If I designed a Commodore Phone
what I would do if I was speccing a Commodore phone today in 2026, and why

what I would do if I was speccing a Commodore phone today in 2026, and why

In this part of the series we look at how Atari St and Amiga handles ASCII text and we create a hard-coded dungeon in C.

It's weird but sometimes BASIC beats C, in ways you might not expect!

C64IDE is a superb Commodore 64 IDE by Thomas Knox, and the surprising part is that it is Mac-only.

Trimui Smart Pro S TG5050 is the successor to the highly rated TG5040 handheld retro games console. Let's see how it compares to the R36S.

What can we learn from 8bitguy's version of the famous C64 BASIC random maze ...?

Explanation of how to create an Ultima-style map view turns into an adventure in C64 BASIC optimisation

Time to investigate how loops work in C as we develop a game for the ST and Amiga

Now my retro programming IDE has Atari ST and Amiga VBCC compiler support, I figured it was time to return to the programming in C tutorials for these systems.

Code for the Amiga and Atari ST, right in your web browser (including AMOS/STOS!)

Programming the strangely wonderful Commodore 128

The online Retro IDE has been updated with Commodore Plus/4, Gameboy, MSX2, Amstrad CPC 464, Atari 800 XL, and more access to ugBASIC!
