Top 25 Games

Below are my current top 25 video / computer games. Links will take you either to the game itself or articles I’ve written about these games in the past. List updated as of February 20, 2026.

1. NCAA Football 2014 – My favorite game series and my favorite version of the game. Dynasty mode is the best.

2. Into the Breach – Best tactical turn-based strategy game ever.

3. Football Manager 2024 – Best sports management game. Probably enjoy watching FM matches more than actual soccer.

4. Battletech – I liked this game and its universe so much I’ve started reading some of the books.

5. Slay the Spire – Roguelike deckbuilder I always have fun playing. Just one more run.

6. Cities Skylines – Best city builder ever – but it’s really all about the traffic for me.

7. Aces of the Pacific (1992) – Likely my favorite game growing up. Loved the pilot career mode.

8. Wolfpack (1990) – Old submarine sim that I played a bunch as a kid.

9. Tennis Elbow 2013 – Weird name, but the game is legitimately great. Look forward to playing TE4.

10. Rakuen – Probably the only game that made me cry.

11. Tactical Breach Wizards – Compelling tactical combat with snappy dialogue.

12. Football Tactics & Glory – Turn-based soccer with team building. I’m down for that!

13. The Banner Saga – The story is good. The tactical combat is even better.

14. 80 Days – Even if I don’t always make it around the world in time, I always have fun along the way.

15. Football Coach: College Dynasty – Fantastic sports management game with a best-in-class developer

16. Crusader Kings 2 – Plotting, scheming and conquering at its grand-strategy best.

17. Motorsport Manager – Managing your car, drivers, pit crew and race day is compelling stuff

18. Mario Kart 8 Deluxe (w/ Booster Course Pass) – Best arcade racer I’ve ever played. So many racers and tracks!

19. Horizon Chase Turbo – Delightful arcade racer that is great for local multiplayer.

20. Dredge – Who knew fishing games could be this compelling and creepy.

21. Halo Combat Evolved – This game blew me away on the original Xbox. Multiplayer was great, too.

22. Invisible Inc. – Get in, get out before times run out. Clean, tactical fun.

23. Battlebit Remastered – Multiplayer FPS battles of up to 254 players with destructible environments.

24. Guardians of the Galaxy – Some of my favorite Marvel characters in an overlooked game.

25. The Henry Stickman Collection – Easy to play and funny.

Top 25 Lists

The goal of this blog has always been to “keep thinking.” To sharpen myself and others to think about how the Christian faith intersects with pop culture. There is much truth, beauty and goodness in pop culture – and it’s worth thinking about. This is one exciting and fun way we can learn to love God with all of our minds and hearts!

And over the course of my life, I’ve had the privilege to interact with a lot of pop culture. Some of it is forgettable. Some of it is passable. But some of it just rises above the rest. Like everyone, I have my favorites – things I’ve enjoyed, things I think are special, things I think others should interact with as well.

In an effort to clarify and catalog my favorites across various spheres of pop culture, I’m going to start generating Top 25 lists. Lists of my favorite video-games, boardgames, books (fiction & non-fiction) and movies. There are probably more categories I could draw up (i.e. favorite sports moments I’ve witnessed), but I’ll start with these for now.

I will publish these lists as I have time and will link them in this post and in the Favorites section of the blog.

Please note that this will be a “living” project. I hope to return to these lists periodically to update them with new favorites I’ve run across.

Finally, one other reason I want to draft and publish these lists is to encourage me to revisit old favorites from time to time. Modern consumerism entices us to always indulge in the latest and greatest, but when I do that I feel like I’m only skimming the surface of what I engage with. I want to go deeper. I want to sit with old favorites, not simply for nostalgia, but so that I can draw out new discoveries, new thoughts, new delights from old favorites. So, perhaps I’ll try to read or watch or play a favorite each year. We’ll see, but I want these Top 25 Lists to not simply be a record-keeping exercise, but something that encourages me … you guessed it … to keep thinking.

