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Upgrade to latest snowpack pre#2

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matthewp merged 1 commit intomainfrom
upgrade-snowpack
Mar 16, 2021
Merged

Upgrade to latest snowpack pre#2
matthewp merged 1 commit intomainfrom
upgrade-snowpack

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This contains a bunch of bug fixes for SSR we need.

This contains a bunch of bug fixes for SSR we need.
@matthewp matthewp merged commit 1f5c7c7 into main Mar 16, 2021
@matthewp matthewp deleted the upgrade-snowpack branch March 16, 2021 18:08
@drwpow drwpow mentioned this pull request Mar 24, 2021
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MoustaphaDev added a commit that referenced this pull request May 29, 2023
MoustaphaDev added a commit that referenced this pull request May 30, 2023
…#7235)

* test: add unit tests

* fix: prioritize prerendered routes

* chore: fix test

* add comment

* test: try avoiding race condition

* chore: changeset

* try avoiding race conditions attempt #2

* try avoiding race conditions (attempt 3)

* final fix hopefuly

* tet: add more tests

* sort conflicting dynamic routes aplhabetically

* test: fix test
jrin0340-420 added a commit to jrin0340-420/astroglider that referenced this pull request Nov 6, 2025
Expanded project description and objectives for Architect's Crucible, detailing AI dynamics and gameplay mechanics.{
  "title": "[Puzzle withastro#2] Debug Tools & QA",
  "description": "Create in-editor or play-mode DebugTools to accelerate testing and QA. This tool should allow developers to force critical game states instantly.",
  "acceptance_criteria": [
    "Debug menu is accessible via a toggle key (e.g., F1).",
    "Buttons for force-bite, force-kill, quick-save, and quick-load are functional.",
    "Biting button successfully triggers the Consequence flow (Amputation/Specter's Rage).",
    "All button actions are logged to the console."
  ],
  "estimate": "12 pts",
  "files_likely_affected": [
    "DebugTools.cs (new)",
    "Editor/DebugToolsEditor.cs (optional)",
    "PlayerController.cs (add debug hooks)",
    "ConsequenceSystem.cs (add debug hooks)"
  ],
  "labels": ["puzzle", "prototype", "enhancement", "qa"]
}{
  "title": "[Puzzle withastro#1] HUD at Dawn",
  "description": "Implement a simple HUD overlay displaying Health, Stamina (percent), and Bloodlust (if Lucille equipped). This is the first visual feedback for the player.",
  "acceptance_criteria": [
    "UI updates in Play mode.",
    "Health and Stamina (percent) are visible.",
    "Bloodlust bar appears only if Lucille is equipped.",
    "Bloodlust bar pulses visually when Bloodlust is >90%."
  ],
  "estimate": "10 pts",
  "files_likely_affected": [
    "UIManager.cs",
    "PlayerController.cs",
    "LucilleWeapon.cs",
    "Assets/Prefabs/UI/HUDCanvas.prefab (new)"
  ],
  "labels": ["puzzle", "prototype", "enhancement", "ui"]
}
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2 participants