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Items in Deltarune can be consumed, used, equipped, bought at shops, sold, picked up, or found in chests. These items are kept in Kris's inventory, which can have up to 12 items in a Dark World, and starting in Chapter 2 can store additional items in Storage. Up to 24 items can be stored in Storage in Chapters 2 and 3, while up to 48 items can be stored in Storage in Chapters 4 and 5. Weapons and Armor also have a total of 48 slots each.

Consumables

Consumables restore the party's HP, revive Downed party members, or otherwise boost their stats or TP.

NameDescriptionEffectsSourceBuy
Dark Candy

Heals 40 HP. A red-and-black star that tastes like marshmallows.

+40HP

40

Darker Candy

A candy that has grown sweeter with time. Said to taste like toasted marshmallow. +120HP

+120HP

  • 240 D$ (Chapter 4)
  • 250 D$ (Chapter 5)
ReviveMint

Heals a fallen ally to MAX HP. A minty green crystal.

  • Heals a downed ally to full HP
  • Heals a non-downed ally by half of their max HP

N/A

Glowshard
  • A shimmering shard. Its use is unknown. [Chapter 1]
  • A shimmering shard. Its value increases each Chapter. [Chapter 2+]

Can be used during a battle against Rudinns to spare it

N/A

Manual

Ralsei's handmade book full of various tips and tricks.

Can be used against several enemies to make them tired

Castle Town

N/A

Top Cake

This cake will make your taste buds spin! Heals 160HP to the team.

+160HP to party

Forest (Malius)

N/A

SpinCake
  • A pastry in the shape of a top. Heals [X] HP to the team.

Top Chef

N/A

Darkburger

A mysterious black burger made of... Hey, this is just burnt!

Field (Seam)

70

Lancer Cookie

A cookie shaped like Lancer's face. Maybe not a cookie. Heals 5/1 HP?

  • +4HP (overworld, Chapter 1)
  • +1HP (overworld, Chapter 2, 3, 4, 5)
  • +50HP (battle)
  • 40 D$ (Chapter 1)
  • Free (Chapter 2 and 4)
ClubsSandwich
  • A sandwich that can be split into 3. Heals 30 HP to the team. [Chapter 1]
  • A sandwich that can be split into 3. Heals 70 HP to the team. [Chapter 2+]

N/A

Hearts Donut

Hearts, don't it!? It's filled with divisive, clotty red jam. +??HP

Forest (Bake sale, Hathy)

40

Choco Diamond

It's quite small, but some people REALLY like it. +??HP

40

RouxlsRoux

A dark roux with a delicate aroma. Also... has worms in it. +50HP

  • +50HP (overworld)
  • +60HP (battle, Chapter 1)
  • +50HP (battle, Chapter 2, 3, 4, 5)

Rouxls Kaard (Shop)

50

CD Bagel

A bagel with a reflective inside. Makes music with each bite. +80HP

+80HP

  • 80
  • 100
  • 120
  • 400
Tea

It's own-flavored tea. The flavor just says "<Name>."

+10 – +400HP (see table)

Cyber City (vendor)

100

RottenTea

A tea that has deteriorated after a short while due to its poor craftsmanship. +10HP

+10HP

Carrying over any Tea to Chapter 3

N/A

DD-Burger

It's the Double-Dark-Burger. It'll take two bites to finish!

Malius

140 (for components)

LightCandy

White candy with a chalky texture. It'll recover 120HP.

+120HP

Noelle

N/A

ButJuice

It's short for ButlerJuice. It changes color with temperature.

+100HP

Swatch (Shop)

200

SpagettiCode

Spaghetti woven by master coders, made of macarons and ribbons. +30HP to all.

+30HP to party

Swatch (Shop)

180

TensionBit

Raises TP by 32% in battle.

+32% TP

Cyber Field

N/A

TensionGem

Raises TP by 50% in battle.

+50% TP

N/A

TensionMax

Raises TP to full in battle.

+100% TP

N/A

ReviveDust

A minty powder that revives all fallen party members to 25% HP.

  • Heals all downed allies to 25% HP, and other allies 10 HP (in battle)
  • Heals team 10HP (overworld)

Queen's Mansion (Floor 3F)

N/A

S.POISON

A strange concoction made of colorful squares. Will poison you.