Top 25 Lists:

Top Shelf: 2025

Another year has come and gone. God is still faithful and good. Part of the way I saw that this year was in the pop culture I engaged with this year. Here is what rose to the top of the shelf for me in 2025:

  • Top Video Games
    • Mario Kart 8 – Picked up an original Switch this year – and love playing games with my kids for local couch co-op. Best arcade racer I’ve played.
    • Tactical Breach Wizards – One of the best tactics games ever made. Levels are quick to play and can be solved in a variety of ways, story and dialogue are snappy – and game also allows and encourages user-made content as well.
    • Football Manager 2024 – I think I have more fun watching highlights of my West Ham United FM 2024 team than I do of watching actual soccer.
  • Top Board Games
    • Flip 7 – A card game I played again and again this year. Easy-to-play, cheap and hard to put away.
    • Sea Salt & Paper – Small box, relatively simple rules, but always delightful. Origami is cool.
    • Undaunted Normandy – An accessible, but tactically thought-provoking WW2 boardgame for 2 players. So fun.
  • Top Books
    • With the Old Breed by E.B. Sledge – Unflinching in its honesty regarding both the heroism, brutality and humanity present in war. Highly encourage listening to the audiobook.
    • The Pop Culture Parent by Turnau, Burnett & Moore – Helpful Christian book on how to thoughtfully engage a variety of pop culture with your kids.
    • Habits of Grace by David Mathis – A book on the spiritual disciplines that left me encouraged, sharpened and motivated.
  • Top Movies
  • Top Other
    • Tom Peto Lift Series – My wife intoroduced me to this workout series – and I’ve both enjoyed and benefited from these short, straightforward workouts.
    • Board Game Stats app – Handy app to track my board game plays. I like stats and graphs.
    • Forrest Frank – Love his upbeat style – and appreciated his cautionary comments on AI and Christian music.

Grateful to God for all the good I got to enjoy in these pop culture artifacts this past year. My goal for 2026 is to buy less and be more thoughtful about what I choose to consume. Hopefully, that will result in more consistent blog posts on this site, but we’ll see what happens.

Happy New Year, everyone!

Let’s Play: Abzu

Bryan H., a fellow blogger and game enthusiast over at JohnnyBGamer, selected Abzu for me to play. Here are my thoughts on the game! Bryan, great choice!

