Fix: The viewport stops working when the program is minimized. #4832
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rustbasic wants to merge 1 commit intoemilk:masterfrom
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Fix: The viewport stops working when the program is minimized. #4832rustbasic wants to merge 1 commit intoemilk:masterfrom
rustbasic wants to merge 1 commit intoemilk:masterfrom
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emilk
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Jul 31, 2024
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| window.request_redraw(); | ||
| true |
Owner
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This reverts the changes you added in:
Won't this cause high CPU usage on Windows when minimized again?
Contributor
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Yes, it's ok as long as you don't keep calling request_repaint().
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If someone want to keep calling request_repaint() but not call it when minimized, someone can do the following.
It works fine.
let is_maximized = ui.input(|i| i.viewport().maximized.unwrap_or(false));
if !is_minimized {
ui.ctx().request_repaint();
}
emilk
pushed a commit
that referenced
this pull request
Sep 1, 2024
Fix: The viewport stops working when the program is minimized.
Fix: Logically, the weird parts have been normalized.
**Issue :**
The viewport stops working when the program is minimized.
* Related #3321
* Related #3877
* Related #3985
* Closes #3972
* Closes #4772
* Related #4832
* Closes #4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of #4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
486c
pushed a commit
to 486c/egui
that referenced
this pull request
Oct 9, 2024
Fix: The viewport stops working when the program is minimized.
Fix: Logically, the weird parts have been normalized.
**Issue :**
The viewport stops working when the program is minimized.
* Related emilk#3321
* Related emilk#3877
* Related emilk#3985
* Closes emilk#3972
* Closes emilk#4772
* Related emilk#4832
* Closes emilk#4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of emilk#4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
hacknus
pushed a commit
to hacknus/egui
that referenced
this pull request
Oct 30, 2024
Fix: The viewport stops working when the program is minimized.
Fix: Logically, the weird parts have been normalized.
**Issue :**
The viewport stops working when the program is minimized.
* Related emilk#3321
* Related emilk#3877
* Related emilk#3985
* Closes emilk#3972
* Closes emilk#4772
* Related emilk#4832
* Closes emilk#4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of emilk#4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
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Fix: The viewport stops working when the program is minimized.
Issue :
The viewport stops working when the program is minimized.
Solution :
When
request_redraw()is performed in Minimized state, the occasional screen tearing phenomenon has disappeared.( Probably expected to be the effect of #4814 )
To address the issue of the
Immediate Viewportnot updating in Minimized state, we can callrequest_redraw().