Spamton (Shop)

Random, 50-150

DogDollar

A dollar with a certain dog on it. Its value decreases each Chapter.

Can be sold

N/A

TV Dinner
  • A TV-shaped premade meal. It even has a giant crumb of your favorite pie. [Save slot 1]
  • A TV-shaped premade meal. The TV's pointy nose is used as a cone for the ice cream. [Save slot 2]
  • A TV-shaped premade meal. Unfortunately, the vegan steak seems to be a normal shape. [Save slot 3]

+100HP

  • 250 D$ (Pippins)
  • 60 POINTs / 200 D$ (vending machine)
Pipis
  • A certain person's special "???"
    Cannot be used in battle. [Initial]
  • It's now tweeting. [15+ mins]
  • It's now making a clucking noise. [Another 15+ mins]

+100HP

TV World

N/A

FlatSoda

Flat soda someone already took a big sip from. Recovers 20HP

+20HP

Green Room (Backstage)

N/A

TVSlop

Some sort of bland cafeteria food. The ice cream cone is soggy and saggy.

+80HP

  • 30 POINTs (Red carpet hall)
  • 20 POINTs (Star Changing Room)
ExecBuffet

A dinner for cushy TV executives. The blue "caviar" is unforgettable.

+100HP to party

N/A

DeluxeDinner

A TV Dinner for high-ranking contestants. Comes with detachable antennas. +140 HP.

+140HP

  • 120 POINTs / 600 D$
PunchBowl

A bowl of sick elixir that packs an almost physical punch. +200HP to all.

+200HP to party

Malius

N/A

Flavigne

A small white candy in various floral flavors. Rumored to have been a bullet pattern. +130HP.

+130HP

Flower Kingdom (sold at diners)

  • 333 D$ (Ideal Diner, Pink's shop, Flower Cafe)
  • 334 D$ (Green's shop)
GreenTea

A sweet orange tea with a strong flavor of cardadad. Made by "Green." +180HP.

+180HP

  • 777 D$ (Ideal Diner, Flower Cafe)
  • 778 D$ (Green's Shop)
OrangeJuice

Green juice made by a girl named "Orange."
A smoothie of aloe and citrine. +80HP.

+80HP

Flower Kingdom (sold at diners)

  • 222 D$ (Ideal Diner, Flower Cafe)
  • 223 D$ (Green's Shop)
AncientSweet

A chocolatey cone etched with arcane glyphs. Only Kris can eat it. +400 HP.

Church

N/A

Rhapsotea

A smooth, silvery drink. It sounds like whispered singing as it's poured. +115 HP.

+115HP

250/100/300

Scarlixir

A red brew with a sickeningly fruity taste. Recovers 160 HP.

450/500

BitterTear

Bitter water that fell in droplets from the sky. Recovers all HP.

Heals a party member to full HP

N/A

TreeCake

A cake of bread laden with joyful memories. Recovers 160 HP to all.

+160HP to party

Hopschef

N/A

S.POTION

An energy drink collaborating with a certain car brand. Recovers 200 HP.

+200HP

Castle Town

N/A

Raw Moon

A bubbly liquid in a sweet floral blue. +Slight%TP, +100HP unless you like it more.

Flower Castle (drink dispenser)

30 F$

Phanta

Grape-flavored phantasmagoria of a soda's dream. +Slight%TP, +100HP unless you like it more.

Flower Cafe (drink dispenser)

30 F$

FlowerySoda

Embarrassingly white lactose flavor. Said to be Ralsei's favorite on the bottle.

Flower Cafe (drink dispenser)

30 F$

Shikacola

A natural drink infused with nutmeg and deer hair. Heals all party members. +80HPall

Flower Cafe (drink dispenser)

30 F$

Armor

Armor increases individual party members' DF, sometimes magic, as well as adds some additional abilities. Each party member can equip up to two types of armor.

Most armors are compatible with all characters, but some characters refuse to wear some pieces of armor. For example, Susie refuses to equip any of the ribbon items until partway through Chapter 5: White Ribbon, Pink Ribbon, TwinRibbon, BlueRibbon, PrincessRBN, MonarchRBN, or the RedRibbon.