  • What was it about
    • Abzu is a 2016 adventure video game developed by Giant Squid and published by 505 Games. The game drops you in the role of a diver exploring a beautiful underwater world discovering its history and ultimately freeing it from technological overcreep. There is no narrative or dialogue in the game that I could remember. Rather, it communicates everything through sight, sound and experience.
  • What I liked
    • Even though it is a few years old, Abzu is a stunningly beautiful game at times. The diversity of aquatic life represented, the rich color palette used in this game and flexibility of the camera allowing you to see the world from various angles are all impressive. Additionally, the musical score to this game is sumptuous. It changes based on the mood of the scene – and really draws you into the adventure of exploring this underwater world.
    • I also really appreciate how approachable this game is. You dive (pun intended) in at the beginning and within a matter of moments, you have a solid grasp of all the controls you will need for the rest of the game. I wish more games were like this!
    • I also liked that this game allows you to appreciate and interact with the aquatic wildlife if you want to. Various “stations” (my term) allow you to release more wildlife into the ecosystem – and then you have other “meditation” spots where you can scan around the area and gaze at the various creatures. You can even hook on to some of the larger wildlife for a ride. It’s a game that doesn’t just want you to solve puzzles or move a story along. It wants you to also experience the water and the life teeming within.
    • Finally, I really like that there is more going on in Abzu than first meets the eye. The ancient murals of a past civilization and your interactions with the technology hidden in the depths hook you little by little the longer you play. Abzu is not just a walking (err, swimming) simulator. It’s also trying to say something by allowing you to experience something.
  • What I didn’t like
    • Probably my biggest problem with Abzu is that while I found its underwater world arresting and I enjoyed solving its simple puzzles and advancing in my quest, it’s not really my kind of game. Maybe this is more of a critique of me as a player than the game itself. I am so used to playing games where I use strategies, achieve objectives, defeat enemies and make various numbers go up. Abzu is a very different experience. While Abzu is linear and ultimately drives toward a particular conclusion, it isn’t measuring how fast you swam or how many enemies you destroyed or anything like that. It wants you to experience its world and contemplate how that might relate to our world. There is much to commend here in terms of game design – and I’m glad there are games like this out there. Overall, I was happy to experience what Abzu had to offer, but I wasn’t so gripped that I want to play it again – or at least any time soon. It’s a good game – but not necessarily my favorite type of game.
  • What got me thinking
    • Abzu is clearly trying to say something about the relationship between the natural world and technology. At first, the robot drones you run across appear to be helpful, but the deeper you go into the game, you begin to realize that a heartless ancient technology is strangling what this underwater world could be. Ultimately, you band together with a great white shark to rescue the suppressed natural order and restore a proper balance and beauty to the world. While I don’t believe Abzu is arguing that all technology is bad – the identity of its central character argues against that – I do think it is leveling an indictment on humanity for not caring for the underwater natural order and calling for greater stewardship. Although any hints of ocean worship needs to be rejected in the light of Biblical revelation, I do see resonance with Biblical truth when it comes to the call for better stewardship of the created order. The book of Genesis is clear that on the fifth day of Creation, God created swarms of living creatures to fill the waters and multiply on the Earth (Genesis 1:20-23). And then just a few verses later, God calls humanity to “be fruitful and multiply and fill the earth and subdue it, and have dominion over the fish of the sea and over the birds of the heavens and over every living thing that moves on the earth” (Genesis 1:28). This verse and the opening chapters of Genesis see mankind as God’s vice-regents who are called to both fill the Earth and care for it. In creating and using technology, humanity can carry out its God-given mandate to subdue and have dominion over the Earth. Yet we are made in the image of a good, wise, loving and holy God. So, we should seek to care for God’s world and the creatures therein in a way that shows respect for our good Creator and helps His world to flourish. Sadly, though, sin has twisted all of that – so that we often see mankind abusing and destroying the Earth and its creatures carelessly and thoughtlessly. Abzu is pushing against this aspect of fallen order and fallen humanity. It rightly and colorfully depicts both the beauty and groaning of this fallen created world (Romans 8:20-22). Yet, the game’s apparent solution falls short of Biblical truth. Yes, humanity must practice better stewardship of the oceans and seas. Yes, humanity must take more care to notice, appreciate and preserve the underwater beauty God has created. But from a Biblical perspective, the one who does the ultimate saving is not technology or humanity. Rather, creation is eagerly awaiting the second coming of Christ, the culmination of the redemptive plan God has been working since the world plummeted into sin and death due to man’s rebellion (Romans 8:23). Only then will all things be made new (Revelation 21:5). Only Christ is the Savior of mankind and the created order. And those who know Him should certainly care about this world He has created and seek to steward it well for His glory. So, when it’s all said and done – Abzu is so much more than just a beautiful swimming adventure game. It’s a game speaking of creation, technology and humanity’s role in all of it. All of this the Bible speaks to, all of this God cares about and all of this can stoke our desire for the true Redeemer to come again and make all things new.

Let’s Watch: Fantastic Four: First Steps

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Fantastic Four: First Steps is a 2025 superhero film directed by Matt Shakman which delves into the 1960-era retro-futurstic world of Earth-828 where beloved superheroes, the Fantastic Four, must save the world from complete destruction.

I really enjoyed the retro-futuristic look and feel of this film. I also really appreciated the great acting, particularly from Pedro Pascal (Reed Richards) and Vanessa Kirby (Sue Storm) who really nailed their role as not only superheroes, but also husband and wife. While I’ve grown weary of the cosmic threat trope in superhero films, I appreciated the slight twist this film provided where not only is Earth’s existence threatened, but also the bonds of love and family are stressed as well. The interplay between those two realms was engaging and even thought-provoking.

