Marching Through Silicon Valley’s Gamified World

This week in North Philly Notes, Tongyu Wu, author of Play to Submission, writes about her “Triple Cultural Outsider’s Adventure.”

Play to Submission stems from a research adventure by a Chinese-educated female graduate student and explores the enigmatic gamified culture of Silicon Valley’s tech firms. When I began my graduate studies in the U.S. in 2010, I never imagined that Silicon Valley would become the focus of my PhD study. However, as I gradually established my academic identity, two things became clear.

First, as an antinomian Chinese scholar, I resisted the notion that researchers from developing countries should focus solely on their home country. I wanted to explore “Western world” issues just like scholars from the West. Second, as a sociologist, I knew early on that I wanted to devote my work to labor studies. But  my rebellious nature pushed me to break from the conventional focus on service work prevalent in 2015 and instead explore understudied work and occupations—types of work representing the future.

After a summer of hesitation, in 2012 Silicon Valley came into the picture. After spending another one to two years reading, I entered the tech world, thinking I was well prepared. I joined Behemoth (pseudonym), the tech company I studied, with the notion that fun perks like gaming TV stands, video game consoles, pinball machines, and Nerf guns were mere gimmicks, a facade of corporate culture meant to distract. Drawing from previous ethnographers, I expected engineers to be weary of this “fun” environment. But when I encountered the Code Review Roulette game, my assumptions were shattered.

Picture this: engineers, faced with the dreaded task of code review, devised a game reminiscent of Russian roulette. The rules were brutal: “Whoever gets the bullet does the CR!” Watching Jay load a toy revolver, spin the cylinder, and pull the trigger against his temple was nerve wracking, but he survived the empty chamber. Peter was next, nervously mumbling about the odds being in his favor (“Can’t be me…. The odds are low! Only one in six.”). Charlie, ever the analyst, calmed Peter through math: he turned to the whiteboard wall and wrote Peter’s odds as an equation: “(5/6) * (1/6) = 5/36.” In spite of his anxiety, Peter too escaped the bullet. But when Charlie took his turn, the game ended with a bang and he took on the code review task.

This moment was my wake-up call. The chaotic fun I had dismissed was far more spontaneous and authentic than I had realized. It wasn’t just a corporate gimmick; it was deeply embedded in their work process. Behemoth had transformed reality into a game. The question then becomes, what is really going on behind the ludic gaming scenes?

To unpack this cultural puzzle, I leaned into my double cultural outsider status as both  a Chinese and  a gaming amateur. When I saw a “Dungeon Master” hat and “A Dungeon Master’s Guide to Software Development” manual being passed around during a software design meeting, I asked Jack, “What is a Dungeon Master, and why is it relevant here?” Jack’s reaction was sheer incredulity. “You don’t know D&D?” he asked, puzzled. For an American, this might be surprising, but as a Chinese, the world of Dungeons & Dragons was foreign to me. Jack, of course, couldn’t accept that there were people on Earth who didn’t know Dungeons & Dragons, so he explained D&D and its parallels with software development in detail to me.

Under Jack’s guidance, I saw the software development team in a new light. The D&D framework transformed their routine work into an epic narrative. The team members, now metaphorical warriors, wizards, and oracles, navigated the unpredictable terrain of code with the same determination found in a fantasy realm. This narrative reframed the constant pivots and uncertainties of software development as adventurous detours filled with surprises and excitement. This gamified lens turned the drudgery of “crunch mode” into a narrative of triumph and adventure. Engineers stayed up nights, battling “pirates” (error spikes) and commandeering “ferries” (ingenious algorithms) to keep their projects afloat.

Through this exposure of my cultural naivety, I began to crack the code of Behemoth’s culture. The D&D narrative was merely the entry point into a world saturated with gamification. Rampant games dominated the engineering floor. Racing games pitted engineers against machines (and each other) to swiftly recover systems, spiced up with leaderboards. Completing scattered tasks within the minimum viable products was turned into a badge collection game. Pranking games injected hacking humor into routine tasks.

As I familiarized myself with Behemoth’s gaming narrative, I became an attentive audience. Yet I knew I would never be a true player, lacking deep immersion in gaming culture. But why did these engineers invest so deeply? The answer emerged through conversations where the term “gamer” was frequently invoked. It became clear that most engineers were born between 1979 and 2000, aligning them with the rise of the video game industry and likely self-identifying as the “gamer generation.”