NameDescriptionEffectsSourceBuy
Amber Card

A thin square charm that sticks to you, increasing defense.

+1DF

100

Dice Brace

A bracelet made out of various symbol-inscribed cubes.

+2DF

Forest (Second card suit puzzle)

N/A

Pink Ribbon
  • A cute hair ribbon that increases the range bullets increase tension. [Chapter 2]
  • A cute hair ribbon. Increases the range at which bullets raise tension. [Chapter 3]

+1DF, GrazeArea

N/A

White Ribbon

A crinkly hair ribbon that slightly increases your defense.

+2DF, Cuteness

N/A

IronShackle

Shackle that ironically increases your attack and defense.

+1AT, +2DF

Card Castle (Prison B1)

N/A

Jevilstail

A J-shaped tail that gives you devilenergy.

+2AT, +2DF, +2 Magic

Jevil

N/A

Silver Card

A square charm that increases dropped money by 5%

+2DF, $ +5%

Malius

200 (for components)

TwinRibbon

Two ribbons. You'll have to put your hair into pigtails.

+3DF, GrazeArea

Malius

N/A

GlowWrist

A tough bracelet made of green wires, and studded with sharp glowing lights.

+2DF

200

ChainMail

Chain-armor. Send it to 10 others or it'll lose its defensive rating

+3DF

Queen's Mansion (Floor 1F)

N/A

B.ShotBowtie

A handsome bowtie. Looks like the brand name has been cut off.

+2DF, +1 Magic

Swatch (Shop)

300

SpikeBand

A black wristband covered in spikes. Has the tendency to get stuck to itself.

+2AT, +1DF

Malius

N/A

Silver Watch
  • Grazing bullets affects the turn length by 10% more

+2DF, GrazeTime

Noelle (default armor)

N/A

TensionBow

Gain 10% more tension from grazing bullets

+2DF, TPGain

Malius

N/A

Mannequin (armor)

It's a mannequin with the clothes permanently attached. Useless

 ???

Cyber City

300

FrayedBowtie

An old bowtie. It seems to have lost much of its defensive value.

+1AT +1DF +1 Magic, reduces damage received from Puppet/Cat attacks by 15%

Spamton (Shop)

Random, 50-150

Dealmaker

Fashionable pink and yellow glasses. Greatly increases $ gained, and...?

+5DF, +5 Magic, $ +30%, reduces damage received from Puppet/Cat attacks by 40%

Spamton NEO

N/A

RoyalPin

A brooch engraved with Queen's face. Careful of the sharp point.

+3DF, +1 Magic

1000

Shadow Mantle

Shadows slip off like water. Greatly protects against Dark and Star attacks.

+[Chapter number] DF, Dark/Star

Sword Route

N/A

LodeStone

A lodestone token shaped like a snail's shell.

+2DF, TPGain

60 POINTs / 220 D$

GingerGuard

A steel bangle tempered by extreme flame. Its shape is humanoid in nature.

+3DF

111 POINTs / 862 D$

BlueRibbon

A blue cheer bow. When the user uses a healing move, it recovers slightly more HP.

+1DF, +1 Magic, Heal+

Ball machine (Gold prizes)

N/A

TennaTie

A giant, heavy-duty, bullet-proof tie. How to even wear it...?

+5DF, -2 Magic

Ball machine (Gold prizes)

N/A

MonarchRBN

A ribbon like the wings of a butterfly. Increases healing ability when equipped.

+6DF, +2 Magic, HasAntenna

Malius

N/A

TrueTie

The genuine tie worn by a forgotten TV star. Defends against the Puppet&Cat element.

+1AT, +5DF, CatDefend: reduces damage received from Puppet/Cat attacks by 20%.

Malius

N/A

DogWidow

A brooch in the shape of a golden pooch. You lose almost all money after battle.

+6DF, $ -90%

Malius

RedRibbon

A ribbon with an inscription to drive away resident spirits, if they don't pay.

+4DF, +1 Magic

555

NetskieHat

A white-yellow hat for someone with fox ears. Somehow you can wear more than one.

+6DF

  • 1500 D$ (Pink's shop)
  • 1501 D$ (Green's Shop)
SethSpecs

A tactician's glasses. Become invulnerable for longer after being damaged.