Ultimately, the movie’s central theme is family. What does it mean to be family? What are and should we be willing to do for our family? How do we truly love one another as family? Without giving away too much, at a pivotal point in the movie, Sue Storm gives a brief speech and says what she believes about family: “It’s about fighting for something bigger than yourself. It’s about connecting to something bigger than yourself. It’s about having something bigger than yourself.” According to Sue and the movie, family is about being together, about facing and fighting what threatens to divide and destroy us.

From a Christian perspective, there is much to commend here. Family is a good gift from God. The devotion, care and sacrifice that the Fantastic Four family show for each other is admirable – and something we should seek to emulate in our relationships. While the characters may jest and disagree with one another at times, they truly do love one another.

However, from a Biblical perspective, the good gift of family is not our final hope. Working together and being committed to each other is massively important, but it cannot save us from the brokenness inside us or outside of us. Ultimately, we have to look outside ourselves. We have to look to the One who created family and human relationships. He alone can rescue and redeem us. He alone can give strength to love our families well even in the hardest of times – and provide forgiveness for all those times we haven’t. And He did that by doing the unthinkable – by sending and sacrificing His only Son, so that we might life, so that by faith in Christ, we might be adopted as sons and daughters into His forever family. The Apostle Paul put it like this in Galatians 4:4-5: “But when the fullness of time had come, God sent forth his Son, born of woman, born under the law, to redeem those who were under the law, so that we might receive adoption as sons.”

In closing, Fantastic Four: First Steps is a fantastic superhero movie. It’s one of the best superhero films I’ve seen in a long time. But it’s even more fantastic when you realize that the truth and beauty in this movie is just a faint shadow of the solid reality to which the Bible points and for which our hearts long for.

Deals, Riches & True Joy

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With the holidays rapidly approaching, I purposed to set aside some time to think and write. In all reality, because I’m normally an external processor, I will be thinking as I write. So, welcome to my cluttered mind! Hopefully the rest of this post serves to bring a bit of clarity and conviction to my heart (and yours!).

So, what’s on my mind these days? Deals! Deals! Deals! Tis the two-faced week of Thanksgiving where we seek to both be thankful for God’s many blessings – but also hungrily scroll sites and stores looking for that next purchase to give us a hit of momentary happiness before we trundle into December.

Now, in all transparency, I love Thanksgiving and Christmas. This is probably my favorite time of the year. Food, family, fun – and focused times of worshipping God for His generosity, faithfulness and incarnate grace. Some of the best worship songs ever written are played on the radio and sung at churches across the world at this time of year (though Thanksgiving has a severe shortage of good songs, save this one). At the bottom of my heart, I do love this time of year – and I want my kids to experience all the good of it.

Yet as the years have gone by – and I’ve gained more disposable income, my mind and heart are a bit more harried and foggy. Now, I’m not saying I was some idyllic innocent child. I’m sure as a kid my idol-factory heart found all kinds of things to worship instead of the Lord during the holidays. If I could just get that next piece of pie – or if I could get that awesome Lego set under the tree, all would be well. I was an idolater back then – and sadly, still am. Yet my waywardness and the context of my waywardness looks a bit different these days.

Nowadays, I have access to the Internet. I have a smartphone. I have YouTube. I have so many more options (and discounts!) vying for my attention than I did as a kid. As a kid, I remember looking at Lego catalogs and imagining all of the wondrously creative possibilities (frankly, I still enjoy some toy catalogs!). Yet there were only so many pages in those catalogs. Eventually, I got tired of the catalog – and just got back to the Legos I already had. But today feels vastly different.

My three big hobbies currently – videogames, boardgames and reading books – are all awash with multitudinous options. Thousands upon thousands of options (and discounts!). There are sites and forums dedicated to aggregating deals on these items. I should know because to my chagrin, I check the ones for games almost daily. Sometimes they’re really helpful and alert me to some great bargains or even free stuff. Yet if I’m being brutally honest with myself, they’re often just stoking discontentment. Is it necessarily wrong to visit these sites? No. But when you have as many games and books as I do – do I really need to know about another sale?

