Death Stranding: Director’s Cut edition was one of the singleplayer games I recently revisited before Janthir Wilds launched.
Someday, in another post, I will wax lyrical about the mood and atmosphere it creates, which sates a particular need for a certain kind of feeling when I play it. That sense of solitude and self-reliance and lone wolf style wandering, of being on the border or boundaries between, nowhere yet somewhere; while still doing something for other people and contributing to some kind of community, and in so doing, helping oneself by still being connected to a network of other persons.

Logical sense-making and a plausible storyline are only tertiary considerations for Death Stranding, which can make the whole game feel somewhat liminal and uncanny valley, but boy, is Hideo Kojima GOOD at symbolism. Death Stranding is less understood, but felt.
Everything is a symbol, layered several times over. Beaches are boundaries between land and sea. The ubiquitous horizon is a boundary between land and sky. Many things in the world are caught between life and death in some way, shape or form. There is just so much BETWEEN.
Strands are everywhere. A line drawn from one place to another. A rope. Some kind of connection. A black vertical line in the sky. A zipline. An umbilical cord.
Pick any symbol deemed important to the game and you’d find so much to write about that it could fuel several dozen literature essays. Probably already has. Death. Time. Aging. Sticks. Strands. Fetuses. Hearts. Tar. Beaches. Extinction. The list goes on and on.
But no, today’s post is about something far more prosaic.
It’s about Death Stranding managing to teach someone like me about inventory management – a skill rather directly transferrable to other games and maybe even to real life.
I am terrible at this. Learning how to organize is a skill I’ve only been cultivating since adulthood and the advent of the internet for personalized tips and ideas that are less ordinary than the typical minimalist declutter everything hide-it-all in closed organizing solutions found in most books.
One was never really taught. One of my parents has distinctive hoarder tendencies and never throws away anything, and the other usually too busy dealing with their partner’s messes to worry about actively teaching me how to deal with these things. I mostly learned through negative example that I should neither be keeping things forever in large dirty rusting unsorted heaps that would accumulate dust, pests or mold nor should I be over reacting and throwing -everything- in sight away or piling it sight unseen behind closed doors and drawers to deal with at some later date that never comes.
It’s something much easier said than done. My default tendency is to defer and delay decision making about things, especially when one doesn’t have sufficient physical space to deal with various objects. The hoarder gene runs true, I guess.
Death Stranding, however, simplifies the process of decision-making and yet makes it abundantly clear that there are consequences for infrequent review of one’s things.
If you don’t go over what you really need and store the rest, you’re going to be carrying every single one of them on you during your next trek.
Are these things already used? They’re now junk. Recycle them.
Based on your next goal, what do you actually need to accomplish it? Going somewhere vertical?Should you bring a ladder or climbing anchor or two? Is it snowy or rough terrain, should you switch your exoskeleton to match?
Are you building something? Don’t forget your PCCs and materials to build the thing or you’ll be crying later out in the wilderness without something crucial.
Passing MULE territory? Better make sure you have a weapon to deal with them. Ditto BT territory, have you loaded up on enough hematic grenades?
There are formulaic answers for certain obstacles but it’s on you to ensure that they are brought before you leave and unnecessary things put away or junked in the recycler.
It’s not mean about it. For the hopeless hoarders among us, ie. me, there is the ultimate defer it stopgap of the private locker, to which I consign things I probably will never need in this playthrough…but just in case.