+4DF, +6 Magic, InvTime+

Unlocked "Hidden Place" in the Pink room after defeating Pink

100F$ and 3 P$

YellowHat

The hat of a just cowboy. Makes spells 20% more effective.

+4AT, +4DF, +4 Magic, Skill20%

Pink Room after defeating Pink

100F$ and 3 P$

O.Glove

The glove of a brave fighter. Susie's SCYTHEMARE will cost less TP.

+4AT, +8DF, ScytheTP-

Pink Room after defeating Pink

100F$ and 3 P$

GreenApron

The apron of a kind chef. The wearer recovers 16% of their max HP after defending.

+7DF, DefendHeal

Pink Room after defeating Pink

100F$ and 3 P$

Waferguard

Although it looks brittle, it contains a magical energy that blunts damage on impact. +4DF

+4DF

900

MysticBand

A silver armlet stained with amber. Increases magic only. MAG +4

+4 Magic

Dark Sanctuary (Worship room)

N/A

PowerBand

A silver armlet stained with red essence. Increases strength only. ATK +4

+4AT

N/A

PrincessRBN

Elegant lace ribbon with gloves, delicate enough to see through. +4 DEF +2 ATK

+2AT, +4DF, Elegance

3rd Sanctuary

N/A

GoldWidow

A spider made of gold. It gathers coins into it, reducing $ gained.

+1AT, +5DF, +1 Magic, $ -10%

2nd Sanctuary (Money fountain, 9999 D$ donation)

N/A

Weapons

Weapons increase individual party members' AT or magic. Each party member has a specific type of weapon that is mainly used by them: Kris can equip swords, Susie can equip axes, Ralsei can equip scarves, and Noelle can equip rings, but can also equip some swords. In addition, all party members can equip the unused EverybodyWeapon.

In the Light World, Kris's Stats screen lists an equipped weapon that depends on their equipped weapon in the Dark World; for example, the Spookysword in the Dark World becomes the Halloween Pencil in the Light World, while the BounceBlade becomes the Eraser. The BlackShard has the same name while in the Light World.

Swords

Swords are a weapon type that can be equipped by Kris. Some swords may also be equipped by Noelle.

As of Chapter 5, the only swords Noelle can equip are the JingleBlade (likely due to its Light World form being the Holiday Pencil, which belongs to her), the BlackShard, and the AquaKnife.

NameDescriptionEffectsSourceBuy
Wood Blade
  • A wooden practice blade with a carbon-reinforced core.

N/A

Kris's starting weapon in Chapter 1 and Chapter 2

N/A

Spookysword
  • A black-and-orange sword with a bat hilt.

+2AT, Spookiness UP

Field (Seam)

200

TwistedSwd

A strange blade

+16AT, Trance

Malius (Currently Unobtainable)

N/A

BounceBlade
  • A pink saber with a rubber blade. Weak, but increases defence.
  • +2AT, Defense

Cyber City

N/A

MechaSaber
  • The blade extends when you press the hilt. CHA-CHK!

+4AT, Annoying

250

Saber10
  • A saber made of 10 cactus needles. Fortunately, can deal more than 10 damage.
  • +6AT

80

BlackShard

A dagger-like shard of the Black Knife. Strikes the weakness of dark-element enemies.

+16AT, SlayDark

Knight

N/A

WoodBlade2

A sword that is arbitrarily stronger because it fits the setting of Chapter 5.

+10AT, Coolness

Cliffs (shop)

500

AquaKnife

A mischievous blade. Attacks with this weapon are easier to make critical.

+10AT, +2DF, Critical

Pink Room after defeating Pink

100F$ and 3 P$

JingleBlade
  • A lance-like sword with red-and-white stripes. Perfect for jousting.

+7AT, +1DF, Festive

Entering the Dark World with the Holiday Pencil in the inventory

N/A

Winglade

A majestic sword with a white feathered hilt. Slightly increases money won.

+8AT, $ +5%

N/A

Axes

Axes are a weapon type that can only be equipped by Susie.

NameDescriptionEffectsSourceBuy
Mane Ax

Beginner's ax forged from the mane of a dragon whelp.

N/A

Susie's starting weapon in Chapter 1 and Chapter 2

N/A

Brave Ax

A glossy ax from a block warrior. Suitable for heroes.

