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MonoGame 3.8 Release#7291

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tomspilman merged 697 commits intomasterfrom
develop
Aug 10, 2020
Merged

MonoGame 3.8 Release#7291
tomspilman merged 697 commits intomasterfrom
develop

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This is the merge of develop into master for the big MonoGame 3.8 release.

tomspilman and others added 30 commits March 12, 2020 16:32
Update SDL_GameControllerDB to point to backup repository
Revert "Update SDL_GameControllerDB to point to backup repository"
Fix Content.mgcb not being visible in VS 2019
Fix initialization crash on iOS GLES 2.0 devices
Check for Linux instead of Mac, and fix a bit of formatting (fixes #6816)
[iOS] Fix gl error and race condition (fixes #6928, fixes #6552)
Enable executable generation for macOS by default
ContentManager uses these for its ScratchBufferPool.
Pool ContentManager scratch buffers
Use int for parameter count in effect binary
tomspilman and others added 29 commits August 3, 2020 17:06
Changelog: Remove internals and improve other entries
* Updated images to new docs standard.

Additional tasks:

* Update code docs to 3.8 standards
* removed any lingering "pipeline" references
* Removed redundant pipeline images
Tiny improvements to MGCB Editor and VS for Mac addin
)

* Updated SDK versions in universal project and universal templates

* Updated SDK on template of CoreApp project.

* Increased TargetPlatformMinVersion from 14393 to 16299.
- Move 3.7 and XNA migration to Getting Started content
- Updated toc for Getting Started pages to include the migration guides
- Removed old links from header toc
The targets file does not not the list of platforms that mgcb might support so don't try to check that
[MGCB Task] Fix checking the MonoGamePlatform property
Documentation Upgrade
@tomspilman tomspilman merged commit b2a8062 into master Aug 10, 2020
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