Blog Archives

[BETA] v3.1.3 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–New Unhandled Exception Reporter now shows error message
–New Bug Reporter (Misc Tab)
–Implemented UDK GFx Exporter By Mougli
–Improved Class Tree
–Added setting to turn off automatic focusing upon mouse hover
–Added various Tree Settings
–Added 2 Color Schemes
–Fixed UDK Editor shortcut and UDK Game shortcut not saving
–Fixed “Exception Occured: The process cannot access the file…bla bla bla” message when compiling

[BETA] v3.1.2 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

KNOWN ISSUE: Opening a new file before configuring UDK Path will result in a crash.

Changelog:

–New Right click menu for tabs with “Close” and “Close all but this”
–Added Class Tree
–Added Code Explorer color settings
–Users can now disable italics in strings and comments
–Hovering mouse over any control will focus it
–Updated Xstreamtech tutorial link and added Advanced Tutorials button
–Save As filename now matches with classname
–Some fonts has been changed
–Fixed a rare crash on some systems when saving after selecting UDK Installation for the first time
–Fixed Ding sound when pressing enter key in find dialog
–Fixed Registration and Unhandled Exception submit issues
–Fixed Settings Dialog not accessible when INI Editor is active

v3.1 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” (ONLY FOR v3.0 USERS!!) to download or visit Downloads page.

Changelog:

–New QuickLoad Feature
–Improved startup update system
–Code Explorer now shows functions in the order that they are in the class, instead of alphabetical
–Unreal X-Editor will now try to save all open scripts when Unhandled Exception occurs
–Unreal X-Editor will no longer open a duplicate if the file is already open
–Users can now change Word Highlight Intensity
–New Preview window to preview color schemes
–New right click menu for each file in Package Viewer
–New right click menu for each file in INI Tree
–New right click menu in package viewer to create folder
–Added No Content Browser option for UDK Editor
–Added Update Game Asset Database option for UDK editor
–Added Ignore warning in compile options
–Engine/Core files will now skip saving when compiling if readonly mode is selected
–Users can now select custom compiler
–Package Viewer now shows *.uci files
–Removed Tree Color Settings and introduced Embed Selection Color and Caret Color
–INI Tree will now show only *.ini files
–Fixed Update Size text not updating properly
–Fixed Startup crash on some systems
–Fixed Class Reference showing multiple results
–Fixed issue with curly bracket

View Online Help

QuickLoad feature

QuickLoad feature

New feature: QuickLoad


So i’ve been working on v3.1 of Unreal X-Editor and i wanted to share this feature called QuickLoad that will be available in version 3.1. When you press (Ctrl or Shift or Alt) + Q a new text field will appear where your mouse is. Here you have to type your script name and it will instantly show the results with script file location. Here is a screenshot:

QuickLoad feature

[Tutorial] UDK Scaleform Ammo Display on Weapon


This tutorial shows you how to display weapon ammo details on your weapon itself using Scaleform and UnrealScript. With this technique you can create Doom 3 style ammo display.

v3.0 Now Available


New version of Unreal X-Editor is now available. Click on “Check For Updates” to download or visit Downloads page.

Changelog:

–Double clicking on UC file will open a new tab instead of showing instance error
–New startup template
–New Gradient background
–New Save All button
–New color schemes
–New logging system for Unreal X-Editor
–Performance Improvement
–Added reverse traversing of class hierarchy
–Added Class Finder
–Added Class Usage Finder
–Added Class Reference Finder
–Added UDK Game Fullscreen option
–Added Show line number
–Added Show folding lines
–Added Autocomplete Editor
–Added UDK Server and Client
–Added Regenerate INI Option for UDK Editor and game
–Added Code Explorer
–Added Launch UDK Editor under compile options
–Improved Autocomplete
–Improved compatibility with Windows 7
–Improved word highlight
–Fixed syntax highlighting in comments
–Package Viewer search has been improved
–Startup Skin setting removed
–Users can now save UDK Game options and Compile options
–A proper error message will be displayed if UDK is running when trying to compile
–Scripts will be automatically saved before compiling
–Close All Tabs now works with single click
–Game log window now shows
–Some Right click menu shortcuts are now customizable

Visit Online Help

Click for larger image

Click for larger image

 

[Tutorial] Weapon Magazine Reload


In this tutorial i will show you how to create a weapon with Reload function. I will also show you how to create a ammo pickup that will add clips instead of ammo. Then we will create a custom Inventory Manager to track our ammo and tells the weapon to add clips if the maximum clips is lesser the current clips.

So lets get started.

Read the rest of this entry

Design a site like this with WordPress.com
Get started