And don’t get me started on YouTube content creators, hobby sites, Reddit or old-school forums, podcasts, etc. While I enjoy some of it (for example, The Backlog Breakdown), so much content out there is just marketing by another name. It feels like it’s always about the latest and greatest thing to wishlist and pine for. But give it three months, and the ravenous zeitgeist will be on to something new, shiny and momentarily satisfying. All of this feels like riding a carousel that never stops and goes around and around. I’m starting to get a little nauseous.

Paul says in 1 Timothy 6:17: “As for the rich in the this present age, charge them not to be haughty, nor to set their hopes on the uncertainty of riches, but on God, who richly provides us with everything to enjoy.” There is so much in this one verse. For starters, it’s speaking to me – and likely to you, if you’re reading this. Given the reality of global poverty, we are “the rich” in this world. We have so much. Even if this year hit my family with more medical and car bills than I would have liked, I still have plenty of disposable income to spend on non-essential things like games and books. The problem with “the rich” like us is not necessarily that we have a lot of money and stuff, but that we get “haughty.” We get proud. We begin to set our hearts and hopes on our riches, on our reserves of hard-earned cash, on our backlogs, on our over-flowing shelves of stuff. We are tempted to look to these riches for solace, for comfort, for security in this “present age.” None of us can control the future or stave off the suffering of living in a fallen world – but riches are a fool’s gold. They give the appearance of something satisfying and secure – but the mirage doesn’t last. First, wearily, our sinful hearts always want more. As the author of Ecclesiastes puts it, “All things are full of weariness; a man cannot utter it; the eye is not satisfied with seeing, nor the ear filled with hearing” (Eccl. 1:8b). And second, none of it lasts. Unless Jesus comes back soon, each of us have an unavoidable appointment with death. All those deals we snagged. All that stuff we smashed into our closets, basements and garages. All of it gone. And then one day, this “present age” will be over – and Jesus will come back (1 Tim. 5:14b). Riches are very uncertain. And yet we spend so much of our time, effort and mental energy on how to spend and get more. There has to be a better way.

Thankfully, Paul shows us that better, more certain way in the same verse. He calls us to set our hope on God “who richly provides us with everything to enjoy” (v. 17). With that as the foundation, Paul then goes on in verse 18 to talk about doing good, being generous and being rich in good works. Paul’s vision of the good life is radically different than what I see in commercials, malls and many websites. Instead of telling us to “Buy now while supplies last!” or the opposite, “Everything is worthless,” Paul calls us to trace the goodness and joy we experience in this life back to its ultimate source. If there is anything good in games and books (and there is much!), it ultimately comes from the good hands of our lavishly generous Creator. We need to set our hope on Him. He will always come through. He will not disappoint. He doesn’t require an upgrade or expansion pack. He is not going to sell us a false bill of goods. He is enough. He is where true life is found.

But applying this truth and living it is harder than writing it. When I finish writing this post – and when you finish reading it, the current habits of our lives will carry us along. Without thinking and prayerfully and persistently implementing new patterns of behavior, we will likely find ourselves browsing the sites again, frequenting the stores and shelling out more cash for uncertainty. I’m not saying it’s wrong to shop or buy something for yourself this holiday season. I know I will. But I want to go about it differently. I want my heart to be in a different place. If “godliness with contentment is great gain” (1 Tim. 6:6), then I want that kind of gain in my life. Don’t you?

So, what do we do now? For me, it looks like moving toward less acquisition and more thoughtful consumption. Although not necessarily from a Christian perspective, videos like this have been helpful to me lately. Instead of scrambling around acquiring and shallowly experiencing vast quantities of games and books, I want off the commercial carousel. I want to slow the purchase train down. I want to go deeper. I want to think more. And I want to be more conversant with God through it all. I’m planning and hoping to continue using tools like Notion and this blog to help me organize and process my thoughts and habits this coming year. I encourage you to find something that helps you do the same.

Ultimately, all the riches and good things I have and will experience this holiday season are from the hand of my marvelous Maker. I want Him to be my chief and lasting joy. And that’s not something I’m ever going to find in a sale.