+2AT, Guts Up

Rouxls Kaard (Shop)

150

Devilsknife

Skull-emblazoned scythe-ax. Reduces Rudebuster's cost by 10

+5AT, +4 Magic, Buster TP DOWN

Jevil

N/A

AutoAxe

Make sure to charge it by plugging it into the wall.

+4AT, BadIdea

250

ToxicAxe

An axe used to clear wastelands in a fetid swamp. Not poison, but gross.

+6AT

80

Thatchet

An axe made of brambles. It's rumored its wickedness infects anything it touches.

+10AT, Wicked

Garden, golden watering can subarea

N/A

JusticeAxe

It has no special powers. However, in order to attain this item, you became much stronger!

+12AT,  ???

Old Man

N/A

AbsorbAx

A long, curved axe with an indent. Scoop up HP when you attack.

+8AT, Vampire

Dark Sanctuary

N/A

Scarves

Scarves are a weapon type that can only be equipped by Ralsei.

NameDescriptionEffectsSourceBuy
Red Scarf

A basic scarf made of lightly magical fiber.

N/A

Ralsei's starting weapon in Chapter 1 and Chapter 2

N/A

Ragger

A rugged scarf that cuts enemies like a dagger.

+2AT

Forest (Dark Ponmen room)

N/A

DaintyScarf

Delicate scarf that increases healing power but has no attack.

+2 Magic, Fluffiness UP

Rouxls Kaard (Shop)

200

FiberScarf

A scarf made of soft microfiber. Balances attack and magic.

N/A

Ragger2

A sharp and scratchy scarf. Worse healing, better attack.

+5AT, -1 Magic, Prickly

Cyber Field

N/A

PuppetScarf

A scarf made of strange strings. For those that abandon healing.

+10AT, -6 Magic

Spamton NEO

N/A

FlexScarf

A scarf that is warm and fuzzy, but with a metal core that lets it keep its shape.

+4AT, +1 Magic

80

BlueShoes

Shoes from a prestigious dancer. Ralsei's PACIFY costs 0% TP.

+2AT, +4DF, +6 Magic, Pacify0TP

Pink Room after defeating Pink

100F$ and 3 P$

MistleWP

A parasitic ivy whip with a nature's power. Only experts can use it as a scarf.

+6AT, +2 Magic

Cliffs (chest)

N/A

ScarfMark

A thin scarf with a deep sheen. Holy writing has been pressed into it, imbuing it with magic.

+4AT, +1DF, +1 Magic

Study

900

Rings

Rings are a weapon type that can only be equipped by Noelle.

NameDescriptionEffectsSourceBuy
SnowRing

A ring with the emblem of the snowflake

N/A

Noelle's default weapon

N/A

ThornRing

Wearer takes damage from pain Reduces the TP cost of ice spells

+14AT, +12 Magic, Trance

Spamton (Weird Route)

1997

FreezeRing

A ring with a snowglobe on it. ... is that someone inside?

+4AT, +4 Magic

Cyber City (Addison, Weird Route)

N/A

Other

The following weapons may be equipped by multiple or no party members.

NameDescriptionEffectsSourceBuy
BrokenSwd

A rejected sword cut into 2 pieces. Not even you can equip this...

Failure

Spamton (Shop)

  • Random, 50-150 D$
  • 2 D$, when first entering the shop
FloweryScarf

A scarf which says "I <3 Flowery" on it. It's the perfect size for Ralsei.

+70AT, +70DF, +70 Magic, TheBest

Pink Room after defeating Pink and buying 3 Flower items

1 F$

BrokenScarf

A scarf that was torn to pieces in the battle, revealing it was all for show.

N/A

These weapons may be equipped in the following way:

  • The EverybodyWeapon, an unused weapon, may be equipped by any party member.
  • The BrokenSwd may not be equipped by any party member.
  • The BlackShard, JingleBlade and AquaKnife may be equipped by either Kris or Noelle.
  • The BrokenScarf may be equipped by either Ralsei or Noelle.

Key Items

Key Items are usually plot-relevant items that do not have a meaningful use outside of advancing the plot. They cannot be discarded.

As of Chapter 2, Darkners are capable of turning themselves into Key Items, such as Lancer, Rouxls Kaard, and Starwalker. Kris can interact with such characters through the Key Items inventory menu.

During a brief section in Chapter 5, the Key Items section gets relabelled as Evidence. Evidence is gained by interacting with various objects in a certain room to be used in the fight against Yellow and Blue.

NameDescriptionEffectsSourceBuy
Cell Phone

Can be used to make calls.

Can call various characters

Default item

N/A

Egg
  • Not too important, not too unimportant. (Check)
  • It's evidence. You'll know what it was evidence for when it happens. (Evidence)

N/A

N/A

Broken Cake
  • Though broken, it seethes with power. A master smith could fix it.

Field

N/A

Broken Key
  • It's the top part of a key. A smith could fix all three parts.
  • It's the middle part of a key. A smith could fix all three parts.
  • It's the bottom part of a key. A smith could fix all three parts.

Can be combined to make a Door Key

N/A

Door Key

The key to a mysterious cell. Something feels strange about it.

Allows the party to fight Jevil.

Malius

N/A

Lancer

Varies

N/A

Rouxls Kaard

Thou gazeth upon a man most handsometh. This daringst genius, adoredeth beyondth all hey let me speakst

  • Appears in the Key Items menu
  • Escapes the Key Items menu

Rouxls Kaard

N/A

EmptyDisk

A data disk from a strange machine. Didn't someone want this?

Can be given to Spamton

Queen's Mansion (Basement)

N/A

LoadedDisk

A strange disk. You can feel it smiling in your hand.

Unlocks Spamton NEO

Spamton

N/A

KeyGen

A shady-looking program that can open certain doors.

Unlocks a lock to the Basement in Queen's Mansion

Spamton (Shop)

Random, 0-49030

Shadow Crystal
  • A sharp shadow moves like water in the hand. You have collected [#].

Is taken by Seam in Castle Town.

N/A

Starwalker

The original                               (Starwalker)

Appears in the Key Items menu

Starwalker

N/A

PureCrystal

The shadow purified by the cat

N/A

Currently Unobtainable

N/A

OddController

A gamepad no one wanted to use. The buttons are an ugly pink and yellow.

Allows use of the game console in the backstage.

Green Room (Backstage)

N/A

TripTicket

A ticket to nowhere. It shows a map pointing to the left of a red X...

Allows access to Mancountry

N/A

LancerCon

Lancer's controllers. They're covered in dirt.

Allows Lancer to be playable in TV World's The Legend of Tenna puzzles.

TV World (Lancer's room)

N/A

Scissors

Obviously stolen scissors which could easily be used to cut up cloth.

Can be in Yellow's Justice ACT.

East of the Bad Way that Punishes You, on a dock-like structure, after Aqua's cutscene

N/A

YellowShred

A shred of yellow fabric with a corn pattern. The edge is black and smells.

Can be used in Yellow's Justice ACT.

In the south-west of the Bad Way that Punishes You room, next to a campfire

N/A

BootOil

A black, opaque oil with no distinctive odor. Used to unsqueaken Cowboy boots.

Can be used in Yellow's Justice ACT.

In the north of the Bad Way that Punishes You room, next to Yellow's boots

N/A

RedSplatter

A mysterious puddle of red criminal liquid.

Can be used in Yellow's Justice ACT.

N/A

BromideR

"Good night, sweet prince" USE this item to observe it.

Displays an illustration of Flowery.

Flower Kingdom (Flower Cafe)

10/-1 F$

Petal Feather
  • A petal which makes you light as a feather. Allows the use of MYSTERIOUS STATUES. [Before giving Seth Berdly's feather]
  • Allows use of MYSTERIOUS STATUES. Not to be confused with a certain other feather. [After giving Seth Berdly's feather]

Transforms gameplay into a platformer.

Shrine in the Garden

N/A

PerpBook

A purple book with a decidedly floral scent.

Can be used in Yellow's Justice ACT.

Seth, room beyond the "all punishments worse than burying" door.

N/A

BlueString

String which could be used to bound something in care.

Can be used in Yellow's Justice ACT.

N/A

TrainPlan

A blueprint which details how to alter traintracks into a smashing machine.

Can be used in Yellow's Justice ACT.

