eframe: Improve glow context switching#4814
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emilk merged 2 commits intoemilk:masterfrom Jul 11, 2024
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Looks good! Have you tested this with multi-viewports?
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yes. It does not affect the current content. |
emilk
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Jul 11, 2024
change_gl_context()glow context switching
emilk
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Sep 1, 2024
Fix: The viewport stops working when the program is minimized.
Fix: Logically, the weird parts have been normalized.
**Issue :**
The viewport stops working when the program is minimized.
* Related #3321
* Related #3877
* Related #3985
* Closes #3972
* Closes #4772
* Related #4832
* Closes #4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of #4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
486c
pushed a commit
to 486c/egui
that referenced
this pull request
Oct 9, 2024
Improved `change_gl_context()` **Before:** Create a new `not_current_glcontext`. **After:** If `not_current_glcontext` exists, apply it. Otherwise, create it. This will make the program smoother when dragging, etc.
486c
pushed a commit
to 486c/egui
that referenced
this pull request
Oct 9, 2024
Fix: The viewport stops working when the program is minimized.
Fix: Logically, the weird parts have been normalized.
**Issue :**
The viewport stops working when the program is minimized.
* Related emilk#3321
* Related emilk#3877
* Related emilk#3985
* Closes emilk#3972
* Closes emilk#4772
* Related emilk#4832
* Closes emilk#4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of emilk#4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
hacknus
pushed a commit
to hacknus/egui
that referenced
this pull request
Oct 30, 2024
Improved `change_gl_context()` **Before:** Create a new `not_current_glcontext`. **After:** If `not_current_glcontext` exists, apply it. Otherwise, create it. This will make the program smoother when dragging, etc.
hacknus
pushed a commit
to hacknus/egui
that referenced
this pull request
Oct 30, 2024
Fix: The viewport stops working when the program is minimized.
Fix: Logically, the weird parts have been normalized.
**Issue :**
The viewport stops working when the program is minimized.
* Related emilk#3321
* Related emilk#3877
* Related emilk#3985
* Closes emilk#3972
* Closes emilk#4772
* Related emilk#4832
* Closes emilk#4892
**Solution :**
When `request_redraw()` is performed in Minimized state, the occasional
screen tearing phenomenon has disappeared.
( Probably expected to be the effect of emilk#4814 )
To address the issue of the `Immediate Viewport` not updating in
Minimized state, we can call `request_redraw()`.
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Improved
change_gl_context()Before:
Create a new
not_current_glcontext.After:
If
not_current_glcontextexists, apply it. Otherwise, create it.This will make the program smoother when dragging, etc.