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Fix high CPU usage on Windows when app is minimized#3985

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emilk merged 10 commits intoemilk:masterfrom
rustbasic:patch5
Feb 6, 2024
Merged

Fix high CPU usage on Windows when app is minimized#3985
emilk merged 10 commits intoemilk:masterfrom
rustbasic:patch5

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@rustbasic rustbasic commented Feb 6, 2024

Closes #3982

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Remember to give your PR descriptive titles. The PR title is what ends up in the changelog!

@rustbasic rustbasic changed the title patch #3982 Windows: High CPU Usage when minimized : issue #3982 Feb 6, 2024
@emilk emilk added the eframe Relates to epi and eframe label Feb 6, 2024
@emilk emilk changed the title Windows: High CPU Usage when minimized : issue #3982 Fix high CPU usage on Windows when app is minimized Feb 6, 2024
@emilk emilk added the performance Lower CPU/GPU usage (optimize) label Feb 6, 2024
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emilk commented Feb 6, 2024

Thanks!

@emilk emilk merged commit 68eb3db into emilk:master Feb 6, 2024
@rustbasic rustbasic deleted the patch5 branch February 8, 2024 11:56
emilk pushed a commit that referenced this pull request Sep 1, 2024
Fix: The viewport stops working when the program is minimized.   

Fix: Logically, the weird parts have been normalized.
                                                               
**Issue :**
The viewport stops working when the program is minimized.
                         
* Related #3321
* Related #3877
* Related #3985
* Closes #3972
* Closes #4772
* Related #4832 
* Closes #4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of #4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
486c pushed a commit to 486c/egui that referenced this pull request Oct 9, 2024
Fix: The viewport stops working when the program is minimized.   

Fix: Logically, the weird parts have been normalized.
                                                               
**Issue :**
The viewport stops working when the program is minimized.
                         
* Related emilk#3321
* Related emilk#3877
* Related emilk#3985
* Closes emilk#3972
* Closes emilk#4772
* Related emilk#4832 
* Closes emilk#4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of emilk#4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
hacknus pushed a commit to hacknus/egui that referenced this pull request Oct 30, 2024
hacknus pushed a commit to hacknus/egui that referenced this pull request Oct 30, 2024
Fix: The viewport stops working when the program is minimized.   

Fix: Logically, the weird parts have been normalized.
                                                               
**Issue :**
The viewport stops working when the program is minimized.
                         
* Related emilk#3321
* Related emilk#3877
* Related emilk#3985
* Closes emilk#3972
* Closes emilk#4772
* Related emilk#4832 
* Closes emilk#4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of emilk#4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
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Windows: High CPU Usage when minimized

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