Seeing these engineers through their gamer identity revealed a harsh truth in the tech world. For these gamers, the gamified environment wasn’t just entertainment; it was a necessity. Behemoth’s world was their reality, contrasting starkly with their sparse personal lives, usually confined to a bedroom with four walls and a $30 inflatable bed. This escapism drove them to immerse themselves in the company’s constructed wonderland, to the point of addiction. Ben’s story was particularly telling. He always expressed how fortunate he felt for having this job at Behemoth, as he got to make money by doing what he was passionate about and could hang out with like-minded friends all the time. However, right after I left Behemoth, I was told that Ben abruptly quit, just standing up one day from his desk, handing his badge to the manager, and leaving. He may have reached his limit—records show that Ben logged into the work system almost twenty hours every day.

My adventure in the tech world added another layer of unpredictability, as I married a Chinese software engineer in the midst of my research. This marriage brought me two new identities: an engineer’s wife and a friend to many Chinese immigrant engineers. In the engineers’ terminology, I now had the opportunity to play two new characters and explore even more intriguing detours.

As an engineer’s wife, I saw firsthand how gamified work relationships invaded our family life. Almost every night, my husband would rush to log into his STEAM account, joining his software development team in virtual battles late into the night. Our interactions shrank to mere minutes before bed. When I asked if he enjoyed the game, he explained he did not only play out of fun but also out of obligation—to build rapport with his development team.

As I became friends with many Chinese engineers, I saw their struggles in the gamified tech world. My friends, puzzled by their white colleagues’ obsession with these games, often got together to discuss strategies for participation and fitting in. When I asked if they really needed to engage in these games, their response was clear: “Of course.” They understood that their gaming outsider positions seamlessly transitioned to peripheral work status in the team. So they had to overcome all obstacles to participate. Such is the nature of this work culture.


Cricket Tragic: How the game “seeps into an author’s life”

This week in North Philly Notes, Samir Chopra, author of The Evolution of a Cricket Fan: My Shapeshifting Journey, writes about how the game of cricket informed his life.

A memoir can be a score-settler against real and imagined foes, a confessional from a therapeutic couch, a made-up story to reconcile oneself to the present, to seek exculpation for the many sins we commit in our lives. I suspect my book The Evolution of a Cricket Fan: My Shapeshifting Journey is all these things. Unapologetically.

In my book, through the act of writing a memoir of a fan of the game of cricket, I wanted to clarify the internal world of a dedicated sports fan, but with a difference: I had not had a stable identity through my ‘sports career,’ and so as the game of cricket changed—as it had to, in response to a changing world of politics, culture, technology—so did I, a paired dance of shifting identities that made for some interesting interactions between the two. I wanted to contribute, in my own way, to cricketing literature, a great corpus of writing, dominated by the works of professional writers and its players but not so much by its fans. I sought to do so mostly as an act of personal discovery and understanding but also as clarification and illumination of that entity whose commitment to the game supply its attendant dreams and wellsprings of motivation and passion. Players of the game, we must remember, begin their lives as fans of it first.  

‘Fan,’ it is said, is short for ‘fanatic.’ I do not think of myself as one, but my following of cricket has been described in similar terms: “obsessive” and “cricket tragic.” I suspect this term means, as my book shows, that my following of the sport is a loaded business, that I see much more than just sportsmen on a field, more than just bat making contact with ball, when I see players playing. It means that the game seeps into my life; that I derive lessons from the game for my life; that the changing events in my life influence the interpretations I place on sporting events; that I take the game to illustrate important truths relevant to the ways we live our lives; that the game influences how I view the world and its peoples, and of course, how I view myself.  

A ‘fan’ then, is someone who will laugh in your face if you say something like, “Relax, it’s just a game.” You would not say to an avid reader that a book is “just words on a page,” or “just ink marks on wood pulp,” would you? Once you see that, you see that the sports fan is not watching a game; he is reading and writing a text. He is reading the game, and he is writing himself into its playing and meaning. In doing so, he is changing the game itself because the products of his imagination inform the way the game is understood by others.  

Our lives are a long process of self-construction and self-discovery; cricket has aided me in both these endeavors; It was how I learned geography, history, politics, literature, and indeed, how to write. I am an immigrant, and so I have either multiple homes or none; this displacement always meant that my understanding of a “mere game” would be informed by this absence of a stable political identity, one riven by all too many conflicting imperatives and influences. Cricket was the mirror that let me observe myself as I morphed and transformed; this book is an attempt to reduce that resultant blur just a bit.

Examining Gender and Power in Fantasy Sports

This week in North Philly Notes, Rebecca Joyce Kissane and Sarah Winslow, co-authors of Whose Game?, discuss fantasy sports and a COVID-19 world without sports.  

