LUS Cleanup: Fixes SDL axis handling.#1220
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Kenix3 merged 4 commits intoHarbourMasters:develop-zhorafrom Aug 17, 2022
Merged
LUS Cleanup: Fixes SDL axis handling.#1220Kenix3 merged 4 commits intoHarbourMasters:develop-zhorafrom
Kenix3 merged 4 commits intoHarbourMasters:develop-zhorafrom
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Should be a game specific feature.
briaguya0
approved these changes
Aug 17, 2022
Also loads legacy controller profiles.
Also fixes issue where wchars would be returned in dxgi when getting a key name.
This was referenced Aug 17, 2022
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louist103
pushed a commit
to louist103/Shipwright-1
that referenced
this pull request
Aug 19, 2022
* Fixes SDL axis handling. * Removes sensitivities from LUS Should be a game specific feature. * Updates Wii U Controllers to remove sensitivity Also loads legacy controller profiles. * Fixes memory leak in gfx_dxgi_get_key_name Also fixes issue where wchars would be returned in dxgi when getting a key name.
Kenix3
added a commit
to Kenix3/Shipwright
that referenced
this pull request
Oct 19, 2022
* Fixes SDL axis handling. * Removes sensitivities from LUS Should be a game specific feature. * Updates Wii U Controllers to remove sensitivity Also loads legacy controller profiles. * Fixes memory leak in gfx_dxgi_get_key_name Also fixes issue where wchars would be returned in dxgi when getting a key name.
dcvz
pushed a commit
to briaguya0/Shipwright
that referenced
this pull request
Nov 12, 2022
* Fixes SDL axis handling. * Removes sensitivities from LUS Should be a game specific feature. * Updates Wii U Controllers to remove sensitivity Also loads legacy controller profiles. * Fixes memory leak in gfx_dxgi_get_key_name Also fixes issue where wchars would be returned in dxgi when getting a key name.
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