to the south lung and while it -was- attacking a static object, it was kinda attacking multiple static objects with mechanics to dodge.
And there were annoying portals (aka Titan Leukocytes) in the air that people were mostly ignoring, but sometimes became vulnerable and easy to clear from harbinger pewpew, once the Lance effect fell off them. Just need to figure out exactly what vulnerable to Lances mean on the tooltip, I threw 3-4 warclaw lances at it and it didn’t seem to do anything to the effect, just some sad damage.
And I missed probably 3/4 of the final heart event because there were a lot of other terrain and encounters along the way so there was probably something relatively climactic happening there?
(Reading the wiki suggests that it’s supposed to happen/die at the same time as the groups handling the north and south lungs. So I guess my particular map’s heart group was just a little shabby, and there was 1/4 of it left to pound on by the time I got there.)
At least it’s not Eparch.
And that’s roughly what I’ve been up to from a GW2 angle.
I’ll probably try to get through the Janthir story, then think about either the next legendary sigil, or maybe I’ll work on Sunrise to get Eternity (but I do need Gifts of Exploration, so I can do that and decide on the exact legendary later too.)
Dota 2 International has been partially watched. Some matches I just couldn’t stay up any more to watch live.
(That’s how you know you’re getting old. When sleep becomes more appealing than watching a global competition from 1am – 4am and you’re like, it’s recorded, you can watch it on demand whenever. While suspecting that whenever is not actually arriving any time soon.)
The blog debt is on the list. As well as trying to decide when I feel like getting back to the long ignored story writing again. Tiny steps at a time, I guess.
Progress is happening. It just never feels like it while in the depths of it.



































