gpui: Add min_size and max_size style methods#47775
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danilo-leal merged 1 commit intomainfrom Jan 27, 2026
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Key changes: - Version bump v0.223 - Bold folder labels setting (zed-industries#47631) for project panel - min_size/max_size style methods in GPUI (zed-industries#47775) - Emoji typing fix (zed-industries#47835) - Heap allocation reductions in GPUI (zed-industries#47858) - Git graph: feature graph support (zed-industries#47861) - Editor: select to start/end of larger syntax node (zed-industries#47571) - Scroll position persistence moved to background with debounce (zed-industries#47834) - Markdown: improved double-click word selection (zed-industries#47844) - Language injections fix (zed-industries#46134) - SharedString::new_static for string literals (zed-industries#47865) - ACP registry improvements and agent deprecation banners Conflict resolutions: - Kept our version (0.0.1), not upstream's 0.223.0 - Removed vim settings from default.json, settings_content, settings_ui - Took upstream's bold_folder_labels in project panel - Removed deleted crate files (gpui, vim, util) Co-Authored-By: Claude Opus 4.6 <noreply@anthropic.com>
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The same way you can use
sizewhen width and height have the same value, it should also be possible to writemin_sizeandmax_size. This PR adds these two methods, which are also supported in Tailwind (but not documented in v4, surprisingly!).Release Notes: