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Origional lobby manager will be set as the manager again when they re-join Player counts per server are now accurate Other small optimisations Fixed some logs having the wrong logging context Player encryption will be removed correctly if they have any joining errors Bumped node version bumped master server interface version
See latest commit for changelog
Changed the server ID, other changes to allow it to work correctly, also changed how per player difficulties work and other small optimisations
Update actions fix build
This was referenced Apr 9, 2023
Fix issues with players not appearing
…ing the same ip and port addressed server, removed new() from a packet
Update nuget.yml
…ase its packet size for now
Added functions to send multiple packets in one Fixed selected beatmap display issues Some on join packets are now sent in one packet
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This is hopefully the last PR in the series...
Adds support for 1.29+ clients that connect via GameLift and perform the handshake process directly with the dedicated server:
Cross-dependent related PRs