Let’s Read: The Waiting Soul by William Cowper

I recently ran across a beautiful poem by William Cowper (a contemporary and friend of John Newton) in this Kindle collection. I wanted to share the poem, “The Waiting Soul” and a few brief thoughts on it:

I wish, thou know’st, to be resign’d,
And wait with patient hope;
But hope delay’d fatigues the mind,
And drinks the spirit up.

Help me to reach the distant goal,
Confirm my feeble knee;
Pity the sickness of a soul
That faints for love of thee.

Cold as I feel this heart of mind,
Yet since I feel it so;
It yields some hope of life divine
Within, however low.

I seem forsake and alone,
I hear the lion roar;
And ev’ry door is shut but one,
And that is mercy’s door.

There, till the dear Deliv’rer come,
I’ll wait with humble pray’r;
And when he calls his exile home,
The Lord shall find me there.”

My Thoughts: Cowper appears to be in a situation where he feels spiritually “cold.” He feels forsaken and alone like an exile away from home. His spirit is drying up because he has been waiting, but it’s hard to do so. He is waiting for His Deliverer to come. He is asking for God to open His word to him and cheer his hurting soul. Yet he has not abandoned his hope in God. He is calling out to God after all – and he wants to wait patiently. Despite his troubles and feelings, though, he knows that God is still merciful. All other ways of escape or relief may be gone, but “mercy’s door” is still open. So, he will continue to call out in humble prayer as he awaits his Lord to come and take him home at last.

To me, this poem is a beautiful example of hopeful lament. Cowper is not hiding the fact that he is troubled of soul. He is distressed of mind. He is tired of waiting. His options are all but exhausted. All he has is the Lord and His mercy, but that is exactly what he needs and wants – and that is exactly who he goes to in his trouble. It’s hard to wait, watch and pray. Jesus’s disciples had the same struggle in the Garden of Gethsemane. We get so worn down with fatigue, sin, sickness and waiting. Our heavenly home with the Lord seems like such a distant goal. Yet Cowper reminds me that there is still hope. God is merciful. He has compassion on us. He knows our feeble, fickle hearts better than we do. He will help us on this long, challenging journey of faith. And one day, the waiting will be over. So, if God is your Deliverer, take heart. Keep calling out to Him. Keep hoping in Him. The waiting will be totally worth it one day.

