ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)
In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

It's weird but sometimes BASIC beats C, in ways you might not expect!

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

Code for the Amiga and Atari ST, right in your web browser (including AMOS/STOS!)

Programming the strangely wonderful Commodore 128

RGC-BASIC has reached Version 2 already! I didn't intend to attempt to build a BASIC language game engine but it's getting close to being that anyway ...
