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Add watch mode#1

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matthewp merged 1 commit intomainfrom
watch-mode
Mar 16, 2021
Merged

Add watch mode#1
matthewp merged 1 commit intomainfrom
watch-mode

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@drwpow drwpow commented Mar 16, 2021

Adds a npm run dev mode to automatically compile changes on-the-fly

@drwpow drwpow requested a review from matthewp March 16, 2021 17:55
@matthewp matthewp merged commit d4a02e7 into main Mar 16, 2021
@drwpow drwpow deleted the watch-mode branch March 16, 2021 17:57
@drwpow drwpow mentioned this pull request Apr 6, 2021
4 tasks
@drwpow drwpow mentioned this pull request Aug 19, 2021
ematipico added a commit that referenced this pull request Mar 18, 2025
…ey are components (#13432)

* Fix/render to string slots (#1)

* add force HTMLString with local tests

* remove local test & logs

* remove test counter in basic exemple

* re-add test & create SlotString instead of HTMLString

* add test of a nested rendered component inside renderToString slots function

* add changeset on astro package

* Apply suggestions from code review

---------

Co-authored-by: Emanuele Stoppa <my.burning@gmail.com>

Co-authored-by: ematipico <602478+ematipico@users.noreply.github.com>
Princesseuh pushed a commit that referenced this pull request Oct 20, 2025
jrin0340-420 added a commit to jrin0340-420/astroglider that referenced this pull request Nov 6, 2025
Expanded project description and objectives for Architect's Crucible, detailing AI dynamics and gameplay mechanics.{
  "title": "[Puzzle withastro#2] Debug Tools & QA",
  "description": "Create in-editor or play-mode DebugTools to accelerate testing and QA. This tool should allow developers to force critical game states instantly.",
  "acceptance_criteria": [
    "Debug menu is accessible via a toggle key (e.g., F1).",
    "Buttons for force-bite, force-kill, quick-save, and quick-load are functional.",
    "Biting button successfully triggers the Consequence flow (Amputation/Specter's Rage).",
    "All button actions are logged to the console."
  ],
  "estimate": "12 pts",
  "files_likely_affected": [
    "DebugTools.cs (new)",
    "Editor/DebugToolsEditor.cs (optional)",
    "PlayerController.cs (add debug hooks)",
    "ConsequenceSystem.cs (add debug hooks)"
  ],
  "labels": ["puzzle", "prototype", "enhancement", "qa"]
}{
  "title": "[Puzzle withastro#1] HUD at Dawn",
  "description": "Implement a simple HUD overlay displaying Health, Stamina (percent), and Bloodlust (if Lucille equipped). This is the first visual feedback for the player.",
  "acceptance_criteria": [
    "UI updates in Play mode.",
    "Health and Stamina (percent) are visible.",
    "Bloodlust bar appears only if Lucille is equipped.",
    "Bloodlust bar pulses visually when Bloodlust is >90%."
  ],
  "estimate": "10 pts",
  "files_likely_affected": [
    "UIManager.cs",
    "PlayerController.cs",
    "LucilleWeapon.cs",
    "Assets/Prefabs/UI/HUDCanvas.prefab (new)"
  ],
  "labels": ["puzzle", "prototype", "enhancement", "ui"]
}
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2 participants