Let’s Play: Dredge

  • What was it about
    • Dredge is a fishing game with sinister undertones. You play the role of a fisherman who is free to explore several islands with different kinds of sea life that you can catch. You will spend most of your time moving around and fishing with your boat. You can also upgrade your vessel and interact with residents of the islands scattered around the world. If you’re not a completionist, the game will take about 9-10 hours to complete. If you like to tie up every loose end and catch every fish, you’re probably signing up for about 20 hours (according to HowLongToBeat.com), not including the extra content from the DLCs.
  • What I liked
    • Dredge has great onboarding. It doesn’t belabor the backstory, but rather flings you into this world where you head out as a fisherman to a seemingly ordinary fishing town in need of a new fisherman. But not is all as it seems!
    • The gameplay loop is simple, but compelling. Go out and fish, bring it in to sell it, upgrade, complete quests, etc. You can play this for a few minutes and still have a good time and advance the story & your abilities.
    • I actually enjoyed the timing-based fishing /dredging mechanic. I like how the catch mechanic can vary depending on what type of fish you’re trying to reel in. While none of them are extremely challenging, this change of pace keeps fishing fresh and a lot less monotonous than it could have been. It’s also enjoyable to upgrade your ship and improve your abilities, including being able to generate “passive” income while you focus on other objectives.
    • There was a nice array of characters to interact with in the game – and they don’t overstay their welcome with long dialogue scenes. The game respects your time and allows you to keep moving forward with your objectives and the story.
  • What I didn’t like
    • Travel around the world can be a bit slow. Thankfully, this improves as you upgrade your ship and get access to other abilities.
    • I was so focused on accomplishing the various missions and objectives that the underlying story of Dredge took a backseat for me. If I was more of a completionist or took more time to piece things together on my own, I probably would have found the ending more satisfying. As it was, I was intrigued at possible endings to the game – but they didn’t hit me with a lot of emotional force because I hadn’t really invested much into my character or the world I was exploring. Part of this is my fault, but part of this just the reality of the game. It’s not a narrative heavy game.
  • What got me thinking
    • Dredge lives up to the meaning of its name. To “dredge” up something is to “to bring to light by deep searching” (https://www.merriam-webster.com/dictionary/dredge). In this game, you are searching and bringing to light the haunted history of a island chain. One of the big questions this game wrestles with is whether the past is worth bringing back to life. All of us have things in our past that haunt us. Things that we wish we could undo. Things we wish would have turned out different. People we wish we could see again. The past haunts our steps. And like in the game, each of us has a choice on what we do with the past. While there can be great value in processing the past, trying to make sense of it in light of Biblical truth and humbly accepting the possible consequences of our poor choices, there is also a danger of allowing the past to rule the present and blot out one’s hope for the future. By the grace of God, the Apostle Paul kept his past in proper perspective when he said, “Brothers, I do not consider that I have made it my own. But one thing I do: forgetting what lies behind and straining forward to what lies ahead, I press on toward the goal for the prize of the upward call of God in Christ Jesus” (Phil. 3:13-14). For Paul, his story was not about his past privileges or performance (Phil. 3:2-7). Rather, it was all about Jesus. It was all about the “surpassing worth of knowing Christ my Lord” (Phil. 3:8). Paul wasn’t trying to atone for his past or rest on his laurels. Rather, he was resting and clinging to the righteousness that Jesus gives. Like a runner in a race, he was leaning forward toward “the goal for the prize of the upward call of God in Christ Jesus” (Phil. 3:14). Ultimately, if we want to make peace with our past, if we want to make the most of the remaining days God has given us in this life, we need to know the Prince of Peace. We need to know the LORD of history. We need to know by faith the compassionate One who casts “all our sins into the depths of the sea” (Micah 7:19) never to dredge them up again.

Let’s Play: Sonic Generations

  • What was it about
    • Sonic Generations is a 2011 platformer developed by Sonic Team and published by Sega. The game was made in honor of Sonic’s 20th anniversary and involves the time-traveling adventures of “Classic” and “Modern” Sonic and Tails as they try to rescue history, the world and their friends.
  • What I liked
    • While I have played parts of Sonic games in the past (I believe, Sonic Adventure (Dreamcast), a bit of Sonic Mania and some of the Sonic Racing games), I don’t believe I’ve ever rolled credits on a full Sonic game before. While platformers are not my favorite genre, I really enjoyed the exhilarating moments of speed in Sonic Generations. The brief moments when I was able get into a “flow” state and jump over obstacles, fly through loops, bounce on balloons (or clouds!), smash enemies and then “boost” to go even faster is incredible.
    • In order to unlock each boss gate, you have to complete several challenges. However, thankfully, the challenges are not all one and the same. There are doppelganger races (my least favorite), drifting, skateboarding, partnering with friends and using their powers, using invisibility powers, etc. While almost all of them are understandably focused on speed (it’s a Sonic game after all!), the sheer variety offers a lot of content and replayability to Sonic Generations.
  • What I didn’t like
    • The story is Sonic Generations is largely forgettable. I would never gravitate to a Sonic game for heartfelt dialogue or profound character development – and Sonic Generations does nothing to change that. It’s fun to see Sonic and the gang saving the world again, but I really didn’t care what the story was. I just wanted to go faster and beat the levels / bosses. Everything else felt like window dressing to me.
    • My least favorite boss in the game was Egg Dragoon. It took me several frustrating runs to get the timing and controls down to beat this boss – and when it was over, I never want to have to face him again. I guess I’ll never be a Sonic or platformer fanboy. Oh well.
  • What got me thinking
    • I put Sonic Generations on my “Locked and Loaded” list (see The Backlog Breakdown podcast for more details) this year because I wanted to challenge myself to play something outside of my comfort zone. Turn-based strategy and sports games are my bread-and-butter. Platformers – not so much. So, how did my experiment go? Well, at first, I started up Sonic Generations and enjoyed the first few levels. But then I started finding myself looking for another game to play, a game with more familiar mechanics (see Deep Sky Derelicts). I kept putting Sonic Generations off like a movie you start, but never get around to finishing because you’re not totally invested. However, I’m glad I pressed through the discomfort. Sure, I experienced a good deal of frustration and head-shaking moments in Sonic Generations. However, this isn’t the game’s fault. Sonic Generations is a solid game with loads of replayability for those who enjoy Sonic games. In the end, finishing Sonic Generations was a good reminder to me that sometimes with games and other experiences in life that you need “find the fun.” There’s a reason why Sonic games continue to be made. There’s a reason why there is a sizeable Sonic fandom. It may not be for me, but I can respect the skill and delight players have when they play games like this. I just wish there were less spikes in my way sometimes!