Over the last few weeks, sports fans have witnessed the cancellation and postponement of nearly all sporting events and seasons. Colleges and universities took the lead, with the Ivy League cancelling their basketball tournaments on March 10, 2020. Others (e.g., the Golden State Warriors) moved from announcing plans to play games without spectators to pausing, delaying, or cancelling specific events and/or entire seasons. The NBA suspended the 2019-2020 season on March 11th after a player tested positive for the virus, and on March 13th, the NCAA cancelled March Madness and all its basketball championship tournaments; the NHL suspended its 2019-2020 season; U.S. soccer cancelled women’s and men’s national teams matches for March and April; the PGA cancelled its March tournaments; and the MLB cancelled spring training games and delayed the start of the regular season by at least two weeks. All this left sports fans and reporters wondering how to survive a world without sports and suggesting ways to cope with this sudden loss

Whose_GameCOVID-19, however, also directly impacts a parallel sporting universe important to millions of Americans—fantasy sports. The absence of live and televised sporting events also means the absence of fantasy sports, which depend upon the performance of real athletes to determine scoring, and, thus, wins and losses. In our book, Whose Game? Gender and Power in Fantasy Sports, we focus on everyday participants’ perspectives on traditional fantasy sports—those fantasy sports in which the players manage their teams over the course of an entire season alongside people they typically know. A key motivator for playing fantasy sports is entertainment, but we find that the hobby is more than just a simple source of enjoyment for players. This is particularly so for men who numerically, ideologically, and structurally dominate the hobby and often render women outsiders. Fantasy sports offer a personalized, competitive fandom that gives participants more potent and direct feelings of control over and connection to the successes of real-life athletes than being a regular sports fan does. White, highly educated, professional men (who represent the average player) can use fantasy sports to achieve and perform an expanded yet legitimate form of masculinity we call jock statsculinity. Jock statsculinity contains elements of traditional masculinities, as men utilize fantasy sports to exert control, compete, and exercise dominance. But jock statsculinity also has a nerdy quality, insofar as competition and dominance in this space center on testing and demonstrating intellectual acumen and knowledge of statistics and sports. Additionally, jock statsculinity involves a boyish element, as men play, act juvenilely, and relive their childhood dreams of being involved in professional sports. Finally, we find that jock statsculinity is about escape—as men use the hobby to blow off steam and avoid demanding aspects of work and home.

What’s more, fantasy sports provide participants with a reason to interact with others and a valued topic of conversation. Men make greater use of and depend more fully on fantasy sports than women to “stay in touch” and bond with, typically, the men in their friend groups. Notably, this bonding frequently rests upon trash and dominance talk, which further support masculine hierarchies and, at times, create discord. Sometimes, too, men express getting overly emotional, lashing out, and finding their day or week “ruined” by fantasy sports disappointments.

Given our findings, the (hopefully temporary) loss of sports and fantasy sports in the wake of COVID-19 mean more than just a loss of entertainment and a leisure activity. For men, it means the loss of a key vehicle by which they can perform and accomplish masculinity. We see suggestions of this throughout social media as men lament having to spend “the evening with my girlfriend watching Real House Wives of New Jersey” [sic] instead of participating in the appropriately masculine world of sports. Moreover, fantasy sports’ virtual platform make it ideally suited to keeping people socially connected while maintaining physical distance. Without sporting events, this potential is unrealizable. This may be particularly challenging for men, who rely heavily on fantasy sports to bond and keep in touch with family members and friends. This suggests that they will feel the socially isolating effects of COVID-19 more so than women who are more likely to have other outlets for connection. Lastly, Whose Game? demonstrates how fantasy sports provide a key respite from the demands of work and, particularly for men, home. As work and home meld, particularly for the typical highly educated fantasy sports player likely to now be working remotely, the loss of fantasy sports will leave many scrambling for other ways to relax and connect.

Announcing the University Press Fantasy League

This week in North Philly Notes, Ryan Mulligan, acquisitions editor for Temple University Press’s sports and sociology lists, writes about the University Press Fantasy Football League he began in honor of our forthcoming book on fantasy sports.

In March 2020, Temple University Press will be publishing a book on the sociology of Fantasy Sports, entitled Whose Game?: Gender and Power in Fantasy Sports, by Rebecca Joyce Kissane and Sarah Winslow. The topic is sociologically interesting because unlike most sports cultures, Fantasy Sports are online games where players should be on relatively equal competitive standing regardless of gender or other embodied inequalities. But, in fact, the authors argue, many male participants in fantasy sports leagues invest their participation with a lot of meaning because it serves them as a place to enact a hegemonic masculinity they feel is denied to them in other aspects of their life, one often bound up with boyhood ideals. This investment leads them to make the online interactive spaces less than welcoming to competitors who do not resemble the identity they are trying to perform. It can also lead them to concentrate on their Fantasy Sports teams at the expense of other priorities in their lives.

