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ematipico
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Mar 18, 2025
…ey are components (#13432) * Fix/render to string slots (#1) * add force HTMLString with local tests * remove local test & logs * remove test counter in basic exemple * re-add test & create SlotString instead of HTMLString * add test of a nested rendered component inside renderToString slots function * add changeset on astro package * Apply suggestions from code review --------- Co-authored-by: Emanuele Stoppa <my.burning@gmail.com> Co-authored-by: ematipico <602478+ematipico@users.noreply.github.com>
Princesseuh
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jrin0340-420
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Nov 6, 2025
Expanded project description and objectives for Architect's Crucible, detailing AI dynamics and gameplay mechanics.{
"title": "[Puzzle withastro#2] Debug Tools & QA",
"description": "Create in-editor or play-mode DebugTools to accelerate testing and QA. This tool should allow developers to force critical game states instantly.",
"acceptance_criteria": [
"Debug menu is accessible via a toggle key (e.g., F1).",
"Buttons for force-bite, force-kill, quick-save, and quick-load are functional.",
"Biting button successfully triggers the Consequence flow (Amputation/Specter's Rage).",
"All button actions are logged to the console."
],
"estimate": "12 pts",
"files_likely_affected": [
"DebugTools.cs (new)",
"Editor/DebugToolsEditor.cs (optional)",
"PlayerController.cs (add debug hooks)",
"ConsequenceSystem.cs (add debug hooks)"
],
"labels": ["puzzle", "prototype", "enhancement", "qa"]
}{
"title": "[Puzzle withastro#1] HUD at Dawn",
"description": "Implement a simple HUD overlay displaying Health, Stamina (percent), and Bloodlust (if Lucille equipped). This is the first visual feedback for the player.",
"acceptance_criteria": [
"UI updates in Play mode.",
"Health and Stamina (percent) are visible.",
"Bloodlust bar appears only if Lucille is equipped.",
"Bloodlust bar pulses visually when Bloodlust is >90%."
],
"estimate": "10 pts",
"files_likely_affected": [
"UIManager.cs",
"PlayerController.cs",
"LucilleWeapon.cs",
"Assets/Prefabs/UI/HUDCanvas.prefab (new)"
],
"labels": ["puzzle", "prototype", "enhancement", "ui"]
}
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Adds a
npm run devmode to automatically compile changes on-the-fly