Room north of the "all punishments worse than burying" door, after Blue's introduction

N/A

YellowKey

A yellow key that looks like it could open a yellow door. Smells of corn.

Opens the Yellow Door

Yellow

N/A

SheetMusic

Music that Susie attempted to transcribe. USE it to read it.

Opens a gate in the Study

Dark Sanctuary

N/A

ClaimbClaws

Claws so small they conveniently can't be seen. Use them to climb up obvious walls.

Allows Kris to climb obvious walls.

Dark Sanctuary (Jackenstein)

N/A

MysteryKey

A pink key with an ectoplasmic aura. Maybe it's a family heirloom.

Unlocks the Pink Door

Shop (in the cliffs)

10 P$

BromideF

"Secret Steamy Bathtime" USE this item to observe it.

Displays an illustration of Flowery.

Flower Kingdom (Top of Castle)

N/A

Metal Cuff

Hangs from the wall.

Can be used inside of the court segment in Flowery's battle, to little effect.

N/A

Prisoncloth

A prisoner wears it.

Can be used inside of the court segment in Flowery's battle, to little effect.

N/A

Light World items

Light World items are items only usable in the Light World section of the game. Certain Dark World items, such as Kris's weapons, have a Light World counterpart that appears in their Light World inventory depending on their Dark World equipment.

NameDescriptionEffectsSourceBuy
Hot Chocolate

Topped with home-made marshmallows in the shape of bunnies.

Changes NPC dialogue in Hometown.

N/A

Pencil
  • Mightier than a sword? Maybe equal at best.

+1AT

  • Beginning of the game
  • Exiting the Dark World with the Wood Blade equipped

N/A

Bandage

It has cartoon characters on it.

+1HP

Hometown (default armor)

N/A

Bouquet
  • A bouquet of beautiful flowers in many colors.
  • Perhaps it could be offered to someone.

Can be given to Toriel

Flower King

N/A

Ball of Junk
  • A small ball of accumulated things. [Chapter 1]
  • A small ball of accumulated things in your pocket. [Chapters 2, 4 & 5]
    • It smells like scratch'n'sniff marshmallow stickers. [With at least one Dark Candy in Dark World inventory]

Represents the Dark World inventory.

Leaving the Dark World

N/A

Halloween Pencil
  • Orange with black bats on it.

+1AT

Exiting the Dark World with the Spookysword equipped

N/A

Egg

N/A

Cards

The Jack of Spades, and the Rules Card.

Represents Lancer and Rouxls Kaard.

Leaving the Dark World

N/A

Box of Heart Candy

It's not yours. Will that stop you?

Sets HP to 19

Undyne

N/A

Glass
  • There is a small shard of something in your pocket.

It feels like glass, but...

N/A

N/A

Eraser
  • Pink, it bounces when thrown on the ground.
  • +1AT

Exiting the Dark World with the BounceBlade equipped

N/A

Mech. Pencil
  • It's tempting to click it repeatedly.

+1AT

Exiting the Dark World with the MechaSaber equipped

N/A

Wristwatch
  • Maybe an expensive antique. Stuck before half past noon.

+1DF

Exiting the Dark World with the Silver Watch equipped

N/A

Holiday Pencil

A festive candycane pencil. Do not eat.

+1AT

Noelle's House

N/A

CactusNeedle
  • Ouch! ... It's somewhat sentimental in a way.

+2AT

Exiting the Dark World with the Saber10 equipped

N/A

BlackShard
  • A small chip of extremely hard glass. Oddly, it's nearly opaque.

+16AT

Exiting the Dark World with the BlackShard in the inventory

N/A

QuillPen
  • A pen fashioned from a white feather.

+1AT

Exiting the Dark World with the Winglade equipped

N/A

Honey Toast

A food that a parent could eat.

Dreemurr residence

N/A

Bread

A loaf of bread. Tends to leave crumbs wherever it goes.

Sans

N/A

Seeds

The seed of the golden flower.

Flower King

N/A

Pencil2
  • It's a No. 2 Pencil. ... that

doesn't make it any stronger.

+2AT

Exiting the Dark World with the WoodBlade2 equipped

N/A

Petal
  • A cyan colored petal. it's not a weapon, but it's nice.

N/A

Exiting the Dark World with the AquaKnife equipped

N/A

See also