Kissane approved_061319My coworkers at Temple are excited about this book, but they are newcomers to the idea of Fantasy Sports. As we launched the forthcoming book into production, we decided one good way to learn about its subject and become better advocates for the project would be to start our own TUP Fantasy Football Team. And as long as we were starting a Press team, we thought it might be fun to compete against our fellow university presses, in a University Press Fantasy League, or UPFL if you will. Hopefully, it would prove a more fun and welcoming environment than some of those described in the forthcoming book and allow us to build some friendly ties with our fellow university presses.

Fantasy Football is an online game in which teams score points each week based on the achievements of real-life players in NFL games throughout the season. Each team maintains a roster of players by drafting, trading, and starting virtual analogs of real players, who earn points each week based on the performance of the real player. In our league, each participating press will maintain one team throughout the season and go up against a different press each week.

FantasyLast week, 13 teams representing our colleagues at different university presses joined Temple University Press in our UPFL. My colleague Ann-Marie Anderson and I crafted an invitation that we sent out to the Association of University Presses e-mail listserv. I was, frankly, taken aback by how much interest there was immediately, with many responses coming in within minutes with the general gist of, “I don’t know how I’m going to work this out with my colleagues but yes, I want to be a part of this.” I had not been sure that there would be enough interested presses for a respectable eight-team league, but we ended up with a fourteen-team league and had to turn people away. Reading Whose Game?, though, I should have expected the interest: many people find fantasy sports a particularly accessible way to compete and connect with others in a sporting culture, even if they may not be athletic themselves. In fact, many nerdy men in particular, turn to fantasy sports as a way of investing their nerdier instincts with associations with hegemonic masculinity from not only sporting cultures, but also from the performance of analytic decisiveness and managerial power. Knowing this, I was glad to see that the fantasy players we’d recruited included a number of female managers.

Screenshot 2019-09-04 17.03.39In my opinion, all participants acquitted themselves well at the League’s draft on Wednesday September 4, on the eve of the NFL season opener, with the arguable exception of Yahoo’s draft servers, which were slow, a feature that consequently stifled in-draft conversation between teams. My colleague Ashley, a Pittsburgh Steelers fan, was pleased to see Temple select Steelers running back James Conner with the Press’s first round pick, the ninth of the draft. She was disappointed to see Steelers wide receiver Juju Smith-Schuster go to Trinity University Press’s team, so she suggested we offer a copy of Temple University Press’s book, The Steelers Encyclopedia, in exchange for Smith-Schuster. After several attempts thwarted by the aforementioned busy Yahoo servers, I threw the offer into the in-draft chat window. Daniel Griffin of Duke University Press astutely pointed out that the fairness of this offer would have been easier to evaluate if I’d included the specifics of the Encyclopedia’s binding and illustration program. At the end of the draft, Temple’s team looked respectable, if skewed somewhat towards players with connections to the Philadelphia Eagles, including Alshon Jeffrey, DeSean Jackson, LeSean McCoy, and Nick Foles (the last of whom was unfortunately injured in the season’s first week of action). Colleagues crowded around the computer to see what this game looked like and how players think about it, which will hopefully help as we pitch the book to its audience. I’d like to thank all the fantasy players and presses who are participating, listed below, as well as the players we had to turn away when the league filled up for their interest.

Wishing all a happy season, in publishing and in fantasy.

Participants:

Columbia University Press

Duke University Press

Longleaf Services/UNC Press

LSU Press

Purdue University Press

Temple University Press

Texas Review Press

Trinity University Press

University of Illinois Press

University of New Mexico Press

University of South Carolina Press

University Press of Colorado

UP of Mississippi

Wayne State University Press


Update on our team–1st week’s results: 
Temple University Press won our matchup this past weekend against Duke University Press by a score of 112.14 to 91.76. (Scores in fantasy football with a lineup of this size and standard scoring are typically around 100 points.) Our team saw excellent performances from Indiana running back Marlon Mack (25.4 points) and Tennessee tight end Delanie Walker (17.5 points) and was further aided by our move to take advantage of the Jets matchup against the Bills and start the Jets defense for a week. You may have heard that the Eagles’ wide receiver Desean Jackson also had an excellent week (27.4 fantasy points) but unfortunately I left him on the bench this week, so those points did not contribute to our total. Depending on how he and our other wide receivers do next week, I’ll have to consider moving him into our starting lineup on a more permanent basis. Unfortunately, former Eagle and current Jaguars quarterback Nick Foles, who we’ve rostered as a backup quarterback, broke his collarbone on Sunday. So I’ve gone ahead and replaced him with the Chargers’ Philip Rivers. I also added San Francisco running back Raheem Mostert, who has an opportunity since San Francisco’s starting running back was hurt last week. He gets the Jets’ roster spot and we’ll go back to our default defense of Houston this week, facing the Foles-less Jaguars.
This week we face off against J Bruce Fuller, managing editor of Texas Review Press. Yahoo projects a close game.
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