Adds game specific camera options#1212
Conversation
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sensitivity has moved out of LUS controller settings with #1220, |
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@briaguya-ai where did they end up? That PR seems to just remove them, not move them. Arguably, the entire right stick and gyro sections should move out of LUS controller settings and into this window. I'm adding tabs for all controllers to the GameControlEditor in #449 since I need them for my buttons, so they could move in there, as well as bringing back the removed sensitivity settings, but that seems out of scope for this PR. @GreatArgorath for this PR, I think you should also have your checkboxes apply per-controller, which means they'd need to also live in my tabs, but obviously it's up to you. |
correct. sorry about that. my previous comment was misleading. the idea is to switch away from what we have in rachael (screenshot from rachael bravo) to this way instead of handling right stick sensitivity settings as part of LUS, sensitivity settings can be handled as a part of the game (SOH). also, this opens us up to having different sensitivity for aiming (even if we have aiming on the right stick enabled) and free camera i'm not sure about the gryo sensitivity slider, maybe it makes sense for it to live here? i'll defer to @Kenix3 for opinions on that one. |
To fit more in line with other enhancement checkboxes
* Adds inversion options * Fixes compilation * Adds options to new detailed control editor * Fixes inversion on C-Up view * Fixes right stick aiming * Fixes right stick aiming again * Adds tooltip function + tooltips to gamecontroleditor.cpp * Fixes tooltip for X axis * Uses LUS tooltip function instead of new one * Adds padding to camera control editor To fit more in line with other enhancement checkboxes


Resolves #36
Adds:
172197379-6258a546-6753-4b73-b81a-92800cc6541e.mp4