Let’s Play: Deep Sky Derelicts

  • What was it about
    • Deep Sky Derelicts (DSD) is a rogue-like deckbuilder, developed by Snowhound Games and published in 2018 by Fulqrum Publishing. The premise of the game is that you’re a bunch of impoverished space mercenaries who are trying to win their citizenship to spend their remaining days on a idyllic, hospitable planet. To achieve that, you’ll have to loot and shoot your way through derelict space ships to hopefully discover the location of an alien derelict, overcome the final enemy there and ultimately secure a ticket to your new home.
  • What I liked
    • I like DSD’s comic book aesthetic and stylized combat. Like any rogue-like, there are a lot of battles, so I thought I would grow weary of all the brief comic-book cutaways for each attack, but I actually found the opposite to be true. The cutaways made the combat feel more visceral and energetic – and it was exciting to see what results popped up in the graphic. Did I get a stun? Did I shave off a bunch of the enemy’s shield? A bunch of red numbers popping up – yes, that was a good hit!
    • DSD combines both RPG with deckbuilding. Not only are you building a deck of battle cards for each of your 3 characters, but you’re giving your characters new equipment which can impact both their character stats and/or their battle cards. I was also playing with both DLCs – and the Station Life DLC, in particular, opens up even more ways you can hone your characters and their equipment. There’s a quite a bit going on in DSD, but after a few derelicts and some brief browsing around on the Steam forums or guides, you should have a pretty good idea of what you’re doing and how you want your mercenaries to fight. I definitely enjoyed being able to level up my characters and having access to even more dangerous and robust abilities.
    • DSD has a nice variety of enemies you’ll face with a variety of shapes, sizes, numbers and abilities. The game eases you into the difficulty with the first few derelicts, but if you’re not careful, you can still have your party wiped in battle if you play your cards poorly.
  • What I didn’t like
    • The game throws a variety of quests your way, including ones where you help out various odd-ball characters with various tasks. While some of these quests included interesting or humorous dialogue, I didn’t find any of them to be particularly meaningful or memorable. Felt like they were more of a speed-bump in my ultimate goal of getting the final alien derelict.
    • Essentially, everything outside of the battles in DSD is adequate, but not revolutionary. There is not much of a story here – and you likely won’t find yourself attached to any of the characters you encounter, including your own mercenaries. Outside of battles and wandering the derelicts, you’ll head back to your home station to replenish your energy, heal up your characters, sell some of your loot, buy and/or research whatever you need to – and then you’ll be back out battling your way through the derelicts. It can be a fun loop at times, but after a while, it feels very rinse-and-repeat.
  • What got me thinking?
    • The battles are the best part of DSD. I really enjoyed puzzling my way through some fights – and being on the edge of my seat hoping I would get a certain card to either defend or land a devastating blow on the enemy. However, it took some time and effort for me to learn how to construct my character decks and figure out how defeat some of the more advanced enemies. However, after some trial and error, I was able to figure out a system that worked for me (usually involved attacks that stunned the enemy and/or damaged multiple enemies at once) – and by the end, the game was pretty much a cakewalk. I haven’t tried the game’s free-standing Arena mode, but I might return to it down the road because I enjoyed the battles so much.