It does, however, make assessing one’s active inventory a simplified task of reviewing oh, maybe ten or fifteen items or so. Do I need this now? If yes, keep. If no, put away in private locker or junk if useless. Add whatever else that is immediately needed. Rinse and repeat at the next stop.
Simple. Manageable.
Good practice for graduating to something like this…
What people don’t tell you about Guild Wars 2 is that it can also be known as Bag Wars 2.
Inventory management in this game is something I regularly fail at. On the regular. Always. Forever.
There are never enough bag slots. The bank is jammed tight. Material storage gets full. It’s probably at least half designed that way on purpose, so that people feel a certain pressure to spend gems to solve the issue. I don’t really begrudge this, I also bought plenty of stash tabs in Path of Exile to stay sane.
But what happens when you max out your bank tabs, reached a certain limit of material storage slots that doesn’t seem smart enough to go further (there are only so many material types that one will logically exceed 1500 quantity in), are unwilling to buy too many extra bag slots off the gemstore at the prices they are selling for (especially when one has to pay even more gold to fill it in with a larger slot bag) and basically decide that further storage solutions should only bought when on sale and when one has the spare gems for it?
Clogged characters. That’s what.
Clogged characters lead to clogged gameplay. To start and stop awkward pauses after a meta when everyone else is running after a dozen chests, and you’re stuck on chest number 3, frantically depositing all and trying to salvage things piecemeal so that you can cram one more chest in. 8 more chests to go.
It’s likely 40% of the reason why I lost motivation and the will to play more GW2. People don’t like to pay RL money when they’re unhappy to begin with. Without gems going into some kind of slot purchase, it’s hard to begin the process of unclogging. Vicious cycle of unhappiness. Throw things away wholesale? The prospect sounds even more unhappiness-inducing.
The Janthir Wilds expansion was a helpful cycle disruptor. Picking up the Ultimate edition is a happy way for a sales hound like me to feel like I’ve gotten my money’s worth out of a gem package. Normal expansion is $25 USD, Deluxe sans 4000 gems is $50 USD and Ultimate with 4000 gems is $75 USD.
4000 gems is essentially $50 USD, if just bought with RL money at any time. So Ultimate is basically picking up normal and the gems, but with a few more freebies like an additional character slot worth 800 gems and some other nice to have but not uber essential things.
Pair that with finally being online and semi-interested in GW2 during their August anniversary sales, means that I managed to catch storage slot ‘sales’ – not exactly steep discounts, just 20% off here and there, but better than nothing.
After waffling a ton, I bit the bullet on one more material storage expander since it was on sale. I honestly don’t think it’s necessary to exceed 1500 (I thought that way about 1000 too, once upon a time). The reasoning went, it currently costs less than $10 USD and that is probably worth the peace of mind in being able to shove more things in mat storage.
A rather surprising number of slots on my main opened up after that, easily around ten of ’em. So maybe I was wrong. Anyway, decision deferred about quite a number of those things that slid easily into storage until they fill again.

The plan for the extra character slot was like all other free slots I’d picked up over the years from expansions: extra storage mule space. It’s the cheapest source of slots for one’s buck and comes with bonuses like birthday gifts and expanded alt parking capabilities.
The plan didn’t quite survive contact with the actual character. Faced with 80 nearly empty slots, it was easy to transit her to the role of unidentified gear opener and give her artificier to be able to compress all those lucks that result. My prior unidentified gear opener lacked that crafting specialisation, so that smoothed out my current process of salvaging gear quite a bit.
The best news was that bank tabs were getting their max limit increased and were on sale. I picked up the two I was missing and got a big boost of white space instantly.
And now for the hard part.
I know the theory now. Look at each item individually. Figure out what it is. Wiki if you don’t know. Try to remember what plans you had for it. Bank it if you still want it someday. Keep it if it’s useful for the character. Use up stuff that’s not super important. Trash things that are decidedly not that crucial to keep.
With legendaries, I’m getting better about hanging on to free skins, just in case I might want to transmute them someday. Legendary transmutes are free. I do WvW now and again, so have plenty of transmutation charges for ascended gear. So they can actually go, regardless of how pretty they look – the wardrobe access is always there.
I have a weakness about certain ascended and exotic items that are marked unique or from story or seasons though. They’re sentimental in some fashion. It’s hard to salvage those. The solution, really, since I have plenty of characters, is to transfer them off actively played characters and on to more ‘display’ storage mules. That’s a work in progress.
Hell, most of GW2 inventory management is a work in progress.
I got my two most actively played ‘mains’ decently cleared, to the tune of a few dozen empty slots. Enough to run around metas and accumulate chests and loot without pausing. A week or two later roaming Janthir, they’re getting cluttered again.
But at least I have a tiny bit more breathing room now.

Is there a moral to this story? Anet should have more storage slot sales, that’s what. If they want people having the mental bandwidth to play their game without drowning in stuff and choking.
And I suppose I should keep working at cleaning things out and actually doing some of the stuff I was saving all this junk for.


























