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Retro Game Coders

Retro Game Coders

Retro computer/console game + dev community

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Retro Game Coders Blog

Learn how to program computers by coding your own retro video games

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If I designed a Commodore Phone

what I would do if I was speccing a Commodore phone today in 2026, and why

Read moreIf I designed a Commodore Phone
ASCII Dungeon for Atari ST and Amiga C Programming

ASCII Dungeon Tiles on Amiga and Atari ST (C Programming)

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

Read moreASCII Dungeon Tiles on Amiga and Atari ST (C Programming)
Squeezing Games into 8-bit Machines

Retro C Versus BASIC: Squeezing Games into 8-bit Machines

It's weird but sometimes BASIC beats C, in ways you might not expect!

Read moreRetro C Versus BASIC: Squeezing Games into 8-bit Machines
Commodore 64 IDE

C64IDE: Powerful, Free Mac Commodore 64 IDE Review

C64IDE is a superb Commodore 64 IDE by Thomas Knox, and the surprising part is that it is Mac-only.

Read moreC64IDE: Powerful, Free Mac Commodore 64 IDE Review
Trimui Smart Pro S $100 Retro Handheld Beast

Trimui Smart Pro S Review: Amazing $100 Retro Widescreen Handheld

Trimui Smart Pro S TG5050 is the successor to the highly rated TG5040 handheld retro games console. Let's see how it compares to the R36S.

Read moreTrimui Smart Pro S Review: Amazing $100 Retro Widescreen Handheld
c64 basic 8 BIT GUY RANDOM MAZE

Zero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

Read moreZero Lines Maze: What the 8-Bit Guy’s One-Liner Can Still Teach Us
C64 Viewport Map smaller

C64 BASIC: Game Map Overhead “Camera View”

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

Read moreC64 BASIC: Game Map Overhead “Camera View”
LOOPS in Atari ST and Amiga C

Programming the Amiga and Atari ST in C: Counter Loops and Game Ticks

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Read moreProgramming the Amiga and Atari ST in C: Counter Loops and Game Ticks
Atari ST and Amiga Programming in C

Programming the Amiga and Atari ST in C: Hello World with VBCC

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

Read moreProgramming the Amiga and Atari ST in C: Hello World with VBCC
Amiga ST Retro IDE updates May 2026

Amiga and Atari ST: 16-Bits in Your Browser!

Code for the Amiga and Atari ST, right in your web browser (including AMOS/STOS!)

Read moreAmiga and Atari ST: 16-Bits in Your Browser!
Commodore 128 Programming

Programming the Commodore 128

Programming the strangely wonderful Commodore 128

Read moreProgramming the Commodore 128
Retro IDE updates April 2026

Retro IDE Updates April 2026

The online Retro IDE has been updated with Commodore Plus/4, Gameboy, MSX2, Amstrad CPC 464, Atari 800 XL, and more access to ugBASIC!

Read moreRetro IDE Updates April 2026
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Retro Game Coders

Retro computer/console game + dev programming community by Chris Garrett

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